Poll

Should the item Keys be used to level up?

No, normal skills.
0 (0%)
Yes!
3 (60%)
No, History script, same as keys only its not an item. This means you cant 'loose or give'.
2 (40%)
I don't care.
0 (0%)
Craigs Your Best Friend!
0 (0%)

Total Members Voted: 5

Voting closes: January 06, 2018, 12:01:31 AM

Author Topic: [RPG] (Alternative Root) PC  (Read 195 times)

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Jeff

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[RPG] (Alternative Root) PC
« on: December 05, 2017, 02:01:31 AM »
 :D Alternative Root PC[/color][/u]
Side Note - Welcome To (Mine Scape PC Edition.)   These maps are linked. Mine Scape is the same universe as all my maps that will be for pc.    You will be reward with a starting kit depending on your states with my worlds on the Xbox 360.   
Also cash can be transferred to different worlds only PC option. Tax though – 90%. And you need a bond which is a wisdom scroll…. Though this maybe not happen because I'm only focused on this one map.


Adventure, RPG, PVP.
-Sources
-Runescape
-CY Agent 115

Beginning -    You’re at sea a storm brews, shipwrecked. You wake up on a beach. I man comes up to you, “Great Explorer Jim’ Jim- Another one! We get you people every day waking up on are beach! You- Ask, were am I? Jim- The land of Mine_Scape??? You- my memory is shot’ I don’t really member were I came from, how do I leave Mine_Scape?  , Jim- I’m confused? Maybe I should take you to Likin.
Adventure starts.
Welcome To (Alternative Root!) PC Edition.          Update 1.0
RPG adventure world,    Only PVP in wilderness.
Using Keys to level up,
These keys can be earned from mining to woodcutting to killing mobs from quests and much more.
Tasks-Keys
Quests-Keys
Mining Luck of the draw if you want to sacrifice your Ore.
Woodcutting Used for tasks, nature key and other things which can lead to getting keys.
Mobs the harder the mob the better chance of a key, some mobs you might not be able to fight unless you have skills to get to them like crafting or a quest or agility.
Much more other secret ways.-Keys
Slayer-200,000 Points max
Magic-100 Level though this could be used into the points system 200,000 still undecided
Agility – 200,000 Points max
Fishing – 200,000 Points Max.
Quest Points – Around – 250, though might only be up to 60 when map is first brought to public.
200k of points is not really needed it’s just the max.
You’ll use cooking skill for potion making and using the magic point/level system.
Looting will be the thieving skill! Which is leveled up by all the normal skills.
Unknown Skill – 200k points or something else. – In case you use hub bars there will be 3 on each side.
Showing you your skills, which you can hide if it annoys you. Because I’m OSD the last one is unknown so both sides equal 3.  Then that’s fulling Complete! (:  Fishing slayer agility magic Quest points and Unknown.
Keys will level you up +5 for every upgrade. Upgrades cost more and more keys as you level up.
Hero   Defence - Ranged   strength- Looting - Attack
Stone Mining chopping building crafting smiting smelting
Celestial Health farming cooking Digging
There’s the list it’s your choice how you build your Skill Tree!
Ill sent the list on another post of the key leveling system. On how many you need for each level.
I’m very excited to start working on this map!
Thank you, I’m probably missing a lot of explaining, Ill reply with any questions or statements that are necessary to reply too. 

cY Agent 115

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Re: (Alternative Root) PC
« Reply #1 on: December 05, 2017, 11:21:50 AM »
if its the same universe are we keeping our same ranks from the Xbox map? or are we staring again

Jeff

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Re: (Alternative Root) PC
« Reply #2 on: December 05, 2017, 11:45:06 AM »
if its the same universe are we keeping our same ranks from the Xbox map? or are we staring again
No this is a whole new map, built like a RPG , constructed very well! PC is different when Xbox , onlything I was saying is you get a small reward if you played with me on Xbox 360 and how long you've been a member of my maps!

CDJ

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Re: (Alternative Root) PC
« Reply #3 on: December 05, 2017, 11:53:24 AM »
Well, looks like i'm gonna be sweating it up.
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cY Agent 115

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Re: (Alternative Root) PC
« Reply #4 on: December 05, 2017, 12:21:35 PM »
i remember there used to be veteran status for being on your old maps.

HINT HINT

SmileYourOnAim

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Re: (Alternative Root) PC
« Reply #5 on: December 05, 2017, 09:13:33 PM »
I guess ill be on the grind again

Jeff

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Re: (Alternative Root) PC
« Reply #6 on: December 05, 2017, 09:15:56 PM »
Divination Points.   
 200,000 

Its an ancient skill, using supernatural powers and knowledge to craft Potions and make super power mana using essence.
 This Point skill will be used with magic-
 Magic will have a max level of 100-120 basically using Divination to level you up.
These points determine your magic level!
 You mine Grey''  and Dark Grey And use them on ancient alters to get Power mana potions.
Example Using 100 grey on a fire alter can give you 3-5 fire potions.
 These Power mana potions are for super spells, though you can charge your stuff to do basic spells.

Using this skill will help you take down mobs and different ability's to help you on your journey.

To have Magic level 1 you can start by talking to the mage to learn magic.

Example - 500 divination points equals level 2 magic. 

Besides the 15 normal skills in the game not counting combat. - 'Looting is thieving' just an FYI
I added 6 into my map. 
Slayer
Magic - Explained. - Let me know if you want more info otherwise ill added more later.
Fishing
Divination - Explained.
Agility
Quest Points

 :D :D :D :D

Thank you.

 
 

CDJ

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Re: (Alternative Root) PC
« Reply #7 on: December 06, 2017, 09:27:29 AM »
i remember there used to be veteran status for being on your old maps.

HINT HINT

You mean the sign that he put on our chests that said "Old School 1.7 PvP Member" i frikin loved that sign lol
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cY Agent 115

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Re: (Alternative Root) PC
« Reply #8 on: December 06, 2017, 02:30:46 PM »
So the way i did it was everyone starts with 15 skills of every skill. Each skill can be upgraded by 3 levels a maximum of 10 times which cost more every time you upgrade it. Put it all under 1 folder in the scripts section as Skills or SK (in case you use S for Shop). this might get confusing but here goes:

Name: Skills
Script Directory: Skills/Hlt
                                    Att
                                    Str
                                    Def
                                    Rng
                                    Min
                                    Dig
                                    Chp
                                    Crt
                                    Cok
                                    Sme
                                    Smt
                                    Frm

From here you do this with each script for the right sections (really hard to explain that sentence):

Name: Attack Skill Level Up
Script Directory: Skills/Att/Check

If
HasHistory [Player] [Attack] [10] [=]
Then
Notify [local] [60,60,60] [You have maxed out this skill]
ElseIf
HasHistory [Player] [Attack] [9] [=]
Then
Script [Skills/Att/Buy10]
ElseIf
HasHistory [Player] [Attack] [8] [=]
Then
Script [Skills/Att/Buy9]
ElseIf
HasHistory [Player] [Attack] [7] [=]
Then
Script [Skills/Att/Buy8]
ElseIf
HasHistory [Player] [Attack] [6] [=]
Then
Script [Skills/Att/Buy7]
ElseIf
HasHistory [Player] [Attack] [5] [=]
Then
Script [Skills/Att/Buy6]
ElseIf
HasHistory [Player] [Attack] [4] [=]
Then
Script [Skills/Att/Buy5]
ElseIf
HasHistory [Player] [Attack] [3] [=]
Then
Script [Skills/Att/Buy4]
ElseIf
HasHistory [Player] [Attack] [2] [=]
Then
Script [Skills/Att/Buy3]
ElseIf
HasHistory [Player] [Attack] [1] [=]
Then
Script [Skills/Att/Buy2]
ElseIf
Script [Skills/Att/Buy1]

This next part is for each buy script:

Name: Skills Buy Script
Script Directory: Skills/Att/Buy1

If
HasInventory [player] [Hero Key] [<] [1]
Then
Notify [local] [60,60,60] [You do not have enough keys]
ElseIf
HasInventory [player] [Hero Key] [=>] [1]
Then
Inventory [player] [Hero Key] [take] [1]
History [player] [Attack] [1]
Skill [Attack] [18]

This Script can be transferred over to other levels up to 10 and even other skills. Remember to type the levels on Skill [name] [level] to be up in 3's so 21, 24,27,30. Do not type 3.

Jeff

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Re: (Alternative Root) PC
« Reply #9 on: December 07, 2017, 04:45:33 PM »
So the way i did it was everyone starts with 15 skills of every skill. Each skill can be upgraded by 3 levels a maximum of 10 times which cost more every time you upgrade it. Put it all under 1 folder in the scripts section as Skills or SK (in case you use S for Shop). this might get confusing but here goes:

Name: Skills
Script Directory: Skills/Hlt
                                    Att
                                    Str
                                    Def
                                    Rng
                                    Min
                                    Dig
                                    Chp
                                    Crt
                                    Cok
                                    Sme
                                    Smt
                                    Frm

From here you do this with each script for the right sections (really hard to explain that sentence):

Name: Attack Skill Level Up
Script Directory: Skills/Att/Check

If
HasHistory [Player] [Attack] [10] [=]
Then
Notify [local] [60,60,60] [You have maxed out this skill]
ElseIf
HasHistory [Player] [Attack] [9] [=]
Then
Script [Skills/Att/Buy10]
ElseIf
HasHistory [Player] [Attack] [8] [=]
Then
Script [Skills/Att/Buy9]
ElseIf
HasHistory [Player] [Attack] [7] [=]
Then
Script [Skills/Att/Buy8]
ElseIf
HasHistory [Player] [Attack] [6] [=]
Then
Script [Skills/Att/Buy7]
ElseIf
HasHistory [Player] [Attack] [5] [=]
Then
Script [Skills/Att/Buy6]
ElseIf
HasHistory [Player] [Attack] [4] [=]
Then
Script [Skills/Att/Buy5]
ElseIf
HasHistory [Player] [Attack] [3] [=]
Then
Script [Skills/Att/Buy4]
ElseIf
HasHistory [Player] [Attack] [2] [=]
Then
Script [Skills/Att/Buy3]
ElseIf
HasHistory [Player] [Attack] [1] [=]
Then
Script [Skills/Att/Buy2]
ElseIf
Script [Skills/Att/Buy1]

This next part is for each buy script:

Name: Skills Buy Script
Script Directory: Skills/Att/Buy1

If
HasInventory [player] [Hero Key] [<] [1]
Then
Notify [local] [60,60,60] [You do not have enough keys]
ElseIf
HasInventory [player] [Hero Key] [=>] [1]
Then
Inventory [player] [Hero Key] [take] [1]
History [player] [Attack] [1]
Skill [Attack] [18]

This Script can be transferred over to other levels up to 10 and even other skills. Remember to type the levels on Skill [name] [level] to be up in 3's so 21, 24,27,30. Do not type 3.
Mine works like this Example\
Skills\Attack
If
HasSkill [attack] [=] [5]
hasinventory [player] [herokey] [=>] [1]
then
Inventory [player] [take] [herokey] [1]
Norify [have have level 10 attack now]
skill [Attack] [+5]
elseif
HasSkill [attack] [=] [10]
hasinventory [player] [herokey] [=>] [3]
then
Inventory [player] [take] [herokey] [3]
Norify [have have level 15 attack now]
skill [Attack] [+5]
elseif

Then keeps going up from there by 5+ like every other skill.  I really like it this way very clean and simple.
 Your Way works as well, very unique.     :D


cY Agent 115

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Re: (Alternative Root) PC
« Reply #10 on: December 07, 2017, 05:05:17 PM »
I guess because you're using skill levels and not histories. I was using histories to keep a cap on their skills.

Jeff

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Re: (Alternative Root) PC
« Reply #11 on: December 07, 2017, 05:44:07 PM »
I guess because you're using skill levels and not histories. I was using histories to keep a cap on their skills.
mine is cap as well! Can be any level I want , 100, 60 , 50.  Because people can't earn XP 0.01 multi

cY Agent 115

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Re: (Alternative Root) PC
« Reply #12 on: December 08, 2017, 05:15:53 AM »
Yeah the 0.01 XP multiplier is the best way to go. Though with histories you can track the levels of players and prevent them from over-capping