Author Topic:  add Bloodmoon in features ?  (Read 502 times)

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[FR]Tamiku

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add Bloodmoon in features ?
« on: September 22, 2017, 11:16:32 PM »
add an event or the monster are more resistant and do more damage to the players and detect the player has an infinite distance
u

DatAwesomenessDoe

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Re: add Bloodmoon in features ?
« Reply #1 on: September 24, 2017, 04:22:39 PM »
This is already possible with scripts.

Curmescius

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Re: add Bloodmoon in features ?
« Reply #2 on: September 25, 2017, 04:57:29 PM »
This is already possible with scripts.

Not really. Maybe with NPC behaviours, But even then you won't have hoards of monsters attacking your base. My main problem with this is that it would be annoying of you don't want to deal with it. I don't like behaviour that cannot be turned off like this.

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Re: add Bloodmoon in features ?
« Reply #3 on: September 25, 2017, 11:54:40 PM »
You can make a basic version with sky color as red, maybe red rain, some blacker tint to make it all around harder to see, IF conditions that if history for blood mood is true, then mobs take less damage (would be scripted for the weapon swing events) and that's about it. I'm sure you could add fog and other aesthetics but the mobs wouldn't be much smarter.