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Messages - Jeff

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1
Your world / [Game] Re: (360) Forgeplex coming soon
« on: December 12, 2017, 03:43:32 PM »
Forgeplex cancelled permanently!

WHAT?!


Look, I get it. You're sad about Forgeplex being discontinued. But.. I'm moving on to better things. I may restart it when PC TMF is out. I'm starting to move on to game development and creating a game. Forgeplex would be harder for me in my opinion, with TM being so dead in it's updates until now I've had it shut for ages. You're free to make Forgeplex instead. Look. People change. And so have I. Goodbye.


Signed, MBro.


Not being funny but all you got was negative feedback, no offence but it's probably for the best. Gl to whatever you do in the future though!
I always thought Forgeplex was total miner dude?

2
Ideas / Classic Combat
« on: December 12, 2017, 01:30:33 AM »
I know you can probably script this, but it wouldn't be the same.  :,(  I wish there was an option to get classic combat back on to total miner, the 'old combat' 1.9.2. The last update before the change.   Just an idea , a lot of people might like this or a lot of people might think its pointless.

3
Total Miner Discussion / [PC] Re: What are you going to do on TM PC?
« on: December 09, 2017, 02:07:35 PM »
Work on my creative map! As well as play dig deep!  ^-^ :!

4
Your world / [RPG] Re: (Alternative Root) PC
« on: December 07, 2017, 05:44:07 PM »
I guess because you're using skill levels and not histories. I was using histories to keep a cap on their skills.
mine is cap as well! Can be any level I want , 100, 60 , 50.  Because people can't earn XP 0.01 multi

5
Your world / [RPG] Re: (Alternative Root) PC
« on: December 07, 2017, 04:45:33 PM »
So the way i did it was everyone starts with 15 skills of every skill. Each skill can be upgraded by 3 levels a maximum of 10 times which cost more every time you upgrade it. Put it all under 1 folder in the scripts section as Skills or SK (in case you use S for Shop). this might get confusing but here goes:

Name: Skills
Script Directory: Skills/Hlt
                                    Att
                                    Str
                                    Def
                                    Rng
                                    Min
                                    Dig
                                    Chp
                                    Crt
                                    Cok
                                    Sme
                                    Smt
                                    Frm

From here you do this with each script for the right sections (really hard to explain that sentence):

Name: Attack Skill Level Up
Script Directory: Skills/Att/Check

If
HasHistory [Player] [Attack] [10] [=]
Then
Notify [local] [60,60,60] [You have maxed out this skill]
ElseIf
HasHistory [Player] [Attack] [9] [=]
Then
Script [Skills/Att/Buy10]
ElseIf
HasHistory [Player] [Attack] [8] [=]
Then
Script [Skills/Att/Buy9]
ElseIf
HasHistory [Player] [Attack] [7] [=]
Then
Script [Skills/Att/Buy8]
ElseIf
HasHistory [Player] [Attack] [6] [=]
Then
Script [Skills/Att/Buy7]
ElseIf
HasHistory [Player] [Attack] [5] [=]
Then
Script [Skills/Att/Buy6]
ElseIf
HasHistory [Player] [Attack] [4] [=]
Then
Script [Skills/Att/Buy5]
ElseIf
HasHistory [Player] [Attack] [3] [=]
Then
Script [Skills/Att/Buy4]
ElseIf
HasHistory [Player] [Attack] [2] [=]
Then
Script [Skills/Att/Buy3]
ElseIf
HasHistory [Player] [Attack] [1] [=]
Then
Script [Skills/Att/Buy2]
ElseIf
Script [Skills/Att/Buy1]

This next part is for each buy script:

Name: Skills Buy Script
Script Directory: Skills/Att/Buy1

If
HasInventory [player] [Hero Key] [<] [1]
Then
Notify [local] [60,60,60] [You do not have enough keys]
ElseIf
HasInventory [player] [Hero Key] [=>] [1]
Then
Inventory [player] [Hero Key] [take] [1]
History [player] [Attack] [1]
Skill [Attack] [18]

This Script can be transferred over to other levels up to 10 and even other skills. Remember to type the levels on Skill [name] [level] to be up in 3's so 21, 24,27,30. Do not type 3.
Mine works like this Example\
Skills\Attack
If
HasSkill [attack] [=] [5]
hasinventory [player] [herokey] [=>] [1]
then
Inventory [player] [take] [herokey] [1]
Norify [have have level 10 attack now]
skill [Attack] [+5]
elseif
HasSkill [attack] [=] [10]
hasinventory [player] [herokey] [=>] [3]
then
Inventory [player] [take] [herokey] [3]
Norify [have have level 15 attack now]
skill [Attack] [+5]
elseif

Then keeps going up from there by 5+ like every other skill.  I really like it this way very clean and simple.
 Your Way works as well, very unique.     :D


6
Questions and Answers / Re: What's a deathmine?
« on: December 06, 2017, 06:01:47 PM »
[quote ]
A deathmine is a map hosted under the "Deathmatch" attribute where the primary game mechanic is to mine blocks, Sell them, Purchase upgraded equipment, And repeat. They come in all kinds of build quality and some of them are really good aside from the main underlying mechanic that makes it a deathmine. Simply having a mine does not make a map a deathmine. To be a deathmine, The mining must be the main gameplay element, And it must be hosted under the deathmatch attribute.

Probably the best desciption right here, they have been around as long as players have been able to customize shops, however they had a huge boom after the last few updates, the last time i was online i would say a good 60% of the maps i visited were theese
Been around sense 1.7 , I have dig deep deathmines" as well as other people so I'd say they have been around sense 2012-   . I'd say 1.8 they really started to get popular, when more creative options came! As in, in 1.8 you could host these deathmines on creative. When 2.0 came out the deathmines were better because of scripts, and you didn't need to physically fill the mine or use the fill option!   Now days the deathmine worlds look way different.

People just wanted golden knight and they did not want to put the effort in a map.
[/quote] 1.7-1.9.2 deathmines took skill to make and that's when the challenge maps were big!! You had to outline every single mine with all different zones - zones walls and everything! That's how they worked in -1.9.2.

7
Questions and Answers / Re: What's a deathmine?
« on: December 06, 2017, 11:34:47 AM »
[quote ]
A deathmine is a map hosted under the "Deathmatch" attribute where the primary game mechanic is to mine blocks, Sell them, Purchase upgraded equipment, And repeat. They come in all kinds of build quality and some of them are really good aside from the main underlying mechanic that makes it a deathmine. Simply having a mine does not make a map a deathmine. To be a deathmine, The mining must be the main gameplay element, And it must be hosted under the deathmatch attribute.

Probably the best desciption right here, they have been around as long as players have been able to customize shops, however they had a huge boom after the last few updates, the last time i was online i would say a good 60% of the maps i visited were theese
[/quote] Been around sense 1.7 , I have dig deep deathmines" as well as other people so I'd say they have been around sense 2012-   . I'd say 1.8 they really started to get popular, when more creative options came! As in, in 1.8 you could host these deathmines on creative. When 2.0 came out the deathmines were better because of scripts, and you didn't need to physically fill the mine or use the fill option!   Now days the deathmine worlds look way different.   

8
Your world / [RPG] Re: (Alternative Root) PC
« on: December 05, 2017, 09:15:56 PM »
Divination Points.   
 200,000 

Its an ancient skill, using supernatural powers and knowledge to craft Potions and make super power mana using essence.
 This Point skill will be used with magic-
 Magic will have a max level of 100-120 basically using Divination to level you up.
These points determine your magic level!
 You mine Grey''  and Dark Grey And use them on ancient alters to get Power mana potions.
Example Using 100 grey on a fire alter can give you 3-5 fire potions.
 These Power mana potions are for super spells, though you can charge your stuff to do basic spells.

Using this skill will help you take down mobs and different ability's to help you on your journey.

To have Magic level 1 you can start by talking to the mage to learn magic.

Example - 500 divination points equals level 2 magic. 

Besides the 15 normal skills in the game not counting combat. - 'Looting is thieving' just an FYI
I added 6 into my map. 
Slayer
Magic - Explained. - Let me know if you want more info otherwise ill added more later.
Fishing
Divination - Explained.
Agility
Quest Points

 :D :D :D :D

Thank you.

 
 

9
Questions and Answers / What's a deathmine?
« on: December 05, 2017, 11:52:36 AM »
So what makes a deathmine a deathmine ? Does this mean minecraft pvp factions is considered a deathmine?  What about runescape you mine in the wilderness were there is death?   I mean peope call anything with mining a deathmine even if it's built like a RPG?  I mean it's dumb because isn't a deathmine world mean you mine and pvp?  And normally the pvp is in a mine? With a lot of mines?  Now days anything is called a deathmine like survival pvp , peope are calling a deathmine.. complaining you mine in total miner.... "total Miner"".  There's the forge part because you build. But mining is in the game title!! Plus I played Dig Deep death match were you do what you want is that  considered  a deathmine?

10
Your world / [RPG] Re: (Alternative Root) PC
« on: December 05, 2017, 11:45:06 AM »
if its the same universe are we keeping our same ranks from the Xbox map? or are we staring again
No this is a whole new map, built like a RPG , constructed very well! PC is different when Xbox , onlything I was saying is you get a small reward if you played with me on Xbox 360 and how long you've been a member of my maps!

11
Your world / [RPG] (Alternative Root) PC
« on: December 05, 2017, 02:01:31 AM »
 :D Alternative Root PC[/color][/u]
Side Note - Welcome To (Mine Scape PC Edition.)   These maps are linked. Mine Scape is the same universe as all my maps that will be for pc.    You will be reward with a starting kit depending on your states with my worlds on the Xbox 360.   
Also cash can be transferred to different worlds only PC option. Tax though – 90%. And you need a bond which is a wisdom scroll…. Though this maybe not happen because I'm only focused on this one map.


Adventure, RPG, PVP.
-Sources
-Runescape
-CY Agent 115

Beginning -    You’re at sea a storm brews, shipwrecked. You wake up on a beach. I man comes up to you, “Great Explorer Jim’ Jim- Another one! We get you people every day waking up on are beach! You- Ask, were am I? Jim- The land of Mine_Scape??? You- my memory is shot’ I don’t really member were I came from, how do I leave Mine_Scape?  , Jim- I’m confused? Maybe I should take you to Likin.
Adventure starts.
Welcome To (Alternative Root!) PC Edition.          Update 1.0
RPG adventure world,    Only PVP in wilderness.
Using Keys to level up,
These keys can be earned from mining to woodcutting to killing mobs from quests and much more.
Tasks-Keys
Quests-Keys
Mining Luck of the draw if you want to sacrifice your Ore.
Woodcutting Used for tasks, nature key and other things which can lead to getting keys.
Mobs the harder the mob the better chance of a key, some mobs you might not be able to fight unless you have skills to get to them like crafting or a quest or agility.
Much more other secret ways.-Keys
Slayer-200,000 Points max
Magic-100 Level though this could be used into the points system 200,000 still undecided
Agility – 200,000 Points max
Fishing – 200,000 Points Max.
Quest Points – Around – 250, though might only be up to 60 when map is first brought to public.
200k of points is not really needed it’s just the max.
You’ll use cooking skill for potion making and using the magic point/level system.
Looting will be the thieving skill! Which is leveled up by all the normal skills.
Unknown Skill – 200k points or something else. – In case you use hub bars there will be 3 on each side.
Showing you your skills, which you can hide if it annoys you. Because I’m OSD the last one is unknown so both sides equal 3.  Then that’s fulling Complete! (:  Fishing slayer agility magic Quest points and Unknown.
Keys will level you up +5 for every upgrade. Upgrades cost more and more keys as you level up.
Hero   Defence - Ranged   strength- Looting - Attack
Stone Mining chopping building crafting smiting smelting
Celestial Health farming cooking Digging
There’s the list it’s your choice how you build your Skill Tree!
Ill sent the list on another post of the key leveling system. On how many you need for each level.
I’m very excited to start working on this map!
Thank you, I’m probably missing a lot of explaining, Ill reply with any questions or statements that are necessary to reply too. 

12
Video / Re: Jauhny's/Jeff's Total Miner Videos.
« on: December 04, 2017, 02:12:30 PM »
I miss playing the maps where you had to grind like this. The only things that kept deathmines alive.
. Cough cough mines not a deathmine lol!!  Back off!! Mine is total different from one of those maps!  :P :P

It was still classed as a deathmine. Just a lot better then the 10 years olds.
  I'm just going to leave it at that.. lol

13
Video / Re: Jauhny's/Jeff's Total Miner Videos.
« on: December 03, 2017, 07:58:45 PM »
@Jeff can you make a video or 7 on all the maps you used to have?

make a series called Vintage Total Miner or something and base it off your old school maps. then walk around them commentating on the different things you used to see and stuff. idk, just an idea c:
.  Sure I can do that!  :D

14
Video / Re: Jauhny's/Jeff's Total Miner Videos.
« on: December 03, 2017, 07:58:01 PM »
I miss playing the maps where you had to grind like this. The only things that kept deathmines alive.
. Cough cough mines not a deathmine lol!!  Back off!! Mine is total different from one of those maps!  :P :P

15
Total Miner Discussion / Re: Features that we want to see in 2.6
« on: December 02, 2017, 11:45:32 PM »
A crossbow!!!  lol ^-^

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