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Messages - Craig

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1
Development Updates / Re: 2.6 - PC Initial
« on: December 12, 2017, 11:21:03 PM »
TM has been sent to Steam for pre-release review. Fingers crossed.

2
Ideas / Re: Particle Damage
« on: December 12, 2017, 03:53:26 AM »
It's not going to happen with the current particle emitters. All the particle updating happens in a vertex shader (GPU) which has no access to game world data so cannot perform collision detection.

A possible option is a second type of particle emitter which processes particles on the CPU and can therefor do collision detection, but the number of available particles for use would have to be severly restricted, probably only a hundred or so. Even then I'd have to do some pretty serious optimization to enable collision against players/NPC's, let alone world blocks.

It's not trivial. Collision detection against many entities in an open sandbox game world is one of the hardest things to do in game development.

3
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 11, 2017, 09:55:31 PM »
The only issue I see with it is if TM keeps any files within the world folder open whilst the respective world is in use. As I imagine you wont be able to rename the folder then.
No files are kept open.

4
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 11, 2017, 09:29:51 PM »
How will worlds + mods work as in multiplayer?
Probably one of these two:
1. The Host must send the mod(s) files to the client before the client can join the session.
2. The client must download/install the mod(s) themselves before it can join the session.

5
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 11, 2017, 04:16:42 PM »
Is it possible to have the world folders within the Maps folder be titled as the world name?
Yes it's on my todo list. It was never a problem on Xbox because the folder names weren't visible.

6
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 11, 2017, 04:20:26 AM »
I noticed on your stream you observed the Hammer was too thin. Currently there is no way to define the model thickness on modded items. I will add eventually.

7
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 11, 2017, 01:36:03 AM »
Can this be done now? Or upon launch? To transfer maps from the 360?
Yes you can do it now. Put your Xbox TM data file onto a USB. Put USB in computer. Open the file using Modio or Horizon. These programs will expose the actual folders and files inside the TM save file. Copy either the map folders or component pack folders as required into the appropriate TM folders under MyDocuments\TotalMiner.

8
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 10, 2017, 11:48:28 PM »
Does no multiplayer also mean no world sharing or component packs?
Not in game, but you can easily share the files using email or a hosting site or some other means and just copy them into the appropriate TM folder.

9
Questions and Answers / Re: Multiplayer
« on: December 10, 2017, 11:43:11 PM »
An opinion is different to fact though? but ill leave it :/
Correct, but others read it as fact regardless. Something I've learned over the last 7 years.

10
Questions and Answers / Re: Multiplayer
« on: December 10, 2017, 11:29:45 PM »
which could take anywhere between 1 week or 1 month
The point RF is trying to make is to please stop inserting time frames into your posts.

who knows
Exactly, so why even put a time frame there, at best it is meaningless, at worst it is misleading others.

It is best to just not do it.

11
Questions and Answers / Re: Multiplayer
« on: December 10, 2017, 07:15:20 PM »
Most likely the first update, i could not tell you when that is though.
It's not going to be the first update. There will be several small bug fixing/refinement updates before MP is released.

12
Site News and Information / Re: Total Miner Forums now on tapatalk
« on: December 09, 2017, 05:51:28 PM »
cY Agent 115 and CDJ, stop quoting the whole OP for a 1 line reply FFS. @#33@!!!@-.-

14
Ideas / Re: Inventories
« on: December 07, 2017, 06:15:57 PM »
It doesnt affect the survival worlds
Survival or Finite Resource worlds?

and has HUGE amount of use in rpgs and such.
That means nothing without a HUGE list of concrete examples.

15
Ideas / Re: Inventories
« on: December 07, 2017, 06:09:14 PM »
2: The ability to store an inventory to memory is something which is not currently easy to do.
Yes that's for the reason that I dislike the idea of being able to store physical items without using physical space in the game world. This is the part I need convincing on.

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