Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - cY Agent 115

Pages: [1] 2 3 ... 26
Video / Re: Dig Deeper Community YouTube Channel
« on: March 05, 2018, 11:34:16 AM »
Thanks for letting me join that stream a few weeks ago! I would love to come on and join you guys in the future!

We also enjoyed having you in it Jim. Join us again as some point when we plan to do QandAs

Your world / [WIP] Re: Forgeplex reboot!
« on: March 05, 2018, 11:25:13 AM »
I have honestly never heard of what forgeplex is, Was it a old 360 map? If so mind giving people like me a little in tell on what this map really is. Thanks.

I'm pretty sure it was a flatland deathmatch server like the ones you used to star in your world hopping videos. I think the theme was um.. colourful

General Discussion / Re: Lets talk about vehicles
« on: March 05, 2018, 11:20:18 AM »
My dream reasonably priced car would be a Honda S2000 in matte black and black wheels

Ideas / Re: Force Input Script Command
« on: February 22, 2018, 02:45:44 AM »
@Craig I worded that completely wrong, I'm sleepy okay

I mean't, combining this with the player joins feature you can add this and make a global (idk what the word is) setting?

like as what dryym said
1: Disable double jump.
2: Add momentum to jumping so that you can't move around in midair like a weirdo.

Ideas / Re: Force Input Script Command
« on: February 21, 2018, 10:58:35 PM »
Or maybe an Player Enter Script where they join the map and this script will trigger. I'd love that.

Bug Reports [Retail] / Re: Unknown command HasActor
« on: February 21, 2018, 10:55:46 PM »
Actor is the new "player" command. But player still works.

Questions and Answers / [Unanswered] Re: Hacking In Multiplayer
« on: February 21, 2018, 10:48:56 PM »
I'm not aware of any exploits. Plus Craig released a patch targeting exploits so hopefully that's the solution

Your world / [WIP] Re: Forgeplex reboot!
« on: February 20, 2018, 04:00:10 AM »
I just kinda wanna what the hype is about. idk what genre of map it is.

Ideas / Re: Drill
« on: February 17, 2018, 01:19:26 PM »
It is moddable, however if you want it added into the game i don't think it'll happen because the sledgehammer is kind of total miner's 1 hit wonder trump mining tool.

great idea though, i hate hitting holding in the trigger for the sledge and tapping gets tiring.

Total Miner Discussion / [PC] Re: YouTube and Twitch Content Page
« on: February 17, 2018, 12:47:53 PM »
Love the idea of the map devlog, keep it coming ;)

I'm Hoping to turn this map into a large scale MMORPG. so far all ive done since release is aesthetics haha

Questions and Answers / [Answered] Re: unlockables
« on: February 16, 2018, 08:32:44 AM »
Thanks @Craig I assume it'll be the same unlockables, But custom avatars would be amazing c:

General Discussion / Re: Question Time with Jared
« on: February 15, 2018, 11:47:08 PM »
what big project are you working on in total miner? (if any)

Total Miner Discussion / [PC] Re: YouTube and Twitch Content Page
« on: February 15, 2018, 07:41:23 PM »
Considering its my personal account, i've starting uploading a weekly/fornitely DevLog to keep track of my maps development. check it out!

Your world / [RPG] Re: DeadZone 1
« on: February 15, 2018, 06:27:27 PM »
Here's the first DevLog for DeadZone, hope you enjoy

Questions and Answers / [Answered] Re: unlockables
« on: February 15, 2018, 06:25:50 PM »
its around the same time. besides, dig deep was where we all wanted to get our sage, explorer ETC. Idk personal preference

Pages: [1] 2 3 ... 26