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Topics - Lord Leo

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Bug Reports [Retail] / Start Screen Bug
« on: January 07, 2018, 01:30:37 AM »
I load up the game, It tells me to press any key to start and it just doesn't work when I press any key (only seems to happen on occasion, usually when watching youtube or twitch but when it happens it stays like that till I reset my pc)

Mods / [WIP] Circlecats Downloads
« on: December 27, 2017, 06:30:46 PM »

Version: 1.0
Download Link:;sa=view;down=22
Mod Reviews:
Spoiler for Hidden Content:
Video by: MinnesotaMarine
To do list:
Spoiler for Hidden Content:
Keys, Food, More Weapons, Possible change of recipes, fix rapiers swing, and fix a few recipes.
About: Tinker plus adds about 58 new items and complicates crafting more, It is recommended you play on normal on survival or use it on an RPG map.


Version: 1.0
Download Link:;sa=view;down=20
About: Crazy Worlds add 5 new worlds that are INSANE from extreme mountains to wierd grasslands you will certainly have a challenge moving around or building in this map pack!

~Future Plans~

Currently my plans are to update Tinker+ and add new maps to the crazy world pack.

Ideas / Adding Sounds to mods
« on: December 25, 2017, 02:56:09 AM »
Although a lot of bugs probably need to be fixed I figured id do this now, The idea is simply being able to add sounds with the modding API

<?xml version="1.0"?>
<ArrayOfModItemSoundDataXML xmlns:xsi="" xmlns:xsd="">

inside of folder "ItemSoundData"

(I used text files for examples)

Questions and Answers / Mod question
« on: December 25, 2017, 02:39:39 AM »
I wasn't able to figure out how to add things like axes and pickaxes, The most I could do it make a weapon with fast swing speed but that's it, Is there a way to create pickaxes with mods?

Your world / [RPG] SANCTUARY (PC)
« on: December 07, 2017, 12:12:10 AM »
SANCTUARY is an pc RPG map, it's a place where EVERY players choices count, if you stay in the sanctuary the sanctuary gets money, the sanctuary expands, the more money it gains and the bigger the sanctuary gets.

How will Economics work if its survival you may ask? It will work simply
through chests and scripts, jobs will be easy to find around the sanctuary aswell, like the following,
miner, lumberjack, amd farmer. (soon to be more)

~Living Quarters~
Living spaces will be found through out the sanctuary, you can either buy a room or
an entire sector. (soon to be more choices)

~Xbox beta~
Current progress:
Building, Zones, Clay Sell, Sandstone Sell, and Limestone Sell.
Need to do:
Rest of Ground Block Shops, Jobs, Buyable Items, Buyable Rooms, and Lottery.
Current Stats:

Total Man Hours Played: 1.0
Blocks Cleared: 1455
Blocks Placed: 2103

Side note:
Spoiler for Hidden Content:
If you have any suggestions or ideas tell me them, please remember this post isn't finished
yet more to come soon.

Ideas / Inventories
« on: December 02, 2017, 01:32:30 PM »
The idea is a simple script:
InvCreate [ID]
InvOpen [ID]

InvCreate would simply create a accesable inventory with an id and no block. It would not be usable in survival.

InvOpen would be able to open a accesable inventory with
an ID.

Questions and Answers / Texture Packs
« on: November 21, 2017, 10:44:34 PM »
I want to make a texture pack is and i need the updated texture template from 2.5.

Site Suggestions and Bugs / Really add "Replied topics"
« on: January 01, 2017, 12:57:35 PM »
Re add the function to see the replied topics off yours

Questions and Answers / Are Diablos suppost to drop horrible stuff?
« on: January 01, 2017, 12:55:31 PM »
When I kill Diablos they drop like terrible stuffing looting level 62 and I was wondering if Diablos are suppost to give stuff that's not to useful I got a woodpickaxe earlier.

Ideas / Hud Counter Size
« on: August 12, 2016, 05:53:29 AM »
Simple. Being able to change the hudcounter size like the hudtext size.

Questions and Answers / Health block question
« on: August 11, 2016, 01:15:37 PM »
On the health block doesn't seem to show a health bar I don't knowant if I have to do anything to it but I need help

Ideas / Zoom Script
« on: July 20, 2016, 06:02:56 AM »
This script would work like a pair of binoculars except you choose how much the zoom is on the script

Zoom [%] would be the script
and you could have another script like:
Zoom [True|False]
Zoom [%]

This command would be useful for war maps for aiming with guns or could be used for something else if wanted

I think a player FOV script would be very useful useful for aiming scripts and etc. I would like it, but that's because I like custom weapons.

Hey, I just figured out another use of a FOV script.

I've been scripting sprinting for 2.44, This would be great for helping the effect of going faster by increasing the FOV.

Questions and Answers / What are all the rel script commands?
« on: June 27, 2016, 10:31:38 AM »
I only know of vrel: and prel: I'm looking mainly for a mob relative

Questions and Answers / When will 2.44 be released?
« on: June 25, 2016, 12:13:53 PM »
We haven't gotten any news since May 22th
any news or estimates?

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