Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - cY Agent 115

Pages: [1] 2 3
1
Questions and Answers / Mobs
« on: December 13, 2017, 04:06:44 AM »
Sorry another question.

Can you make allied NPCs that follow you until in combat?
I heard you could but I don't know all that much about the new NPC system.

2
Questions and Answers / Histories
« on: December 13, 2017, 03:37:01 AM »
Just while I don't have access to TM, a quick question..

Can you make Player history folders?
for instance:

If
HasHistory [Player] [Quest1/start]

If
HasHistory [Player] [Quest1/finish]

3
Your world / [RPG] DeadZone 1
« on: December 07, 2017, 01:38:40 AM »
Henlo forums,
This is gonna be a long and boring post about a map I want to build for TMPC upon release. If it's too long, there's a TL:DR section at the end. c:
So sit down, relax, grab a cup of tea and enjoy this EXTREMELY long post..
Thanks in advance if you read the whole thing xD
Alright lets get into it!
DeadZone 1
DeadZone Goes back to the beginning!
(mostly because it's now on PC and people will be confused over DeadZone 28)
As this will be the first map I'm making on PC i want to make it special. NO EXCUSES AGENT!! So without further or do, lets talk about the story.

Overview
In a land where opportunity, trade and wonder arises, war will will soon follow. Latium has been the land of opportunity for almost 5 eras, prospering and populating all corners of its rich continent. Since the ancient times, people have grown to their own traditions and lifestyles, unfortunately some did not survive.
 The land was split into countries that will stand the test of time, all with their individual races that inhabit them. 5 races will either coexist or battle it out in the fight for survival and conquest, but who will emerge the victor? In the year E4:Y945, 3 alliances had formed for the sole purpose of conquering Tarquinii, the largest city in Latium, which towers over everything in the known world. You can choose the alliance you favour. That however doesn't mean that each race cant live in tranquillity, in fact most races coexist just fine. Most races have extreme prejudices towards others, depending on their personality.

Latium Alliances (The Main Factions)

Stormveil Sovereign
The Stormveil Sovereign was the first alliance and oldest group of royalty in all of Latium. The King himself, King Garin III, leads this alliance ahead of his own race, the Homosapian (humans). Founded in E2:Y483, the alliance has always kept Tarquinii as their own. It has survived many a conquest, many a seige and of course its espionage. King Garin III grows tired of his competitors moves and wishes to conquer their territory in an attempt to to quell their uprising and conquest. Commonly known as the most just of its races, the humans are strange creatures. The commoners want war and hate any race that isn't human.
at the top of the food chain lies Tarquinii's Royal Family. King Garin III is the head of said family and controls all the land that the Sovereign owns. He is also in command of a secret group of assassins called the Brotherhood of Vulcan, who worship the god Vulcan and kill in his name. The Sovereign are obsessed with law and order, they are bound by an oath that allows them to become a citizen (easy to work around right?).
Unfortunately, with the Sovereign at the center, they are at risk from attacks in all directions. Pressure has been built on King Garin to save the Humans and restore peace to all the races and end the war once and for all.

Fact File:
  • Races: Human, Other species
  • Leader: King Garin III
  • Capital: Tarquinii
  • Regions Owned: 1
  • Behaviour: Defensive
  • Prosperity: High
  • Economy: High
Ashkin Consortium
The Consortium is known for its amazing technological achievements and groundbreaking structures. Made up of mostly stunted sized individuals, they carved their way into the known world with their mechanical wonders which to this day baffle me to think "how do they actually work?". These guys have built tremendous structures in the mountains and cities that surround the rocky region. Critters such as goblins have infested some of the abandoned facilities in which they built their new home. The Consortium also like making treaties with towns and regions to fight for them, in return for technology that will improve their lifestyle. Many towns have also suffered the fate of the Consortium's technological sabotages and to which the tiny, sly people profit massively. The name comes from the original alliance between the Dwarves and the Djinn in the war against the orcs at Iron Rock. Now its anyones game to claim the title of Marshal.
At the minute, the Consortium's leader is Marshal Azuul. Azuul is unfortunately a hot headed guy who doesn't like taking insults lightly. In fact, he waged war against the Keldabe Dominion out of sheer jealously for their leader's shiny gold armour. they have not forgotten this since.

Fact File:
  • Races: Mostly Dwarves
  • Leader: Marshal Azuul
  • Capital:
  • Regions Owned: 2 (with towns varies)
  • Behaviour: Easily Hostile
  • Prosperity: Medium
  • Economy: Very High
Keldabe Dominion
The Keldabe dominion are masters at war tactics. Keldabe for short, they often think of themselves highly over everyone else. Unfortunately, the Keldabe haven't always been at the top of their game. After losing Countless times in sieges against the Sovereign, they continue to come up with new ways to fight,
 whether it be fighting with siege weapons or espionage tactics. These guys are notorious for their barter skills, which is why you tend to find most elves at markets and shops. The Keldabe isn't made up of only elves though. Through their race's lifetime they have lived alongside the dryads and other tree beings.
 some often refer to themselves as night elves and actually live in the forests in which they believe they belong.
The capital is small, but somewhat beautiful. Many lives have been lost building the foundations of Sentinel, and the original families still live their. Their leader,
 Count Verandis, has been around for longer than any human has lived. Standing at around 1200 years old, Verandis is getting frail and wants one of his sons to take his place to overthrow King Garin III in his Tarquiniian Palace. Unfortunately this has caused a family feud.

Fact File:
  • Races: Elves, Dryads and some Humans
  • Leader: Count Verandis
  • Capital: Sentinel
  • Regions Owned: 3
  • Behaviour: Aggressive
  • Prosperity: High
  • Economy: Very High

In the world of DeadZone, you can choose who you want to side with. Please bear in mind that you cannot change your mind. This does not mean you cannot visit the opponent alliances home city or territory. Just remember which faction you belong to when completing the tasks.

Unique Roads to Follow
Covenants
A Covernant is a group of people (often secret) who worship a figure or belief fanatically, kinda like a religion. These Covernants are all worship different people from gods to (in one case) a guy's grandfather. Covernants have their own unique perks that can aid you in your journey, some allow access to special areas of the map and some open up new traders and conjurers. I will the current covernants (13/12/2017) and their perks:

Brotherhood of Vulcan
The Brotherhood is a secret organisation working with the Stormveil Sovereign to help eliminate those who are of great threat to the world. Unfortunately, they do not go after the leaders of the other alliances (for unknown reasons). The Brotherhood has been around for as long as the Sovereign has, dwelling in the underground temple they call the Spire. I think it's because it's under the Spire or Tower of Tarquinii. To join this guild you must be recognised as a less than averagely moraled citizen who has killed people in his time. Unfortunately, they contact you, rather than vice versa.
Job: Assassinate targets in the name of King Garin III.
Perks: Access to the Brotherhood Trader.
          Unrestricted access to the Tower of Tarquinii
          You will be paid for each job in goldpieces

[PLACE HOLDER]
This guild is all about the taking of others to make a profit. Recently, Tarquinii and the surrounding area has been affected by robbery, bribery and in most cases murder for little more than their gear. This group of thieves hang around in the ratways under the city and stay they if they know whats good for them. With all the good that they get, they have to store it somewhere. Fortunately, they have a fence. This fence will buy anything you have, even your broken stock, just dont expect much. Also, with the influence they have they can often find blagging yourself to cross borders for less or even free! To join them, you've to talk to a shady looking guy in the Tarquinian Tavern named Rolson. He won't take any notice until you've been bad enough.
Job: Mug people for their things. At least that's what people think.
Perks: Access to the ratways.
          Access to a fence (special trader).
          Unlocks dialog when dealing with certain characters.
          Allows for the chance of free passage when crossing borders.

Cult of Fondor
The Cult of Fondor have been around for eras Worshipping 1 thing, Mephistopheles. Mephistopheles is the grand devil of the underworld and only if you worship him can you wander the fiery planes of oblivion. To even know of his existence shows you are very knowledgeable about your Lore. In order to even be noticed to be offered a place in his circle you must be completely EVIL! Only the will he recognise the face of a new worshipper. There is no role for the Mephistopheles Worshipper, only that you keep his existence quiet. That's, if people don't see his face in you. Unfortunately, there are probably more cons than perks to joining this Covernant.
Job: N/A
Perks: Access to the Underworld Nether.
Cons: Most people won't allow you to work for them
         Quests from citizen folk are locked
         Most Churches/Religious based building are inaccessible
         You will die instantly if you enter the "holy land"

(I WILL UPDATE THESE AS THE GAME PROGRESSES)

Founding an Alliance
(TO BE POSTED)

Real Estate
(TO BE POSTED)

Skills
When playing on the map you will realise that you are restricted upon attempting specific tasks. Smelting keys can be one of them. I'll explain how this works for smelting.
Smelting starts at level 0, meaning you can craft low grade keys with low grade materials. As you continue crafting these keys, you will gain secret XP which will build up and allow you to craft better keys with much stronger materials. for you lovely forums people, I will show you the material tier to key tier:

Level 0 - XP Required: 0 - Craftable material: Copper
Level 1 - XP Required: 10 - Craftable Material: Casserite
Level 2 - XP Required: 25 - Craftable Material: Iron
Level 3 - XP required: 50 - Craftable Material: Carbon
Level 4 - XP required: 100 - Craftable Material: Greenstone and opal
Level 5 - XP required: 250 - Craftable Material: Gold, Fluorite, Andesite and Dacite
Level Master - XP required: 400 - Craftable Material: An alloy of metals (you can combine metals)

For Smelting, you have to find forges that will allow you to craft at these levels. A simple town forge won't forge greenstone..

NOTA BENE: So far smelting is the only skill you can get, more will be added shortly.

Keys
As you may have noticed, the map is mostly about keys and conflict. But what keys do what? lets leak some info..

So to get equipment in this map you'll need to get your hands on some keys, there's plenty of ways to get them from quests to crafting. Hey you even start off with 2! These keys are useful for the "Equipment Crate" where you spend keys to get a random item from that category I.E. HeroKeys are for the weapons crate. Lets take a look at what you'll need to know:

Weapons Crate: HeroKey
Tool Crate: StoneKey
Master Equipment Crate: GoldKey

Though do not that if you manage to find a key that isn't one of the above, keep it, its valuable!

Tips and Tricks
Things to note about this map. it is undoubtedly going to be a confusing time at first, understanding of what to do may be hard as this is pretty different experience. Here are some tips and tricks to "git gud" in DeadZone1:
  • You start with 2 keys, find the blacksmith and use them on the furnace! this will be your initial gear.
  • Note that the key to doing things in the server is based on exploration. knowing where mines, Points of interest, buildings and secret spots are all nice information to have when playing in the map. Explore to your hearts content
  • Mines are a nice way to upgrade your equipment and get you some money. Hidden around the map, the ores are used to create keys you can use like at the start. the rocks (limestone) is used to just sell and get you a nice boost.
  • The most important one. When you play the map you will notice you cant actually sell items to shops. The only way is to sell to a player. find your own value to your equipment and sell it if you so wish c:
TL:DR
Okay so you can explore an open, terraformed world and forge your life choices. You can also join an alliance or make your own at some point in the game. If you want more info but cant be bothered reading, contact me via discord or the TM forums. Treated like an MMORPG, you can explore and follow your own path in life C:

Final Thought
I'm so hyped to build this map but there's zero feedback, anyone out there? What do you think? There's still a lot to post about it!

4
Ideas / Crafting
« on: December 07, 2017, 01:05:45 AM »
people have probably brought this up before, but maybe make an option for creative worlds to completely remove inventory crafting from the game?

to put into perspective, a man cuts a tree down, but he has to use a button to trade the wood blocks for planks instead of crafting them. this is so I can add a history skill that allows you to get more wood from using the button in "crafting" them.

5
Movies, TV, Music, Sports, Etc. / [Other] Flair Bartending
« on: November 27, 2017, 11:17:00 AM »
No idea if anyone else has a taste for this amazing art. if you do, we would get a long just fine!!

If you have no idea what it is, its an art of making a drink (usually alcoholic) in an entertaining way. There's 2 different methods of Flair: there's "Working Flair" and there's "Exhibition Flair".
Exhibition is a lot harder to learn but its the flair we all know and love, its the stuff we see on TV. Personally my favourites are the Bar Wizards and Alexander Shtifanov. I'd love to get to their level XD
here's an example:
Spoiler for Hidden Content:

Working Fair is the complete opposite and is done mostly behind the bar, making drinks fairly quickly and most importantly, in a fun way. I do this at work too haha.
here's an example of my hero doing what he does best:
Spoiler for Hidden Content:

Any of you guys into this stuff? if so chip in with a few sick videos!

6
Total Miner Discussion / [PC] YouTube and Twitch Content Page
« on: November 27, 2017, 10:00:24 AM »
Henlo forums people, cY here.

I'm just here to link my YouTube account and Twitch channel before PC release.

I will post YouTube content such as tutorials on basic/advanced scripts and stream world development and watch people browse m map when multiplayer drops.

All links in this thread (by me) are content on my YouTube and twitch accounts.

ALSO! A sub and a like would be appreciated C:

Thanks

Twitch Stream (ill be streaming in the evening/nighttime GMT)
Spoiler for Hidden Content:

YouTube Channel
https://www.youtube.com/channel/UCbICHu101YyyQa5qgdWN60A

7
Ideas / Custom in server Background music?
« on: November 17, 2017, 10:26:00 PM »
I'd love to add my own "mixtape" of nice relaxing medieval background music into my server when i host it. i kinda wanted a more medieval or folk feeling to the server rather than the original and (to put it bluntly) repetitive playlist of preset music. I've listened to that playlist for years now and could probably hum every tune by now (i won't by the way). as much as i'd love the nostalgia of hearing it again in game, I'd also love completely love reshaping the atmosphere of my map. for instance; if i wanted to have a player wander through the village, folk violins would play and when entering the darkest pits of hell to fight the dreaded Diablo there can be intense battle music.

8
Total Miner Discussion / [PC] Looking for Map Testers for PC Total Miner
« on: November 17, 2017, 09:10:13 PM »
Hey there cY here.

As we all know, we are close to the release of Total Miner PC edition (finally) and i think its time to start thinking about maps i want to start with upon release.

Personal Profile
If you don't know me, then here's a small profile for you. I'm a map host who has been around for a while. I create intricate RPG maps that are both fun, challenging and actually rewarding when status'/milestones are achieved. Now i don't wish to be labelled a "brag" when i talk about these maps or want to compete with any other map hosts because to be honest there are amazing hosts on TMF. I aim to have a map that will stand the test of time and will be enjoyable for over 1000 hours of gameplay. If there's one thing i can say for certain about my hosting style, is that i'm completely just in my actions. Where some may be accused of being biased, i have lost best-friends from my actions in preventing them from exploiting the system either from glitches, unfair play-style and other unjust actions.

The General Idea
When PC edition drops, i'm going to start on building a map (as everyone will) and will take around a week or 2 before it gets to a point where i can start testing schematics out. But when multiplayer hits, this would be the time ill need help. What i'd like, is some trusty volunteers to help with said testing. the testing would consist of coming on the server for an hour or 2 and just play the map as usual. these tasks would include:
  • Testing preset scripts
  • Mob/Boss fighting
  • Test for ways to get out of the map
  • Explore
  • Look for secrets
  • Etc
Benefits?
Testers in the server will receive the "tester" rank in all maps tested in, some goodies to help get started on release of the map and also some bonus' for helping with quick-fixes. so come join the fun!!

Interested?
If you're looking to join in with beta testing maps in the future, be sure to add me on steam and join our discord server and let me know.
Links:

TL:DR?
I need beta testers for future maps on total miner PC, links are above if you're interested. Thanks.

9
Bug Reports [Retail] / i lost all my maps
« on: January 03, 2017, 07:07:52 PM »
It started when i quit a map without saving. The main menu pops up and then the error message "your game has suddenly stopped working pops up"

i go back into the game to load my map and there are 0 maps there, i tried refreshing my file index and still nothing. the maps were on a usb drive and there is 223mb of data on there in total miner data. i cant move it to the HDD because upon doing so gives me the error message "you cant perform this action"

so im stuck with nothing left. anyone help?

10
Your world / cY Servers heading to PC
« on: December 30, 2016, 12:26:00 PM »
Hello forum dwellers,
Agent here from cY servers. Our team is hyped for the upcoming release of total miner to PC on steam (please Craig we cant waaaaaait). Since building maps on Xbox, we have done nothing but want to help the Deathmatch community go into the correct direction instead of falling to what's called a "flatland deathmatch server". Unfortunately, the stereotype for these servers are that people are lazy and they build a boxy server. I for one have done my best to rid of this accusation (even though i know there are stupid servers like that out there) and help people to realise that maps aren't about getting that Goldenknight skin.

Anyways that aside, my team have been thinking hard about the PC release and want to cook up something extra special when it comes out. our problem? WHAT DO WE MAKE?! we've literally been backed into a corner with too many ideas at our knees.

so basically, we need help. what server do we bring back? Kingdoms? Space world? (id say dead zone 20-26 but half of you wouldnt know).

the different servers we have made in the past can be found on multiple posts found here:
PLEASE NOTE THAT THESE SERVERS ARE MULTIPLE YEARS OLD AND WILL BE UPDATED BUT THE BASE IDEA WILL STAND
Large Dig Deep RPG:
http://totalminerforums.net/index.php?action=profile;u=1605;area=showposts;sa=topics;start=15

Tarquinni DeadZone:
http://totalminerforums.net/index.php?topic=10605.msg122494#msg122494

DZ Space age:
http://totalminerforums.net/index.php?topic=14122.msg149662#msg149662

DeadZone Space Age 2:
http://totalminerforums.net/index.php?topic=16043.msg168349#msg168349

TotalminerZ:
http://totalminerforums.net/index.php?topic=5784.msg70207#msg70207

Please (if you have time) let us know which we should recreate. all feedback is appreciated.
all hate will be deleted

Love from cY Servers

11
Clans & Friend Requests / cY Servers looking for testers
« on: April 05, 2016, 08:59:49 AM »
cY Servers is looking for anyone of interest who would like to become a tester to my worlds this would mean you get early access to new things in my maps as well as get to help test future updates on said maps. By doing this, you would help the flow of the RPG go smoothly and I won't have to worry about idiots exploiting my maps

If you wish to help out and become a tester, reply to this post or send me a message stating what you your strengths in total mine I.e PvP, collecting items, giving good feedback on sections of the map, etc.

Thank you

cY Servers

No hate plez

12
Creative Features / Need help with a unique bank script
« on: March 31, 2016, 09:53:14 AM »
Hey guys, so I'm working on a new map and I've hit a brick wall. The idea is pretty nice but  I have no idea how I could do it. So what i want is below and maybe someone can tell me if it can be done or if it's impossible (probably is impossible)

Ok so Im wanting a bank upgrade system where you start off with a simple 2x2 inventory space or 4 items limit in a chest. And you can upgrade it to a 3x3 (or 9).

Thanks for any helpful comments :)

13
Bug Reports [Retail] / Instantly gets all items in dig deep
« on: January 26, 2016, 05:47:56 PM »
thanks

14
Clans & Friend Requests / cY Servers
« on: January 23, 2016, 04:15:08 AM »
cY Servers
[/u][/b]

Hey Guys, cY here and I'm here to talk about a thing that's been around for a while but I haven't really thought the need to put it on the forums (because I'm not popular and no one cares). So I've been hosting DeathMatch maps since 1.7 and the people that have joined the map with enthusiasm started joining my parties everyday just to keep up with content releases. Eventually in 1.9 There was a medium sized group of people stopping in everyday to check up on the map, any updates to my maps, and the latest gossip in the community

People come and go, but the community has always been here. Even though the numbers aren't exactly huge, our group has been around for a while and have a lot of memories of old maps and updates.

Since 2.0, the community has been a friendly group of individuals that play, host and help with maps on total miner. It was in 2.2 when i decided to finally call our community "cY Servers". They have also taken inspiration from my maps and decided to make their own in an attempt to "get me off my ass and start playing others for a change".

To put it simply, cY Servers isn't a "clan", it's more of a gaming community. It's not a mass Veni, Vidi, Vici clan and more of a group of people who play on the maps made by cY Servers and know each other well. As a community, the players within are very friendly and tend to help you out if you are new to the server or just need help with random noobs who are on a rampage.

We are a friendly bunch and tend to help others out with gear and resources on hardcore DeathMatch maps such as mine, OshKosh's, Sevens CJs (in the future)and others we find our selves on. The generic "boxy" DeathMatch maps are places we tend to avoid even if it is a hardcore one as we really want to see the extend of hosting deathmatch maps in total miner.


As much as this seems like a clan, the group tends to go on other deathmath Servers and work as a team to get to the top. Our group does not troll map hosts and reports any and all problems to the host or active admins at the time. We would also like some recommendations for DeathMatch maps to engage with so please reply with any kind of DeathMatch related map (non-generic) that seems like a good enough to the time to play. Here's are some cY Server Map along with my personal recommendations of good maps that I believe are still being hosted.

cY Servers:
DeadZone23
DeadZone Space Age
DeadZone 25
DeadZone Space Age 2 (WIP)

My Recommendations:
Sevens CJs - Our Atmosphere (WIP)
OshKosh - Dark-Craft

Edit: i just looked at some other posts made in the clan page and i realized that i must have typed too much out..

oh well, great job cY.. -_-

15
Your world / Dead Zone Space Age 2
« on: January 20, 2016, 04:48:37 AM »
Dead Zone Space Age 2
AKA: Dead Zone 27

Hey guys, cY here and before I get into the map's schematics and different features added into this version, I would like to introduce myself as im not really known on the forums. It would be really appreciated if you was to read the entire post even though it may be a TL:DR scenario. So I'm cY Agent 115, creator of most non-generic deathmatch maps to date. I've been creating deathmatches since 1.9 when they got insanely popular all of a sudden when I switched over from RPG maps. Since then Ive been coming up new and cool ideas for maps that are addicting, hard, and really worth your time playing on. Alright enough of me, let's get to the map already.

The story of Dead Zone Space Age 2
The year is 2287 and most of the human race live in almost self-sustaining  space stations in the star system "Caledonia". You are a space cadet, who will train to become a fellow pilot and expand the human race to the far reaches of the star system whilst colonising planets and setting out mining operations as you go. The base you are stationed to (H.M.S BattleBee) has been around for over 50 years, the experience of the crew is second to none and shall provide a perfect garrison to train from.

Basic Features
Dead Zone Space Age has a lot of features from the original that have either been improved, transferred, or just textured differently such as the asteroid fields you mine ores in. As for banks and shops are concerned, most of what you find in generic deathmatch maps are already in the spawn (it's almost impossible to miss). The Cryo Chambers, or bank if you are used to calling it that, are a simple 2k gold pieces which for an extra 10k gold pieces, can be upgraded witch double storage space. The asteroid fields are labelled by numbers. There are only 4 labelled as 1-1, 1-2, 1-3 and 1-4. Asteroid field 1-1 is accessible at the beginning and is nicknamed as the "noob rank" among veteran players.

Moving up in the World
There is a lot to do in the world and the titles you receive will affect your future time in the map. As the space cadet, you will receive promotion offers the more you play the map. If you play for a certain amount of hours, you will receive an offer for a promotion, you may wish to decline it but take note that if you do decline it you lose out on upgrades and areas to mine in.

Licensing and Ownership
Once you have a Cryo Chamber and some money in your pocket, you should start to think about purchasing a pilot licence. A pilots licence allows you to purchase small fighter spacecrafts and allow complete ownership over your own small fleet. Higher ranking licences allow for more space crafts to be purchased and maintained at one time.
The licence ranks are as follows:
Pilot licence - 1 spacecraft allowed - fightercrafts are unlocked
Corvette licence - 2 spacecrafts allowed - corvettes unlocked
Cruiser licence - 3 spacecrafts allowed - cruisers unlocked
Capital Licence - 4 space craft allowed - capital ships unlocked

Features of a Spacecraft
Once you own a spacecraft, you are going to want to know how to use one, there are 3 important items you'll want to stock up on to maintain your ship. These items are: coal, sulphur and gold.

Coal is used for driving your ship, a stack of coal will take you the maximum distance your ship can go in 1 turn. Alternatively, using a uranium block counts as 2 turns and is equal to 2 stacks of coal making it pretty useful right?

Sulphur is used as ammunition for your ship, whenever you want to attack a sighted and undocked ship, you can use a stack of sulphur to fire at the targeted ship. It also doubles as a defencive resource as you can be attacked while offine, and any sulphur inside the ship at the time of the attack will be used as a defence shot and will raise the chances of survival for your spacecraft. It's very useful if you are holding precious cargo.

Gold is used to keep the ship in the best condition, and if damaged, can be spent to repair 25% damage to the ship per stack. It does not however repair by itself if left in the ships cargo and even worse you have to be docked at a space station to receive the repairs. 50% percent damage to the ship will result in weapon meltdown, making you unable to use your weapons until repaired. 75% disables your engines and you have to be towed back to a space station as a result. 100% damage will result in the lose of the ship.

Space Station Ownership
If you feel like you want to expand your map career into a business, you can purchase the space station licence which allows you to purchase, well, a space station. Note that the space station licence can only be obtained and purchased after reaching a certain title. Once you own one, you will spawn there instead of the original spawn when you die. As a space station owner, you are entitled to own your own Empire/Rebellion and can have anyone in the said empire to spawn there also when they die.

Space Station Features
Space Stations aren't all the same, they can be customised to your preference by upgrading it in several different ways. Here are the examples (I may add more in the future):

Biodome - Biodomes are used as a farm or preservation area for crops to help keep colonies you own alive when they are out on a mining operation. 1 Biodome can supply a colony indefinitely, creating another Biodome will allow for more colonies to be preserved.

Sensor Array - this helpful piece of equipment is vital for any a empire or rebellion. It has the capability of scanning ships for cargo and stat levels as well as a scanner for distant planets and large asteroids to start a mining operation on for a colony you may own.

Landing Pad - as self explanatory as it sounds, the landing pad allows you to dock a ship you own (fighter level only) so it can be safely repaired. It can be used as a safe storage for any ships you or a friend may own and cannot be damaged while inside the hanger.

Credit Market - this area can monopolise your colonies into producing more resources and potentially money for your space station. These are useful if you have mutltiple colonies as you only need one credit market to sustain them all.

Pictures
I shall add some pictures of the ships, asteroid fields and space stations at a later date, standby for that.

i apologize for the lack of quality, i tried my best xD




Feedback
Does this map get your seal of approval? Tell me if you like the idea and if there is anything you are confused about, ask away.
Any and all feedback is appeciated

Love from, cY Servers

Pages: [1] 2 3