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Messages - Circlecat113

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1
Ideas / Re: Bark
« on: December 11, 2017, 08:02:16 PM »
I remember using the NPC block to have this effect...
How  :o

2
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 11, 2017, 07:46:07 PM »
Is it possible to have the world folders within the Maps folder be titled as the world name?
Yes it's on my todo list. It was never a problem on Xbox because the folder names weren't visible.
How will worlds + mods work as in multiplayer?

3
Ideas / Re: Bark
« on: December 11, 2017, 07:32:35 PM »
I feel like it should have an item too

4
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 11, 2017, 10:00:35 AM »
oh god voting, i remember making a huge voting system with tons of sticks in chests xD
Me too, but this will be a history vote.

5
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 10, 2017, 07:08:12 PM »
Yes skills, and certainly local for fairness.

Thank the Gods, its super unfair to play on a map that had 99 skilled players xD
Yes most things will be fair, and after the original release it will be a voting system.

6
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 10, 2017, 06:24:59 PM »
Also another question, skills or no skills? if so, global or local?
Yes skills, and certainly local for fairness.

7
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 10, 2017, 06:18:43 PM »
It says in the OP that you can buy rooms, what kind of stuff you putting in there? like a room full of chests or something xD. i say a quick sell script shop would be pretty cool.
A room full of what you want

A room as in your own storage space or just for general use?

general use

8
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 10, 2017, 06:03:24 PM »
It says in the OP that you can buy rooms, what kind of stuff you putting in there? like a room full of chests or something xD. i say a quick sell script shop would be pretty cool.
A room full of what you want

9
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 08, 2017, 07:15:31 AM »
ahhh *facepalm
Yeah, its just a test to see what works and what doesnt.

10
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 08, 2017, 07:04:17 AM »

Total Man Hours Played: 1.0
Blocks Cleared: 1455
Blocks Placed: 2103[/size][/center]
wait you have the PC version?
No the section say "~Xbox Beta~"

11
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 07, 2017, 09:10:55 PM »
Op updated

12
Your world / [RPG] Re: casual onion's PC City Map!
« on: December 07, 2017, 08:47:21 PM »
is the map gonna be one of your old map or this new one?

Here it is! It's of the new map. I'll probably not stick to it precisely but it gives you an idea.

Spoiler for Hidden Content:
*Check Discord because Imgur and Photobucket are useless*

I've also tested new house designs in Huttondale as it's a similar environment. Looks good.
new house designs?

13
Ideas / Re: Inventories
« on: December 07, 2017, 06:31:04 PM »
It doesnt affect the survival worlds
Survival or Finite Resource worlds?

and has HUGE amount of use in rpgs and such.
That means nothing without a HUGE list of concrete examples.
1. Survival

2. It simplifies many scripts
Easier banks
Chest GUIs
People could script things like backpacks
and more if you can think better than me.


14
Ideas / Re: Inventories
« on: December 07, 2017, 06:12:33 PM »
2: The ability to store an inventory to memory is something which is not currently easy to do.
Yes that's for the reason that I dislike the idea of being able to store physical items without using physical space in the game world. This is the part I need convincing on.
It doesnt affect the survival worlds and has HUGE amount of use in rpgs and such.

15
Your world / [RPG] Re: SANCTUARY (PC)
« on: December 07, 2017, 06:01:16 PM »
That's actually a pretty decent system theoretically. Loyalty is usually a good economy
Yes, I have also thought through the lottery script to make it fair and semi profitable at the same time

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