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Total Miner => Total Miner Discussion => Topic started by: EndermanMiner02 on April 28, 2017, 11:43:12 AM

Title: Features that we want to see in 2.6
Post by: EndermanMiner02 on April 28, 2017, 11:43:12 AM
Hey guys! Comment some of the most wanted features in Total Miner 2.6!
:)
Title: Re: Features that we want to see in 2.6
Post by: casual onion on April 29, 2017, 05:30:10 AM
You mean Tm Pc?
Title: Re: Features that we want to see in 2.6
Post by: CDJ on April 29, 2017, 05:20:35 PM
Are you on about PC?
Title: Re: Features that we want to see in 2.6
Post by: Rock on May 30, 2017, 06:10:10 PM
2.6 is only for PC, obviously he's talking about PC.





Anyhow, I want more biomes.
Title: Re: Features that we want to see in 2.6
Post by: Jaz on May 31, 2017, 05:32:10 AM
Biommeess :o
Title: Re: Features that we want to see in 2.6
Post by: Hayden on May 31, 2017, 08:48:41 PM
An actual tutorial, instead of the preset "Tutorial" world...
Title: Re: Features that we want to see in 2.6
Post by: KeefdaQueef on June 01, 2017, 06:49:46 PM
An actual tutorial, instead of the preset "Tutorial" world...
That sounds pretty good.

Title: Re: Features that we want to see in 2.6
Post by: Hayden on June 03, 2017, 03:10:54 AM
12 year olds don't like to read
Title: Re: Features that we want to see in 2.6
Post by: Gary on June 03, 2017, 03:39:49 AM
12 year olds don't like to read

While I like the idea of an interactive tutorial, I feel that this isn't a valid argument for it.
Title: Re: Features that we want to see in 2.6
Post by: .ok on June 03, 2017, 11:27:02 PM
why not make something that combines both?
Title: Re: Features that we want to see in 2.6
Post by: Jim on June 04, 2017, 04:28:10 AM
Minesweeper mod.
Title: Re: Features that we want to see in 2.6
Post by: Hayden on June 04, 2017, 12:43:24 PM
why not make something that combines both?
Upvote
Title: Re: Features that we want to see in 2.6
Post by: Rock on June 06, 2017, 08:10:55 PM
why not make something that combines both?
Upvote
what is the like button anymore
Title: Re: Features that we want to see in 2.6
Post by: KeefdaQueef on June 08, 2017, 07:06:20 PM
Some sort of script that can activate by a certain text message. Say that you pick a number between this and that or to guess something else. Pretty much a quiz script. Maybe  Text [text] [true|false] or IsText.
I realize that this would affect text messages so delete the script and reset
Title: Re: Features that we want to see in 2.6
Post by: STARKILLER7851 on June 09, 2017, 05:06:06 PM
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.
Title: Re: Features that we want to see in 2.6
Post by: Gary on June 09, 2017, 05:22:16 PM
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.
Title: Re: Features that we want to see in 2.6
Post by: STARKILLER7851 on June 09, 2017, 06:44:26 PM
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.

Really? A lot of the modding tools are dead, and the best we can do is a hex editor.
Title: Re: Features that we want to see in 2.6
Post by: KeefdaQueef on June 09, 2017, 07:28:13 PM
Some sort of script that can activate by a certain text message. Say that you pick a number between this and that or to guess something else. Pretty much a quiz script. Maybe  Text [text] [true|false] or IsText. If it is right, then a global script is used saying [[gamertag] did blah blah blah]
I realize that this would affect text messages so delete the script and reset

Title: Re: Features that we want to see in 2.6
Post by: TM Charles on June 09, 2017, 08:37:34 PM
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.
Really? A lot of the modding tools are dead, and the best we can do is a hex editor.

He is talking about PC modding. If you just use XML than thats fine your slightly limited on what you can do. But if your using c# to make mods your pretty free to do what you want. At this point anything on this topic pertains to PC as that's where 2.6 will be, seeing as its the initial release i wouldn't expect a big feature update for a bit as bugs people find are ironed out.
Title: Re: Features that we want to see in 2.6
Post by: Gary on June 10, 2017, 06:49:34 PM
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.

Really? A lot of the modding tools are dead, and the best we can do is a hex editor.

I made a video on how to do this here: https://www.youtube.com/watch?v=GbvbkUFuscQ&t=142s

It is automatically time stamped to the point that I change the item name/description/stats.

If you watch the video from the beginning, you can see how I made the files and where they will go once you have access to the PC version.

So what you could do is modify the stats of existing items to have near-infinite durability and super stats, or you could make near-identical items with crazy stats and slightly different names (ie Godmode Wood Sword) and use scripts to give/take them from players.
Title: Re: Features that we want to see in 2.6
Post by: Fuertey on June 10, 2017, 07:48:16 PM
Couple of questions.

Are 64 bit or higher textures able to be used?

I noticed the folder was "Allplayers" Does this have any significance? i.e is that folder downloaded to all clients that connect to the world?

If not, then is the texture only shown locally? or remotely aswell? If the latter then how is that handled? Automatically? or confirmation by the remote client needed?
Title: Re: Features that we want to see in 2.6
Post by: Dryym on June 10, 2017, 10:06:36 PM
Couple of questions.

Are 64 bit or higher textures able to be used?

From my understanding, A texture that is 1x2 would be 64 bits. (Each pixel is 4 bytes for the RGBA channels.) So I am fairly positive 64 bit textures will be allowed.
Title: Re: Features that we want to see in 2.6
Post by: Fuertey on June 11, 2017, 05:19:43 AM
Couple of questions.

Are 64 bit or higher textures able to be used?

From my understanding, A texture that is 1x2 would be 64 bits. (Each pixel is 4 bytes for the RGBA channels.) So I am fairly positive 64 bit textures will be allowed.

Not in the texture sense.

A 64 bit block texture would be 64 x 64 pixels per block face. Obviously resulting in more detail per block.

I only ask because Gary only mentions 16 and 32 bit.
Title: Re: Features that we want to see in 2.6
Post by: AlienizdPixel on June 11, 2017, 09:07:29 AM
Couple of questions.

Are 64 bit or higher textures able to be used?
Currently, the highest supporting texture for Blocks is 64x64 pixels. The highest for Items is 32x32 pixels

I noticed the folder was "Allplayers" Does this have any significance? i.e is that folder downloaded to all clients that connect to the world?
It there is no significance to the folder's name as from what I understand.

If not, then is the texture only shown locally? or remotely aswell? If the latter then how is that handled? Automatically? or confirmation by the remote client needed?
Multiplayer is not currently supported. However, the plan for Multiplayer hosts with modifications is to have remote clients be prompted to download them via the Steam Workshop when they join the game; this will assure that the remote has what is needed to properly view and interact with the world.
Title: Re: Features that we want to see in 2.6
Post by: Dryym on June 11, 2017, 10:59:12 AM
Not in the texture sense.

A 64 bit block texture would be 64 x 64 pixels per block face. Obviously resulting in more detail per block.

I only ask because Gary only mentions 16 and 32 bit.


I was just being a smartass. :P
Title: Re: Features that we want to see in 2.6
Post by: CDJ on November 16, 2017, 02:58:21 PM
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You can do this with scripts tbh
Title: Re: Features that we want to see in 2.6
Post by: cY Agent 115 on December 01, 2017, 04:13:56 PM
a multi-biome map! instead of grasslands and deserts xD
Title: Re: Features that we want to see in 2.6
Post by: Lord Leo on December 02, 2017, 09:40:57 PM
a multi-biome map! instead of grasslands and deserts xD
This would be amazing to be honest.
Title: Re: Features that we want to see in 2.6
Post by: Jeff on December 02, 2017, 11:45:32 PM
A crossbow!!!  lol ^-^
Title: Re: Features that we want to see in 2.6
Post by: cY Agent 115 on December 03, 2017, 12:07:30 PM
A crossbow!!!  lol ^-^
a whole new tier of crossbow or a random one in the bow tree like the pike is with the spears?