Recent Posts

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Graphics / Im making terraria themed pixel art.
« Last post by Phantom on February 20, 2018, 02:33:38 PM »
Heads up they're not that good yet here are some.

im not very good at extra color detail.
Questions and Answers / Tester applicants
« Last post by [IFN] Metodub [TM] on February 20, 2018, 01:43:42 PM »
I just have a question for the executive staff team of total miner,
Are there any staff/tester spots open for total miner on the PC?
If so then I would like to apply following with my previous staff experience on other games such as Garry's mod.
Bug Reports [Retail] / Unknown command HasActor
« Last post by Spark on February 20, 2018, 12:04:30 PM »

Changing "actor" to "player" makes it work as intended
That's incorrect. Xbox One is now possible with a port to monogame, which is a C# API.

So is this likely to happen at some point in the near future? :)
Questions and Answers / Spawning mobs with AI
« Last post by JAZZ 0R KILLER on February 20, 2018, 10:40:54 AM »
Hello everyone!

When I go to spawn a mob using a script, and put in an AI that I created for the mob, the mob doesn't follow the AI. The mob still spawns, but spawns as it originally would. For anyone reading this, if you don't mind, go check it out yourself. Create a new behavior, the add it to the mob spawn script using the new mob spawn script... feature? Add on? What ever you call it.
Your world / Re: Huttondale Modern Economy Map
« Last post by casual onion on February 20, 2018, 08:14:37 AM »
Alrighty, Gordinio is in charge of the map for the rest of the week whilst I do other slightly more important things and come up with radical ideas for scripts.

As he's chief Bridge and grass placer do we have any suggestions for him? (On top of the 46 I've passed on!)
I am no longer in charge of the map

This is correct, though I'll probably give it you back at the weekend. There's a lot of updates to give you so I'll list them.

> Updated, infact rewrote OP. Added new information, sections and pictures. Will be adding more photos as soon as I can so check back often.
> Added Jubilee House, a development of apartments by jg with some spectacular views over lakes, bridges, valleys and the beautiful JG Factory. In my opinion it's in the best location, close to three jobs and in between spawn and the mine. Prices will start from 31,000 and rise to 46,000 with a discount for JG Employees who've worked for a certain amount of time. I reckon they'll sell fast.
> Speaking of JG, I've added a new head office in Treeton. It's essentially taken over from the old factory near Spawn. It's also got a shop and public farm.
> The shop will use revolutionary technology where you choose all the products you want and take them to the checkout to buy, just like in the real world (more on this later in the week).
> For the factory, there's a mine and a farm which makes the job less monotonous. There'll essentially be 3 jobs in one
> Finished the interior and exterior of Jubilee Mill which will be home to miller job.
> Gordinio has added the Wearside Bridge which is occasionally spectacular.
> Added Little Sunderland and old Weardale in an area known as Wearside.

Things I'm planning to add that I'm a bit excited about
> JG Treeton shop scripts
> More houses and more villages!
> More jobs and better places to work.

That's all. Keep checking the pictures on the OP and stay tuned for an update on the new JG Head Office

- Ciao
Your world / Re: Forgeplex reboot!
« Last post by casual onion on February 20, 2018, 08:01:14 AM »
Ugh. Sorry, I'm with everyone else. Go on to Your world board/page and sort by most viewed/replied. Take a look at how they are set-out. Maps like Communicraft, Baystone, Trium etc, they are all well laid out and structured.

I spend 2-3 hours when creating a topic for a new map and continously update after each major addition. Also please stop marking new replies as best answer, it's just unnecessary

Good luck.
Your world / Re: Forgeplex reboot!
« Last post by cY Agent 115 on February 20, 2018, 04:00:10 AM »
I just kinda wanna what the hype is about. idk what genre of map it is.
Development Updates / Re: 2.7 - PC - Dig Deep
« Last post by Craig on February 20, 2018, 02:28:11 AM »
In the new update, don't load existing worlds and then save them. There is a bad bug which may corrupt the save. Fix coming soon.

Was only happening on new worlds. The fix is released. Be sure to get the update. Version 27008.
Bug Reports [Retail] / BSOD New update
« Last post by Emguy158 on February 20, 2018, 02:26:53 AM »
Total Miner.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.TotalMiner.Screens.LobbyScreen.InitBasic()
   at StudioForge.TotalMiner.Screens.LobbyScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.LoadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen()
   at StudioForge.Engine.Game.BaseGame.HandleInput()
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
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