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91
Creative Features / Challenge Me.
« Last post by Lunar on July 08, 2017, 01:45:02 AM »
I've been very bored lately, so I would like you guys to reply with a scripting challenge for me, and make it serious, something thats not insanely hard, so if you are reading this Dryym, don't challenge me with some stupidly hard script that even you can't do.
92
Total Miner Discussion / Re: Demigod progress
« Last post by Lunar on July 08, 2017, 01:04:05 AM »
Update: I got Sage, and every other unlockable except GK, im 250 rates away from the Demi's, they are surprisingly easy to get once you actually start trying.
93
Fun House / Re: What would TM be like if .., was the Dev
« Last post by Atlas Telamon on July 07, 2017, 08:34:58 PM »
What if Microsoft was a dev
Then it would have only gotten a trailer then be canceled before the next E3
94
Ideas / Re: Sprinting
« Last post by KeefdaQueef on July 07, 2017, 07:10:42 PM »
Yeah I do like the idea and I do agree that it should be an option.
95
Ideas / Re: Sprinting
« Last post by Platinum Dryym on July 07, 2017, 09:37:40 AM »
Let me remind you that for parkour you need to get to the edge of the block close as possible and then make your jump due to the fact there is no sprinting or momentum. You are wrong if you think parkour would not be ruined. If sprinting was added, players would have to get a running start on there jump which they simply don't need. And for your suggestion of worse case scenario about waiting for your stamina bar to refill is just gonna be super annoying. It's annoying enough that us parkour players have to wait for our health to regenerate after taking fall damage if the health is on, why would parkourist want another annoying issue for us to wait for our stamina to regenerate every time. That's even worse than waiting for health to regenerate since stamina would require almost every jump and health only includes some. Now about about what you were saying about speedrunners. We have speed zones and tenleague boots. Adding a sprint option would only be most annoying to speedrunners for waiting for there stamina bar to refill. Sure maybe your thinking yeah that would be cool because they would have to use there stamina wisely for speedruns as a strategy, but c'mon let's get real, speedrunners aren't gonna want to wait or use stamina wisely. And minecraft players would not be annoyed because we can't sprint. Like you said in the original post, the total miner walking walking is just as fast as the minecraft sprinting so there would be no complaining from them most likely. Now if whay you said is true about a lot of people wanting sprinting, then maybe its possible for Craig to add an option for the world called motion. One motion option would be your sprinting idea and one motion option being the original motion. If that makes any sense to you. This is exactly what happened with momentum and no momentum. People wanted momentum but some people didn't so Craig made it an option if you wanted to enable your momentum or disable your momentum in the player options. Maybe he could do the same for this sprinting idea to enable sprinting motion or enable original motion.

I am all for having it be optional. In general, I prefer making my own mechanics, But this one really cannot be recreated in a professional way with the tools we have.


One thing to keep in mind, You used the example of having to wait until your health regenerates as an analogy for the annoyance of having to wait for your sprint to recharge. In my eyes, A map that is made like that is badly designed. They could easily quicken that process up if they tried. So what does a player normally do if they are getting frustrated by a badly designed game? Generally, They stop playing it and play a well designed game.

A well designed game in this example being a parkour map that heals you when you are forced to lose a large portion of health, Or perhaps gives you a way of healing yourself (Kinda like LB did with creditland.)


One other thing you are assuming is that parkour maps using the sprint mechanic would be exactly the same as the parkour maps are now. That's extremely unlikely for a couple of reasons. 1: There are much more talented people on PC that would be making maps who would be less likely to make badly designed maps. 2: Why would you not design a map around the mechanics you have access to? That's like designing a TM parkour map without utilizing double jump.


To your point of TM walking being faster than MC sprinting, All I have to say about that is that it doesn't feel fast until you slow yourself down. An example of this is the sheer amount of people who suggested sprinting in the past because they felt like they were moving too slowly.

As Alien said, You could do parlour exactly like that with sprinting. You just gotta hold down shift when you are lined up since there is be no momentum.


Lastly, Did I not get an update that added momentum? The only thing I have ever noticed that vaguely resembles momentum is the drift when I am flying, But if I let off the controls, That stops immediately, So it isn't really momentum.
96
Ideas / Re: Sprinting
« Last post by AlienizdPixel on July 06, 2017, 08:02:19 PM »
If sprinting was added, players would have to get a running start on there jump which they simply don't need.
If momentum was not introduced, they simply would need to be running (either holding the key or have it enabled), it would not effect them drastically.
97
Ideas / Re: "PlaySound" Script
« Last post by AlienizdPixel on July 06, 2017, 07:48:57 PM »
Sound Command Documentation
The "Sound" command mimics the Ambient Sound Block as use with Scripts; meaning that it only includes audio available within the Ambient Sound Block.
98
Ideas / "PlaySound" Script
« Last post by DatAwesomenessDoe on July 06, 2017, 06:10:27 PM »
  So I'm not an expert with scripting, and I know that there have been tons of sound ideas before, but I thought of something different. We have ambient sound blocks to apply sounds to certain areas, but what if that was available in scripting? What if we had a script that could play a sound file from the game, so that if you wanted to make a different sound when you break a specific block, you could make the game play a specific sound from the files. I could also see this being somewhat useful for applying sound mods to the game, but again, I'm not very good at modding or scripting, so if something like this is or isn't possible then feel free to let me know. Also, I couldn't think of how to write an example since I'm such a nub, but I feel like you guys should be able to get a general idea of what I mean.
99
Ideas / Re: Sprinting
« Last post by Kinetic plasma on July 06, 2017, 03:47:29 PM »
You've forgotten the total miner parkour fans. Many TM parkourist would be very disappointed with this new game mechanic. Total miner parkour is very unique and fun. We have the double jump and no momentum. Those two things are amazingly fun. People think this game is a minecraft clone and I feel like if sprinting was added all we're doing is proving those people's points right a little bit more if sprinting was added. For the sake of total miner parkour fans let's not add sprinting. 80% of the reason why I play this game is for the challenges and parkour.

Does this idea propose the idea of removing double jumping or adding momentum?
No it does not. If we assume the worst case scenario for parlour, The most this would affect is the speed at which you can do it because of a timer on how long you can sprint for.

Yes, I would like the option to disable double jump and add momentum for maps which are not designed around parkour, But this idea is in no way suggesting anything that would ruin parkour. At worst, It would be slightly slower on jumps that require full speed to accomplish due to you needing to wait for your sprint timer to refill, But if you put that on the flip side, It adds another layer of skill to parkour by requiring you to keep track of when you need to sprint for speed runs and when you need to save your sprint for another upcoming jump.



Also, It has been very well established that just because MC has something, It doesn't mean TM cannot. If Craig likes the idea enough, Craig will add the idea.
If you once again look at it from the other side of the argument, An MC player may try to play the game and be annoyed by the lack of sprinting. Especially since just about every modern first person game has that ability.
Let me remind you that for parkour you need to get to the edge of the block close as possible and then make your jump due to the fact there is no sprinting or momentum. You are wrong if you think parkour would not be ruined. If sprinting was added, players would have to get a running start on there jump which they simply don't need. And for your suggestion of worse case scenario about waiting for your stamina bar to refill is just gonna be super annoying. It's annoying enough that us parkour players have to wait for our health to regenerate after taking fall damage if the health is on, why would parkourist want another annoying issue for us to wait for our stamina to regenerate every time. That's even worse than waiting for health to regenerate since stamina would require almost every jump and health only includes some. Now about about what you were saying about speedrunners. We have speed zones and tenleague boots. Adding a sprint option would only be most annoying to speedrunners for waiting for there stamina bar to refill. Sure maybe your thinking yeah that would be cool because they would have to use there stamina wisely for speedruns as a strategy, but c'mon let's get real, speedrunners aren't gonna want to wait or use stamina wisely. And minecraft players would not be annoyed because we can't sprint. Like you said in the original post, the total miner walking walking is just as fast as the minecraft sprinting so there would be no complaining from them most likely. Now if whay you said is true about a lot of people wanting sprinting, then maybe its possible for Craig to add an option for the world called motion. One motion option would be your sprinting idea and one motion option being the original motion. If that makes any sense to you. This is exactly what happened with momentum and no momentum. People wanted momentum but some people didn't so Craig made it an option if you wanted to enable your momentum or disable your momentum in the player options. Maybe he could do the same for this sprinting idea to enable sprinting motion or enable original motion.
100
Ideas / Re: Sprinting
« Last post by Platinum Dryym on July 06, 2017, 12:32:09 PM »
You've forgotten the total miner parkour fans. Many TM parkourist would be very disappointed with this new game mechanic. Total miner parkour is very unique and fun. We have the double jump and no momentum. Those two things are amazingly fun. People think this game is a minecraft clone and I feel like if sprinting was added all we're doing is proving those people's points right a little bit more if sprinting was added. For the sake of total miner parkour fans let's not add sprinting. 80% of the reason why I play this game is for the challenges and parkour.

Does this idea propose the idea of removing double jumping or adding momentum?
No it does not. If we assume the worst case scenario for parlour, The most this would affect is the speed at which you can do it because of a timer on how long you can sprint for.

Yes, I would like the option to disable double jump and add momentum for maps which are not designed around parkour, But this idea is in no way suggesting anything that would ruin parkour. At worst, It would be slightly slower on jumps that require full speed to accomplish due to you needing to wait for your sprint timer to refill, But if you put that on the flip side, It adds another layer of skill to parkour by requiring you to keep track of when you need to sprint for speed runs and when you need to save your sprint for another upcoming jump.



Also, It has been very well established that just because MC has something, It doesn't mean TM cannot. If Craig likes the idea enough, Craig will add the idea.
If you once again look at it from the other side of the argument, An MC player may try to play the game and be annoyed by the lack of sprinting. Especially since just about every modern first person game has that ability.
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