Recent Posts

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21
General Discussion / Re: Question time: Schedule and Sign Ups
« Last post by PWRBTTN on February 20, 2018, 08:07:48 PM »
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General Discussion / Re: Question Time with Stewydeadmike
« Last post by stewydeadmike on February 20, 2018, 08:05:01 PM »
How did you get into Total Miner? What is your favorite memory of the game?
I always used to downloaded a bunch of random trials from the XBLIG market place just to see what kinda stuff was on there. One day I say Total Miner on there and I thought it looked cool (I didn't know about Minecraft at the time so it was my first experience with games like this) so I started the trial and I loved it despite almost having a heart attack when I first saw the spiders. That was back when the game was in 1.5 if I remember correctly and I didn't actually buy the game until 1.7.

My favorite memory of Total Miner is when me and my best friend at the time would go around world hopping together. We always ended up meeting a ton of cool people and I loved going around seeing all the challenge maps. Even though they were pretty basic and were practically all the same they had a certain charm to them.
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General Discussion / Re: Question time: Schedule and Sign Ups
« Last post by A Wolf With Hands on February 20, 2018, 08:01:34 PM »
Okay. I'll bite. Put me on the schedule.
No biting. That's rude
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Ideas / Force Input Script Command
« Last post by PWRBTTN on February 20, 2018, 07:50:04 PM »
Bam! Double-barreled idea making!

Force Input script command.
A command that forces an input to be activated. Perhaps you use it to keep a certain slot on the hotbar selected.

It could look something like this...

ForceInput [Player|Global] [Input|NoInput] [ShortTap|LongTap|Duration]
Player|Global
Player: activates the input only for the player the script was ran for.
Global: all players receive the same input. This could be applied in interesting ways. Perhaps syncing player movement together for anything from RPG effects to simultaneous cinematic shots.

Input|NoInput:
Input: forces an input to be activated for the decided duration. If no duration is specified, defaults to short tap.
NoInput: temporarily prevents a player from activating a key. If used, [duration] is required, and must be specified.

ShortTap|LongTap|Duration:
ShortTap: activates the desired input for the duration of a short tap.
LongTap: activates the desired input for the duration of s long tap.
Duration: enter a number. Input is activated for that length of time in milliseconds.

This could be a powerful tool for anything from cinematic purposes, narrative in-game cutscenes, to forcing a player to move as if under a spell, or whatever.

If you like this idea, take a look at this related one that would make a great combo together: http://totalminerforums.net/index.php?topic=19402.0
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Ideas / Input Profile Override Script Command and/or World Setting
« Last post by PWRBTTN on February 20, 2018, 07:49:42 PM »
Been a while since I posted an idea. Hope this catches on.

Input Profile Override Script Command and/or World Setting.
So, like... a script command or world setting that overrides world visitors' input profiles. An example, remove scrolling or the X/C(I think it's X and C?) usage for scrolling on the hotbar. Using scripts, you could emulate the ever popular MMORPG quick abilities fuction. So you could force it that players are required to use the number keys to activate (equip) abilities (items).

Then, with my other idea http://totalminerforums.net/index.php?topic=19403.msg197928#msg197928, you could force them back to a certain slot on their hotbar. Perhaps a sword.

This override would be temporary, of course. Ending when you leave the world.

OverrideInput [world|player] [action] [input]

I think keys need to be specified in detail. Like... kp6 instead of just 6 (which could be confused with number line 6). Spacebar instead of " ". Seperate with a comma to add more than one input per action. [Default] would return the input to the players' preferred key. [Remove] would entirely remove the usage.

This could also be a way of scrambling or reversing movement controls for RPG effects like the debuffs confusion or temporary insanity. W becomes S, and vice versa. A becomes D, and vice versa.

These changes should not be able to be overridden by the player, likewise, the script should not be able to override the players' pause menu input profile. This way, in case of trolling, players can still leave the world.
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General Discussion / Re: Question time: Schedule and Sign Ups
« Last post by PWRBTTN on February 20, 2018, 06:41:10 PM »
Okay. I'll bite. Put me on the schedule.
27
General Discussion / Re: Question Time with Stewydeadmike
« Last post by Jared on February 20, 2018, 06:23:27 PM »
How did you get into Total Miner? What is your favorite memory of the game?
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Questions and Answers / Re: Tester applicants
« Last post by RF Inn The Jet on February 20, 2018, 04:28:22 PM »
A there is a rule not to ask to be a tester/staff member.

B - being as this is your first ever post on the for us it is highly unlikely.

C - you need to have dedication, as well and proof of trustworthyness both on the forums and the game itself.

D - staff is an almost 100% no, tester is just as unlikely by this account

E - do you have proof of your staff and test in experience from Garry's mod "and others"
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Your world / Re: Forgeplex reboot!
« Last post by RF Inn The Jet on February 20, 2018, 04:23:51 PM »

I don't even have it ready yet and you know what? I'm focusing on like 3 other big projects right now! Know that I don't devote all my time to Forgeplex!

OK so let me get tho straight. You've made an account named forgeplex and want people to be hyped about forgeplex, but can't even explain what forgeplex will be? And also with all that you say that forgeplex isn't even your main Map (despite every time I see you talking at all here its about this map)


I'm not asking what is complete, or what is on the map. I'm simply trying to ask you to tell people what this WILL EVENTUALLY BE.

Do you even know yourself what you plan to do with the map? That is all people are asking for. Basic information on what we can look forward to eventually seeing. I'm trying to help you, but you just avoid every question asked.




Just answer this one question please: what is forgeplex/what will it be?
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Questions and Answers / Re: Tester applicants
« Last post by The Gold Knight on February 20, 2018, 04:15:08 PM »
I just have a question for the executive staff team of total miner,
Are there any staff/tester spots open for total miner on the PC?
If so then I would like to apply following with my previous staff experience on other games such as Garry's mod.
This is the best way to not become a tester 👌
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