As the standard for PC games, you can change the resolution of the game. Total Miner is no exception to this. The problem is that HudText and HudBar are dependent on resolution. This means if you wanted to have a HudText directly in the center of the screen, you would enter half of the screen resolution. The text with a position of [960,540] would be in the center of the screen with a 1920x1080 resolution. On a 1280x720 resolution, it would appear close to the bottom right.
So, if it's possible, could a built-in Variable [Value] for screen resolution be added? Such as "var [name] = [Res:x|y]"
This variable could be used to change the position of HudText/HudBars (or used in any Variable compatible scripts) based on the screen resolution, so it could appear at the same location on all resolutions.