Recent Posts

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Total Miner Discussion / Re: Survival/Dig Deep Overhaul
« Last post by The Map Cartographer on February 15, 2019, 06:57:22 AM »
I made a Fan-made expansion and is ready for download but needs feedback hope map goes well...
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Total Miner Discussion / Re: So What now?
« Last post by The Map Cartographer on February 15, 2019, 06:33:57 AM »
I blame 2.5s update but that's another topic for another day, well we can still download maps least that's something.
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Gaming / Click Master(Point to Click Improver)[NEW UPDATE]
« Last post by TM Charles on February 13, 2019, 07:05:42 PM »
Click Master 1.0

Why was this made?
This was originally created for a one hour game jam between me and my friend on 2/12/2019. I have spent today(the day after) polishing it up a bit and decided to put it out there as a utility.

Whats this for?
This would be great for any gamers wanting to get the point to click speed up.
Also if you wanna just show off how good you already are :P.

How to use
When you load up the game you will be presented with 2 input windows. One for how many times the window will move before the end and another value for how fast it will switch spots.

I'd love to see what scores you can get at what speed!

UPDATE 1.1
https://ieyfo.itch.io/click-master/devlog/67712/update11

SUGGEST IDEAS BELOW

https://ieyfo.itch.io/click-master
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Total Miner Discussion / Re: So What now?
« Last post by Jesse on February 13, 2019, 02:39:57 PM »
Craig has more imagination than almost any triple A dev team I know on Xbox, Craig may rival Bungie during the Halo 3 days.
I'm saying Craig has complete alot of work and where we are now I am confident he is making good progress.

The only downside is that I am told he has no help at all.
total miner was at a point the top downloaded indie game on the Xbox marketplace Craig back then had a tester team and baldygargoyal and martindoolittle helping him with development stuff. Now it's currently only Craig with martindoolittle who only makes the art so coding wise it's only Craig and don't get me wrong I respect Craig for all his hard efforts he has put in these past years. I do however think Craig has been tired out of it and no longer wishes to code totalminer. I personally think more devs would be good. But it is Craig game if he wishes it to be done at it's current state he can it could very well be that Craig doesn't trust anyone to carry on with the game and instead leave the game.
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Total Miner Discussion / Re: So What now?
« Last post by Vexon X1 on February 13, 2019, 08:49:21 AM »
Yea, he is the main developer of TM.
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General Discussion / Re: [How to] Building your own gaming PC?
« Last post by Jack Of Shades on February 13, 2019, 02:15:20 AM »
Keep us posted. I'm still trying to get my rig together. Many life events have postponed my very first hand built gaming PC.
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Total Miner Discussion / Re: So What now?
« Last post by The Map Cartographer on February 12, 2019, 02:15:26 PM »
Craig has more imagination than almost any triple A dev team I know on Xbox, Craig may rival Bungie during the Halo 3 days.
I'm saying Craig has complete alot of work and where we are now I am confident he is making good progress.

The only downside is that I am told he has no help at all.
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Total Miner Discussion / Re: So What now?
« Last post by Vexon X1 on February 12, 2019, 09:29:01 AM »
I guess all we can do is hope for the best. Expect the worst.....Only time will tell. I mean Total Miner players are typically patient.
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Bug Reports [Retail] / Bluescreen at Startup
« Last post by Zigg on February 11, 2019, 05:27:30 PM »
Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ArgumentException: The viewport is invalid. The viewport cannot be larger than or outside of the current render target bounds. The MinDepth and MaxDepth must be between 0 and 1.
Parameter name: value
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_Viewport(Viewport value)
   at StudioForge.Engine.GameState.ScreenManager.FixViewport()
   at StudioForge.Engine.GameState.ScreenManager.SetViewport(Viewport vp)
   at StudioForge.Engine.GameState.ScreenManager.Draw(Boolean msgbox)
   at StudioForge.Engine.GameState.ScreenManager.Draw(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Draw(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
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Total Miner Discussion / Re: So What now?
« Last post by Jesse on February 11, 2019, 04:02:00 AM »
The people that played in 2011-2012 like myself must feel really old now! Gosh how time goes ):     I started at 16 years old, now I'm 23 years old ):
Wow, I started playing when I was 13, now I'm 19 going on 20.

We're here for the nostalgia lol, sitting on a dream that's still just a dream
I have projects i still want to start but have no reason to truly want to start them. If some sort of development started soon people would continue what they left. And start new projects. The players are here hibernating till summer aka an update if you look at pc release everyone came back for the time but once nothing happened for month's on end again we returned to hibernation but how long is hibernation is the question. A year of nothing but soon with no real progress getting shown is old.
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