Author Topic:  Behaviour Node Documentation  (Read 4050 times)

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Craig

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Re: Behaviour Node Documentation
« Reply #15 on: January 04, 2016, 04:31:29 AM »
Message: Send information to other NPC's.

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Re: Behaviour Node Documentation
« Reply #16 on: January 04, 2016, 04:31:43 AM »
Move: Move the NPC.

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Re: Behaviour Node Documentation
« Reply #17 on: January 04, 2016, 04:31:56 AM »
Properties: Set various properties for the NPC.

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Re: Behaviour Node Documentation
« Reply #18 on: January 04, 2016, 04:32:11 AM »
Script: Execute a script.

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Re: Behaviour Node Documentation
« Reply #19 on: January 04, 2016, 04:32:23 AM »
StandStill: Cause the NPC to stop moving.

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Re: Behaviour Node Documentation
« Reply #20 on: January 04, 2016, 04:32:36 AM »
SwingHand: Cause the NPC to swing a hand.

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Re: Behaviour Node Documentation
« Reply #21 on: January 04, 2016, 04:32:49 AM »
Timer: Perform actions based on a timer.

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Re: Behaviour Node Documentation
« Reply #22 on: January 04, 2016, 04:33:01 AM »
Wait: Wait for an amount of time before continuing.

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Re: Behaviour Node Documentation
« Reply #23 on: January 04, 2016, 04:33:14 AM »
Wander: Wander around a defined area.

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Re: Behaviour Node Documentation
« Reply #24 on: January 04, 2016, 04:33:29 AM »
FindTarget: Find a specific target.

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Re: Behaviour Node Documentation
« Reply #25 on: January 04, 2016, 04:33:46 AM »
HasHistory: Query history.

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Re: Behaviour Node Documentation
« Reply #26 on: January 04, 2016, 04:33:58 AM »
IsAge: Query age.

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Re: Behaviour Node Documentation
« Reply #27 on: January 04, 2016, 04:34:11 AM »
IsBlock: Query what block is at a location.

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Re: Behaviour Node Documentation
« Reply #28 on: January 04, 2016, 04:34:24 AM »
IsDistance: Query distance.

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Re: Behaviour Node Documentation
« Reply #29 on: January 04, 2016, 04:34:37 AM »
IsEquipped: Query if specific items are currently equipped.