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91
Creative Features / menu script question
« Last post by aUh2dwftdtCJ on April 10, 2018, 06:44:43 PM »
Lets say there are 3 potions.( Po1, po2, and po3.)
Is there a way to make option of the menu script change based on the history you have?

Ex: player1 has po1 and po2. Player 2 has po 3.
can player1 see po1 and po2 as option 1 and 2 while player 2 sees
 po3 as option 1? Can there be a system where the
options change based on what potions the player has? Can there be
an efficent way to add more potions into that script?

Sorry if its confusing, im making turn based combat and i
want an option to use items from the menu.
92
Bug Reports [PC Beta] / Re: Re-textured blocks
« Last post by JAZZ 0R KILLER on April 10, 2018, 06:34:51 PM »
When I add a buffer, it doesn't load my game, and glitches out. For my solid blocks, I have a value of 8 set on the buffer, and for my transparent block, a value of 4.
93
Bug Reports [PC Beta] / Re: Re-textured blocks
« Last post by AlienizdPixel on April 10, 2018, 04:51:56 PM »
Yes, however not extremely high; I believe the highest that should be necessary is 2-4, used when the block's texture is semi-transparent.
94
Bug Reports [PC Beta] / Re: Re-textured blocks
« Last post by JAZZ 0R KILLER on April 10, 2018, 04:24:30 PM »
So for the buffer, would I use a high value? Or a small value? I want it to not glitch out at all, like any normal untouched block
95
General Discussion / Re: Question Time with Crazytater
« Last post by Phantom on April 10, 2018, 02:26:21 PM »
Remember when we almost became friends? You probably remember the good times.
I asked why you made that fire pokemon a different color, you replied that it looked better.
Then you came to my world and gave me a hell portal.
96
Bug Reports [PC Beta] / Re: Re-textured blocks
« Last post by AlienizdPixel on April 10, 2018, 01:03:19 AM »
Also, can you add transparency to a "CustomBlock#"? I want to add a new glass block to the game.
You should be capable of modifying the rendering of any block using the </Buffer> portion of BlockData.xml.
97
General Discussion / Re: Question Time with Crazytater
« Last post by crazytater94 on April 09, 2018, 11:46:23 PM »
Did you know that in the next version there is mod support for full texture packs?


Correct! But I hope that it's easy to implement the currect .PNG I have, because i'm too lazy to redo everything :P

Did you know that in the next version there is mod support for full texture packs?
Look lemon, I don't know who you think you are but we don't need your blatant self promotion here. Please only ask serious questions like everyone else.
Look Wolf with Hands that are actually Front Paws but could reasonably be called Hands because they are more like Hands than Feet even though they are used primarily for walking and running, I am just scum, but I tried to frame the question in a serious note, and could not find that right note, so left it like you see it. I tried. Please don't ban me.

Too late!

98
Bug Reports [PC Beta] / Re: Re-textured blocks
« Last post by JAZZ 0R KILLER on April 09, 2018, 08:01:57 PM »
Okay, I found my problem. When making the textures, I left in some white, and forgot to make that part transparent.

*UPDATE* Now that that's all fixed, there is another problem. When you stand back a longer distance, the blocks completely disappear.

Also, can you add transparency to a "CustomBlock#"? I want to add a new glass block to the game.
99
Video / Re: YouTube - Total Miner Dude
« Last post by II FerGie x 🍀 on April 09, 2018, 02:55:40 PM »
Only post Total Miner videos here, thank you.
100
Your world / Re: Huttondale Modern Economy Map
« Last post by casual onion on April 08, 2018, 09:41:27 PM »
Huttondale Monthly Update - March 2018

Howdy Folks!

It's time for the monthly update - this is becoming a thing now until Multiplayer is properly released. I've redesiged these Huttondale updates and introduced new sections. I've also added the dates I added particular things, showing the past months as I haven't done it before. Here we go!

Huttondale Additions - February
February 5th: Twinlakes Bridge, Extended JG Bridgetown
February 6th: Gorsey Bridge built
February 12th: Jubilee Mill built
February 13th: Wear Bridge built, Omega Factory Refurbishment begins
February 14th: New Treeton JG built
February 17th: Little Sunderland construction begins
February 18th: Jubilee House Apartments, Old Wearside Finished
February 19th: Omega Complex Finished
February 25th: River Wear, Jail Conversion, new areas formed

Huttondale Additions - March
March 2nd: Booth Cottages near Everdale built.

OP Updates
Added more colour so blocks of text are broken up and it's easier to read.
Twenty new photos added.

See you in May for April's update! /onion
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