Recent Posts

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21
Site News and Information / Re: How the awards system works
« Last post by bob on April 18, 2018, 12:16:15 AM »
5 year awards are up now. I've removed the minimum post count requirement for the year awards but there's a minimum activity requirement as it would have had to jump up to like 1300 or 1400 for the 5 year, which is getting a bit out of hand. So how it works now is you must have at least 40 posts within the last year to qualify for the award. For those people who have a period of inactivity, you may only claim one new award at a time. So for example, if you have the 1 year and 2 year awards, and then go inactive for 2 years and then come back to make 40 posts, you'll only be eligible for the 3 year award. Not the 3 and 4 year awards. You'll become eligible for the 4 year award once 365 days have passed since you earned the last years award, assuming you've kept up with the minimum activity requirement.

So if you're missing an award due to not having the minimum post count, go do a quick check of your posts and see if you've met the 40 in the past year requirement.
22
Total Miner Discussion / Re: Opinions Wanted About PC Edition!!! (Please Post)
« Last post by crazytater94 on April 16, 2018, 11:49:41 PM »
Game Edition : Retail

(Likes)
1: It runs way smoother than Xbox.

2: Loving the mod support, and it's pretty user friendly after a little time spent with it and comparing your coding with other mods.

3: Has the same great feel I know and love from the Xbox Version when using a controller.


(Dislikes)
1: When changing the mouse sensitivity, I don't feel like it changes the menu's sensitivity, which poses a huge problem for a controller, because the option you are trying to hit is impossible to land on.

2: [Removed]

3: You have to find the file number for each photo/world that you are trying to delete. We could use the delete world option in-game again.

4: There's no TOTAL MINER TUTORIAL world in the system files... Perhaps someone should make one ::)

5: It needs the ability to modify game music files, to allow custom sounds for music to play in a world. (While keeping the option to have your music volume set).

6: It needs more cowbell...
23
Bug Reports [Retail] / Clipboard of error screen.
« Last post by ZachOfA11Trades on April 16, 2018, 10:56:38 PM »
Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)
   at System.Threading.Thread.Start(StackCrawlMark& stackMark)
   at System.Threading.Thread.Start(Object parameter)
   at StudioForge.TotalMiner.Globals2.SaveGamertagDataThreaded(Boolean saveHighScores, Boolean merge)
   at StudioForge.TotalMiner.TotalMinerGame.ExitBackToMainMenu()
   at StudioForge.TotalMiner.Screens.PauseMenuScreen.ExitGameCore()
   at StudioForge.TotalMiner.Screens.PauseMenuScreen.ExitGame(Object sender, PlayerIndexEventArgs e)
   at StudioForge.Engine.GameState.MessageBoxScreen.ButtonXHandler(Object sender, EventArgs e)
   at StudioForge.Engine.GameState.MessageBoxScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
24
Total Miner Discussion / Re: Opinions Wanted About PC Edition!!! (Please Post)
« Last post by Majormciver on April 16, 2018, 04:34:39 PM »
I believe the main issue is really just polish, the game would be 100 times better if it just had more polish.
25
Graphics / Re: HTML Colour code guide with over 340+ colours!
« Last post by ephraimdov on April 16, 2018, 01:42:45 AM »
26
Total Miner Discussion / Re: Glad I spent $10
« Last post by Lord Leo on April 15, 2018, 08:36:44 PM »
I got it free
27
Total Miner Discussion / Re: Glad I spent $10
« Last post by Forgeplex on April 15, 2018, 06:36:45 PM »
I bought this game on steam today, spent a week thinking if I should or not and I shoulda bought this on release. Honestly I love it! It's amazing in every way! I don't know if I'm allowed to say this (hopefully I am) but I'm gonna do a kind of review on this game on my youtube channel in the coming days (scs1156320 if you want to check me out) because this game does alot of innovative things I think other games would do well to learn from and I want more people to know about this game.
Fairly sure that I bought it on sale :/
28
Your world / Re: TOTALPIXEL - The Universe at Your Fingertips
« Last post by Lord Leo on April 15, 2018, 05:31:55 PM »
Nice idea, notice a few mistakes in the OP and the updates
29
Your world / Re: TOTALPIXEL - The Universe at Your Fingertips
« Last post by 007gadgetcookie on April 15, 2018, 05:11:47 PM »
Updated the page and hope to add just a little more info about some feature. If you have any stuff you wish to know ill maybe try to list it for you.
30
Questions and Answers / Re: BlockMaterialData
« Last post by JAZZ 0R KILLER on April 15, 2018, 04:22:04 PM »
<?xml version="1.0"?>
<ArrayOfModBlockMaterialDataXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ModBlockMaterialDataXML>
    <Material>Brick</Material>
    <Resistance>50</Resistance>
    <BaseEfficiency>100</BaseEfficiency>
    <PickEfficiency>100</PickEfficiency>
    <ShovelEfficiency>0</ShovelEfficiency>
    <HatchetEfficiency>0</HatchetEfficiency>
    <WeaponEfficiency>0</WeaponEfficiency>
    <XPAdjust>0</XPAdjust>
  </ModBlockMaterialDataXML>
</ArrayOfModBlockMaterialDataXML>
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