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Messages - Jaz

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1
Ideas / Re: advanced Mob ai
« on: October 17, 2018, 07:11:21 PM »
Love the Target idea, can definitely see this being useful.

Now tempted to make a spider staff that spawns spiders :D

2
General Discussion / Have a nice day
« on: October 04, 2018, 10:36:48 PM »
I've had a pretty nice day today, and I'm making this topic just to tell YOU to have a nice day too :)

Have a nice day!

3
Your world / [Other] Re: TOTALPIXEL - The Universe at Your Fingertips
« on: July 24, 2018, 04:01:29 PM »
Hello, @Jaz  Im glad you are taking an interest into the TotalPixel Pets. The TotalPixel Pets Pack is, in fact, a
mod Pack designed by the Team of TotalPixel. But we will be having custom scripts to help make the future animated animals work and currently make the Animals walk/follow u. We're also working on new interaction menu that u can use on your pets once purchase. I will be happy to make a video showing off the pets if u feel that would explain it better.

Yeah please do make a video, I'd love to see it :)

4
Your world / [Other] Re: TOTALPIXEL - The Universe at Your Fingertips
« on: July 23, 2018, 06:46:48 PM »
Could I see a video of the pets and how they work? Pretty interested in this as I haven't really seen it before besides mods.

5
Questions and Answers / Re: Lag and Underground
« on: July 11, 2018, 07:46:24 PM »
The more block faces that are able to be seen, the more stress you're putting on the game as it needs to render such. It is recommended to fill up any spaces where players will not see and have no useless block faces showing, if your area under the map is as big as I imagine then filling it should help in some form - This was a big issue in the 360 version of the game.

6
Ideas / Re: Demi-God Avatars
« on: July 04, 2018, 08:39:53 AM »
Bump.

For the throwback.

7
Introductions / Re: Boy oh boy itís been a while!
« on: July 03, 2018, 07:24:56 PM »
Welcome back!!

8
Total Miner Discussion / [Other] Re: Does anyone remember a guy named BN Swiftness
« on: June 17, 2018, 06:46:24 PM »
This topic

9
The unlockables system on PC is still a work in progress at the moment. If you load up a work on pc you'll find that you have all (other than Zues, testerman etc) unlocked.

Once work has been complete on the unlockables you will need to unlock them again (I believe Robotic might be an exception to this).
It's a fresh start for everybody.

10
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: April 20, 2018, 05:15:57 AM »
3 words.

Yes yes yes.

11
Site News and Information / Re: How the awards system works
« on: April 19, 2018, 08:51:57 AM »
5 years here? Damn, some of yall have been here from child to teenager / teenager to adult :o

12
Fun House / Re: My birthday is today!
« on: March 12, 2018, 06:21:40 AM »
Happy Birthday Crab! 🎂

13
Contests / Re: Game giveaway for steam
« on: March 06, 2018, 07:57:48 AM »
Oh wow, free games!

Could I please choose Life Is Strange? Would that be okay?

Else a magical highschool girl sounds interesting /mooning

14
Questions and Answers / [Unanswered] Re: Hacking In Multiplayer
« on: February 23, 2018, 11:22:17 AM »
I'm not aware of any exploits. Plus Craig released a patch targeting exploits so hopefully that's the solution
Nope it hasn't fixed the issue...

I dont know much about the networking part of game development, but Craig could probably set the worlds to only run off of the host's files, and make the other players that join use none of their files, other than the player files. Kind of like minecraft, where you join a world, and it prompts you that it uses a mod, and if you want to install it.

That could also cause a few problems with shady files being hidden in the mod folder though...
Having world's completely hosted by the host I know can work in most games when it comes to hacking variables, I'm not sure how it works, but I know it's possible.
I believe this can work as a sort of anti-cheat too when the variable on the client side doesn't match what the host has.

15
Questions and Answers / [Unanswered] Hacking In Multiplayer
« on: February 21, 2018, 04:23:27 AM »
So I have noticed that it is extremely easy to modify the quantity of items that you are holding, your health, stats etc through the use of third party programs. I was wondering if there is a plan on how to counter this for when multiplayer releases.

Reasons are obvious - I don't exactly like the idea of people joining my game and spawning in boat loads of money, ruining fragile economies in my worlds.

Thanks!

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