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Messages - hydrazombie

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Total Miner Discussion / [Dig Deep] Re: [Dig Deep] dig deep object at the bottom of the map
« : October 06, 2020, 12:03:23 AM »
well it took the first dev 5 plus years to get it release on steam, i wont be waiting for the second dev to only dissect the game and sell it off to the highest bidder

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Total Miner Discussion / [Dig Deep] dig deep object at the bottom of the map
« : October 05, 2020, 06:10:11 PM »
the object at the bottom of the map is invisible along with a good portion of blocks, any fix so the last blueprint can be obtained.

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i have windows 10 64 bit and my antivirus is windows defender and it was stopping the game from running, i looked in the settings of windows defender and the controlled folder access was on ( i had this turned off before ) so i turned it off again and the game runs like it use to.

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Total Miner. Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.IO.IOException: Access to the path 'C:\Users\owner\Documents\My Games\TotalMiner\Temp' is denied.
at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
at StudioForge.TotalMiner.Globals2.LoadGlobalData()
at StudioForge.TotalMiner.Globals2.Initialize()
at StudioForge.TotalMiner.Screens.SplashScreen.LoadContent()
at StudioForge.Engine.GameState.ScreenManager.AddScreenInternal(GameScreen screen, Nullable`1 controllingPlayer)
at StudioForge.Engine.GameState.ScreenManager.AddScreen(GameScreen screen, Nullable`1 controllingPlayer)
at StudioForge.Engine.Game.GameWithScreenManager.Initialize()
at StudioForge.TotalMiner.TotalMinerGame.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StudioForge.Engine.Game.BaseGame.Run[T]()

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