Create a free account to remove all ad content.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mataeus

: [1] 2 3 4
1
Another awesome update - great work on the bug fixes guys, thank you :)

2
Total Miner Discussion / Re: Do sapphires have a use?
« : May 09, 2014, 02:07:37 AM »
Rings of ice! I've been staring at them too, thinking 'I should probably save these... Well some of them. One of them. Maybe'.

3
Total Miner Discussion / Re: Is the game hard or do i suck?
« : May 09, 2014, 02:06:09 AM »
Really glad I read this post as I have been having the same issues. Fantastic replies, I'll definitely give the mob spawner low level enemy... Um... 'feature' a try! :D

4
Not too long now folks. Let's hope this is with us in the next 24 hours so we can play over the weekend! :)
Great update with 2.0 by the way, even better than the wait for 1.8.

5
Total Miner Discussion / Re: 2.0 bug - Spawn in water, drown loop.
« : April 12, 2014, 03:15:48 PM »
DiamondBack, is there really any need for that?
I just came here to post a bug.
If the reponses hadn't have been facetious I wouldn't have even made another post in this thread.
After all that furore with the old forum, this is meant to be the Official one - I'm trying to support a niche Xbox Live indie game here and help to make it the best it can be.
I hardly post anyway, and now I have - to report a bug no less - I'm chastised. It's really not very nice.

6
Total Miner Discussion / Re: 2.0 bug - Spawn in water, drown loop.
« : April 11, 2014, 03:08:46 PM »
Thanks for the feedback and you're right, there are millions of seeds. But it is a major issue - It was the first survival world I entered post-patch. If this had have been Minecraft, it likely wouldn't have passed certification. Spawning to die on initial spawn IS  a major issue.

I realise we're all huge fans (I bought TM roughly a week after initial launch) but that doesn't excuse bad calculations. Everything possible should be done to ensure spawning is good. I'm seriously astonished to hear it was apparent in peer review but wasn't an issue.

We all love TM - we've all supported it and waited for fourteen months to see 1.8  and then more time still for 2.0 - but that doesn't advocate pointless sycophantic behaviour. If there is an error, I aught to be able to bring it to the attention of the developer and the community without fear of reprisal, including fan boy 'deal with it' backlashes.

7
Total Miner Discussion / Re: 2.0 bug - Spawn in water, drown loop.
« : April 11, 2014, 01:40:52 PM »
It's alright saying "pick another map, problem solved", but that's not the issue - it shouldn't be too difficult  with every block having it's own ID, to ascertain if the spawn is in water and, if it is, to either move it or build land around it.
There really isn't any need to be defensive: We should not be spawning in the bloody sea, there isn't any need to excuse this behaviour.
I know nothing is simple, but creating an algorithm to avoid this spawn behaviour shouldn't be too difficult for Craig.
I mean, look at the amazing game he's created: it's astonishing. I just don't want to spawn in the sea! :(

8
Total Miner Discussion / 2.0 bug - Spawn in water, drown loop.
« : April 09, 2014, 05:11:34 PM »
Apologies if this has already been posted, I have looked but couldn't see it.
I launched a fresh, brand new survival map today - Semi-Alpine or whatever it's called - with the default random seed, with skills on.
When the game launched, I was deep under water and ended up trapped in an endless dying loop.
I tried holding A on respwan and swimming upwards, but the surface was too far beyond my reach.
Obviously we shouldn't be spawning under water, but whether the problem is exacerbated by the '0 skills' bug I don't know.

9
Total Miner Discussion / Re: How long do you think..Till 2.0!
« : February 22, 2014, 06:42:17 AM »
It shouldn't be too long now. Those of you who remember waiting for the 1.8 release will know that the wait for 2.0 is nothing, haha :) He's a hard worker, as are the testers.

10
Total Miner Discussion / Re: 2.0 General Discussion
« : September 24, 2013, 03:30:05 PM »
Will farming actually make it to the 2.0 build in any usable form (as in not just aesthetic)?

: [1] 2 3 4

Powered by Advanced Topic Prefix Pro