Author Topic: [PC] Total Miner: Forge PC Edition - Discussion  (Read 47385 times)

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MikeyTMan

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[PC] Re: Total Miner: Forge PC Edition - Discussion
« Reply #570 on: July 20, 2017, 07:48:23 PM »
Special seeds will return on xbox at some point, Nothing about special seeds are because of xbox limits.
No seeds on XBox will never return as the last TMF update came out and xbox one came out and it still has no special seeds in the game so on PC SS may come out but SS on xbox is a dead thought.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #571 on: July 20, 2017, 09:50:45 PM »
Special seeds will return on xbox at some point, Nothing about special seeds are because of xbox limits.
No seeds on XBox will never return as the last TMF update came out and xbox one came out and it still has no special seeds in the game so on PC SS may come out but SS on xbox is a dead thought.
Xbox one version didn't come out...

TheDestinedCrab

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #572 on: October 10, 2017, 04:06:30 AM »
Will the limit for the amount of players in one world be slightly higher? If not could there be a higher limit. I hear of plans for big 24/7 multiplayer servers.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #573 on: October 10, 2017, 04:44:23 PM »
Will the limit for the amount of players in one world be slightly higher? If not could there be a higher limit. I hear of plans for big 24/7 multiplayer servers.

Cheers,
Crab.

Craig already answered this question, and said that he was unsure as of yet. Most likely, we will have to wait until multiplayer is at least partially developed so we can see what performance looks like, etc.


               

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #574 on: October 10, 2017, 04:49:17 PM »
Will the limit for the amount of players in one world be slightly higher? If not could there be a higher limit. I hear of plans for big 24/7 multiplayer servers.

Cheers,
Crab.

Craig already answered this question, and said that he was unsure as of yet. Most likely, we will have to wait until multiplayer is at least partially developed so we can see what performance looks like, etc.

But will multiplayer have more than 1 player? That is the real question.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #575 on: October 10, 2017, 05:20:38 PM »
I don't think there should be any set limit in the game but the host should be able to set one.

It was easy to judge the performance on xbox 360 as they all had the same hardware. PC is a totally different platform with various hardware that could be the big difference between 4 players or 400. Such as ram, cpu and connection.



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Re: Total Miner: Forge PC Edition - Discussion
« Reply #576 on: November 29, 2017, 12:24:33 PM »
I dont know if this has been asked already, but will we be able to play Total Miner without an internet connection?

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #577 on: November 29, 2017, 03:25:16 PM »
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #578 on: November 29, 2017, 07:05:58 PM »
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #579 on: November 29, 2017, 10:08:09 PM »
I dont know if this has been asked already, but will we be able to play Total Miner without an internet connection?
Yes.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #580 on: November 29, 2017, 10:11:09 PM »
But will multiplayer have more than 1 player? That is the real question.
I'm not sure if that will be possible. AFAIK it has never been done before by any other game. Can I pull off a miracle? That is the real question.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #581 on: November 29, 2017, 10:13:42 PM »
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
That doesn't make sense at all. infinite worlds or not you can't change the fact that its a map set to space or day/night.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #582 on: November 29, 2017, 10:21:35 PM »
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
That doesn't make sense at all. infinite worlds or not you can't change the fact that its a map set to space or day/night.
Actually on flat you can....

He was asking if he could have people hop from one map to another while maintaning sane world file.




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Re: Total Miner: Forge PC Edition - Discussion
« Reply #583 on: November 29, 2017, 10:29:55 PM »
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
That doesn't make sense at all. infinite worlds or not you can't change the fact that its a map set to space or day/night.
Actually on flat you can....

He was asking if he could have people hop from one map to another while maintaning sane world file.


Exactly, the map is set to space so the sky is the same no matter what time of day you set it as. multi-world server would fix this so easily

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #584 on: November 30, 2017, 03:09:48 PM »
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
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