Author Topic:  Blue screen when using full resolution  (Read 174 times)

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Kitty

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Blue screen when using full resolution
« on: December 23, 2017, 07:38:42 AM »
https://imgur.com/a/SiRZS

PC specs

Gtx 1080ti
R7 1700 @4.1Ghz
16GB ram

Res was 5120x2160 (4k ultrawide) , 3620x1527 works fine however :)


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Re: Blue screen when using full resolution
« Reply #1 on: December 23, 2017, 12:22:43 PM »
Code: [Select]
Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ArgumentException: The viewport is invalid. The viewport cannot be larger than or outside of the current render target bounds. The MinDepth and MaxDepth must be between 0 and 1.
Parameter name: value
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_Viewport(Viewport value)
   at StudioForge.Engine.GameState.ScreenManager.FixViewport()
   at StudioForge.Engine.GameState.ScreenManager.SetViewport(Viewport vp)
   at StudioForge.Engine.GameState.ScreenManager.Draw(Boolean msgbox)
   at StudioForge.Engine.GameState.ScreenManager.Draw(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Draw(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

this is what i got for doing the same thing.


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Cooldude8

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Re: Blue screen when using full resolution
« Reply #2 on: December 23, 2017, 01:42:22 PM »
It seems to work perfectly at the lower resolutions... Iím only at 1440p, and max resolution works fine.

It seems that it has trouble drawing things at above 4k.