Author Topic:  "ApplyEffect" Script  (Read 1211 times)

0 Members and 1 Guest are viewing this topic.

Faint of Clubs

  • Sr. Member
  • ****
  • Posts: 364
    • View Profile
    • Awards
  • Xbox: Faintcub7332217
Re: "ApplyEffect" Script
« Reply #15 on: December 18, 2015, 12:46:14 PM »
Humpty bumpty
That guy with dem scripts.

Curmescius

  • Supreme Member
  • *****
  • Posts: 4265
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: "ApplyEffect" Script
« Reply #16 on: February 09, 2016, 10:08:52 AM »
Bump as of the "HasStatBonus" conditional.

Even if this is only added with the ability to add stat bonuses, It could still be added on to in the future. And being able to add stat bonuses would be incredibly useful.

You could use it to make armour values different, And how you want them. You could make a ring that gives you more health, Or makes you better at smithing. The possibilities for just stat bonuses are endless, Let alone the rest of the effects I suggested.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Curmescius

  • Supreme Member
  • *****
  • Posts: 4265
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: "ApplyEffect" Script
« Reply #17 on: July 10, 2016, 10:57:31 AM »
Bump because this is the last chance for this to be added to 360.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Curmescius

  • Supreme Member
  • *****
  • Posts: 4265
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: "ApplyEffect" Script
« Reply #18 on: July 23, 2016, 10:13:15 AM »
I know this whole idea likely won't make it into 2.44, But could we at least get the speed and gravity modifiers for players? Temp Zones are really really jittery for things like sprinting or anything that involves speeding the player up.

In addition, Gravity temp zones won't always work as snappily as you want them to due to environmental things and other processes being run.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Curmescius

  • Supreme Member
  • *****
  • Posts: 4265
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: "ApplyEffect" Script
« Reply #19 on: June 04, 2017, 09:21:25 AM »
Maybe for PC? Hmm?

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym