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Messages - CDJ

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16
Total Miner Discussion / [PC] Re: does craig stop the development of total miner ?
« on: November 17, 2017, 03:58:53 PM »
Take a look at his post, all information is there.

17
Fun House / Re: One word at a time story
« on: November 16, 2017, 03:00:52 PM »
all

18
Total Miner Discussion / Re: Features that we want to see in 2.6
« on: November 16, 2017, 02:58:21 PM »
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You can do this with scripts tbh

19
Total Miner Discussion / Re: Total Miner Memories..
« on: November 16, 2017, 02:55:55 PM »
My favourite memory is when PvP was good, when all would run around with a Battle Axe in the right hand and a shield badge in the other. When your health got low you would equip cake and constantly spam eat it, before they added the food animation and you would just swing it. Ahh good times..

20
I recommend messaging @Jeff. He has the first version i think. He da real OG. I'll contact him as i have him on fb i you wish.

21
Fun House / Re: 15,000 post!
« on: November 16, 2017, 02:29:08 PM »
yeet yeet

22
Contests / Re: Halloween Giveaway
« on: October 28, 2017, 07:07:08 AM »
Any free game would be cool but wurm unlimited is a game i've wanted to play for ages. Would be cool. Sign me up bob

23
Gaming / Re: Free games
« on: September 23, 2017, 06:48:00 AM »

24
Fun House / Re: Come give me a damn (700!)
« on: September 22, 2017, 12:57:24 PM »
I GAVE A DAM!

25
Contests / Re: Indie bundle giveaway
« on: September 21, 2017, 12:36:46 PM »
I'll enter please.

26
General Discussion / Re: My client has informed me of some important news.
« on: September 19, 2017, 05:52:16 PM »
Happy Birthday! Only 5 days older then me! :P

27
Ideas / Re: Sprinting
« on: September 19, 2017, 05:50:35 PM »
Such a good idea, maybe if this was implemented with some sort of stamina bar and/or huger and thirst i think it would work well.

That's another common idea that gets shot down fairly frequently. Personally, I think this could (and should) work independently of those features. As it is, This would not be a huge gameplay change, It would just add a small tweak to make things a bit more interesting. Adding proper stamina, Hunger, And thirst is better suited to a script or mod IMO.

In addition, Stamina would be practically useless and just annoying. Imagine having to stop mining every minute or two to recharge your stamina. Weapons already have cooldowns to their swinging, So that makes that part unnecessary. At that point, The only reason to have a stamina bar would be for sprinting, And I don't think that is worth the screen space. I don't think you should be able to sprint infinitely, But I don't think a stamina bar is necessary.

Good point, i was thinking more along the lines of only sprinting effecting your stamina. I would not mind mining affecting it but it would be at a much slower pace then sprinting. I'm sure most of these features will be added with mods anyway.

28
Questions and Answers / Re: Estimated PC release date
« on: September 19, 2017, 05:40:15 PM »
Hello, I was just wondering if there was some sort of planned release date on steam, I used to play this game a lot on Xbox and I am very impatient for the release on PC, thank you for your time

I don't think it's possible at this point. Craig keeps us updated in the TM 2.6 PC -9/18 tab in the top right corner of your monitor.

29
General Discussion / Re: Welcome back Craig!
« on: September 19, 2017, 05:37:03 PM »
Welcome back Craig! We have all missed you.

30
Introductions / Re: Holy bananas on a stick.
« on: September 19, 2017, 05:35:05 PM »
Welcome back sir.

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