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Messages - Trubtavium Recordsmith VII

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2206
make a floating city!

2207
Graphics / Re: The Gold Knight's Signature Shop!
« on: July 16, 2013, 02:33:58 AM »
so umm... could I get one of an invaderman looking towards a factory and zeppelin in the distance?

2208
Fun House / The Zeppelin Races!
« on: July 16, 2013, 01:58:41 AM »
Was once a simple roleplay moment in the shoutbox will hopefully turn into a fun topic of roleplaying and racing!



Simply commentate on the race by topping the previous poster's comment. For example, "The zeppelin takes a good lead at the start of the race!" "Suddenly, the Orchestra Zeppelin sets the lead racer's craft ablaze"

Rules!
1) You must stay in character if you want your zeppelin to win! "Put your commentary into quotations otherwise nothing will have happened" Any feedback can be typed without quotations.

2) You cannot post twice in a row, you have to wait before someone else comments to join back in.

3) Zeppelin destroying is prohibited. However, you are allowed to slow down the previous poster's zeppelin for 5 turns by saying "Malfunction" in your post. This means they cannot repost until 5 other people have commented. (You can only use malfunction once during every race).

4) There is a 15 separate poster limit to who can win. Meaning that the first 15 different people to post in a race can officially win that race. Anyone after that can join in and commentate, but they cannot win. The first 15 will get a number and at 50 posts. The numbers will be put on randomizer.org to see who wins.

5) The winner of each race will get an in topic prize selected by one of the four founders.

6) There are 3 people who were the founders of this topic. (Sinless, The Gold Knight, and Myself) They will have a line at the bottom of their post or in their signature that says either "-Zepplin Master" or "Official Announcer". These people may announce when the race has ended (after 50 posts).

-Edit- If needed, (probably a lot) I will edit the op so rules can be futher improved and other possibly add more items including new leaderboards, new "powerups?" and new news!

All said and done, let the races begin!

"And here we have Trubtavium Recordsmith shooting the starting pistol to launch the race. He immediately takes the lead and leaves the other racers in the dust"

Good luck ;)

-Official Announcer

2209
Total Miner Discussion / Re: I need ideas for a "Fallout" type map...
« on: July 13, 2013, 10:31:02 PM »
Make plenty of holes with water makes it believable
Giant holes bring out the feeling that the whole map is destroyed by war or space invasions ;)

2210
Your world / Re: Communicraft 3.0
« on: July 13, 2013, 10:20:30 PM »
oh... crap... spoiler alert

2211
Your world / Re: Communicraft 3.0
« on: July 13, 2013, 08:15:31 PM »
Rf, didnt you finish building a parthenon for the spawn? I saw you paste it last night.

2212
Your world / Re: Communicraft 3.0
« on: July 13, 2013, 06:19:05 PM »
Spoiler alert

2213
Video / Re: NEW Total Miner Short - Sinless Is Missing!
« on: July 13, 2013, 12:22:57 AM »
But that can't be, you walking in moments later!!

2214
Video / Re: NEW Total Miner Short - Sinless Is Missing!
« on: July 12, 2013, 11:41:11 PM »
To sum it up, sinless was missing and we went to search his stuff to see if we could find some clues on where he had gone too. Luckily enough, sinless walked in before we started to get worried.

2215
Your world / Re: Communicraft 3.0
« on: July 11, 2013, 12:22:00 AM »
haha its alright, it sounds pretty good actually, it'll make it easier to put the larger plots down in my opinion.

2216
Your world / Re: Communicraft 3.0
« on: July 10, 2013, 11:45:49 PM »
I would probably be mad if I knew what you were trying to say xD

2217
Your world / Re: Communicraft 3.0
« on: July 10, 2013, 03:07:04 AM »
glad to see you used my idea ;)

2218
Total Miner Discussion / Re: I need ideas for a "Fallout" type map...
« on: July 09, 2013, 10:56:17 PM »
Or, OR... try make a whole new original city! Try to include some larger commercial areas like airports or harbours. For quests, i'd say try to make each one flow to the next. If you do side quests, start them near the main quests so its not too difficult to go find them.

2219
Your world / Re: Mt. Olympus (wip
« on: July 08, 2013, 04:21:33 AM »
I have a suggestion, why not incorporate Tartarus into the map?

2220
Your world / Pixelated Art
« on: July 08, 2013, 02:05:35 AM »
     I've gotten into pixel art recently. I've done 2 pieces so far that I haven't seen on other maps. In the future, I plan to create more original designs and fix up the 2 that I have done so far.

     If anybody has any feedback to give, please do. Also, I wouldn't mind getting some ideas from you guys :)




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