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Messages - Trubtavium Recordsmith VII

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Your world / Re: Communicraft 3.0
« on: July 10, 2013, 11:45:49 PM »
I would probably be mad if I knew what you were trying to say xD

Your world / Re: Communicraft 3.0
« on: July 10, 2013, 03:07:04 AM »
glad to see you used my idea ;)

Total Miner Discussion / Re: I need ideas for a "Fallout" type map...
« on: July 09, 2013, 10:56:17 PM »
Or, OR... try make a whole new original city! Try to include some larger commercial areas like airports or harbours. For quests, i'd say try to make each one flow to the next. If you do side quests, start them near the main quests so its not too difficult to go find them.

Your world / Re: Mt. Olympus (wip
« on: July 08, 2013, 04:21:33 AM »
I have a suggestion, why not incorporate Tartarus into the map?

Your world / Pixelated Art
« on: July 08, 2013, 02:05:35 AM »
     I've gotten into pixel art recently. I've done 2 pieces so far that I haven't seen on other maps. In the future, I plan to create more original designs and fix up the 2 that I have done so far.

     If anybody has any feedback to give, please do. Also, I wouldn't mind getting some ideas from you guys :)

Total Miner Discussion / Re: Military Base Component Pack.
« on: July 08, 2013, 01:41:36 AM »
I've seen your map, I'm pretty sure you have more than enough builds to make them into a component pack ;)

General Discussion / Re: Happy Birthday Rucking Fetard! <3
« on: July 05, 2013, 03:57:24 AM »
Yeah I'm not good with fancy forum stuff, so have a plain happy birthday wish from me!

Total Miner Discussion / Re: Legandary map for the Zombie avatar.
« on: July 05, 2013, 01:09:46 AM »
you can save and start from where you left off, that's what I did. Whenever I wasn't building, I went afk on my survival map to unlock it.

Clans & Friend Requests / Re: Builders of Tomorrow
« on: July 05, 2013, 01:06:13 AM »
A spoon!

Total Miner Discussion / Trigger/Shoulder Swappers
« on: June 28, 2013, 12:20:53 AM »
     I was a little curious about the swap "triggers / shoulders" player option. To be more specific, is there anyone else on the forums who uses this option.

     For me, I prefer using the bumpers for building purposes because the ones on my controller are more sensitive to being pressed than my triggers. I'm not sure if all controllers are like this but it is just more comfortable seeing as how I like to build without markers.

Ideas / Re: Replace Random
« on: June 25, 2013, 08:19:42 AM »
Ive been using it to decay roads and walls on my post apocalypse map.

Ideas / Re: Replace Random
« on: June 25, 2013, 06:47:59 AM »
Yes but in my case, i had 2 different blocks in mu warked area and i only wanted one of them to be randomly replaced. With your idea, my block type that i want untouched could be randomly removed

Ideas / Replace Random
« on: June 25, 2013, 02:30:44 AM »
I haven't seen this posted but if it has been sorry for the re-post.

Anyways this is somewhat self explanatory. I would like to see another creative tool known as "Replace Random". This tool share the same purpose as clear random, but instead replaces random blocks of the selected replacement.

For example, say you want to random replace white with glass, the command will only add some randomly placed glass blocks into the white blocks in the marked region.

Edit: I have learned that this would be very useful when it comes to abstract designs such as domes and spheres. A normal replace would just fill all air within the parameters of the marker blocks, leaving a big square and no sphere.

Your world / Re: Communicraft 3.0
« on: June 22, 2013, 12:57:39 AM »
ive started doing pixel art, maybe I could add some or build an even better factory and house on the next map ;)
yeah, your current factory isnt really finished is it? ;) hope to see you there man :)
see the thing is, you weren't suppose to read the contract... I was hoping you'd just sign it and give a blood sample without any problems

Your world / Re: Communicraft 3.0
« on: June 21, 2013, 09:33:10 PM »
ive started doing pixel art, maybe I could add some or build an even better factory and house on the next map ;)

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