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Messages - AlienizdPixel

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1
Questions and Answers / Re: Can someone explain the re
« on: December 16, 2017, 07:14:06 PM »
This is the explanation for most settings from Craig.
I do not believe it would be possible to have flattened top mountains with these setting, however.

This is what I needed. Guess the best way to have a flat top is markers. Or random seeds, just got lucky with Huttondale. Can you tell which is flatter on map (different shades of green?)
The lighter the color, the higher the region is.

2
Questions and Answers / Re: Can someone explain the re
« on: December 16, 2017, 02:49:17 PM »
This is the explanation for most settings from Craig.
I do not believe it would be possible to have flattened top mountains with these setting, however.

3
Ideas / Re: Inventories
« on: December 05, 2017, 12:45:17 PM »
wait so we can type an existing script name (directory) and it will run the script without the use of a button or going into the script menu?
Within the Console, yes.

4
Ideas / Re: Inventories
« on: December 05, 2017, 10:06:32 AM »
Yes, but i dont see anything relating about this topic.


"script: Execute an existing script or single command."

Really?
I saw that, but nothing about the op.

The Console is all we have at the moment.
Ahh, do you think we can make scrips runable from the console?...

5
Site Suggestions and Bugs / Re: Too many ads!!!
« on: December 05, 2017, 09:17:46 AM »
What is your mobile device's browser when viewing here?

6
Ideas / Re: Inventories
« on: December 04, 2017, 01:03:46 PM »
...So basically will there be a way to add commands in the chat?
That is not currently planned.

Do you think there would be a way to do this using scripts?
It is currently not possible.

7
Ideas / Re: Inventories
« on: December 04, 2017, 12:43:56 PM »
...So basically will there be a way to add commands in the chat?
That is not currently planned.

8
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 01, 2017, 10:18:03 PM »
Will the Avatar Editor become available upon release?
There is no dedicated "Avatar Editor" as Craig has mentioned somewhere, and it is currently not possible to allow a player to use non-standard models. It is possible to however create custom models for use upon NPC's, and can be applied via modding.
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
Yes I'm 95.4% certain all the file storage glitches were Xbox related.
If I transfer my worlds to pc that have been corrupted on Xbox will those same corrupted worlds be fixed?
Unlikely.

9
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: December 01, 2017, 09:28:05 AM »
Don't know if anyone has asked about this or addressed it but have you fixed the invisible glitch where if you kick someone from your map and they re-join from an invite there invisible and you can't re-kick them...
Due to there being no networking support currently for the PC edition, it is unknown if this has truly been fixed. However, due to networking having to be overhauled and rewritten, it is likely to be inadvertently fixed.

10
Gaming / Re: Free games
« on: November 30, 2017, 02:58:16 PM »
The Bureau: Xcom Declassified
https://www.humblebundle.com/store/the-bureau-xcom-declassified
Ends in less than 48 hours.

11
Questions and Answers / Re: servers
« on: November 20, 2017, 09:13:03 PM »
What you're asking about is cloud computing, not a server. And realistically the answer is no. As well as being completely unnecessary. A dedicated gaming rig alone is already overkill for running TM.

I'm not too sure if my GTX -1080 will be able to run it, i'm worried bob.
If it is being used as the CPU, I would be as well.

12
Fun House / Re: One word at a time story
« on: October 26, 2017, 05:57:22 PM »
there

13
Contests / Re: Halloween Giveaway
« on: October 24, 2017, 06:33:09 PM »
Hello.

14
Total Miner Discussion / [Game] Re: How to protect your hosted world from griefer modders.
« on: October 11, 2017, 03:07:51 PM »
There is no known way of removing griefing modders from a standard user's world. The only valid suggestion is to have an up-to-date backup of the world, and to not host publically.

15
Total Miner Discussion / [Game] Re: How to protect your hosted world from griefer modders.
« on: October 11, 2017, 02:56:22 PM »
Then why is the command there? xD
It is still capable of kicking players; it is based from who activated the script including the command.
...I'm talking about load from the backup before they did it and set the script.
I do not understand where this is in reference towards.

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