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Messages - AlienizdPixel

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Total Miner Discussion / [Other] Re: Is TM coming to xbox one?
« on: August 07, 2017, 07:33:14 AM »
The Xbox One port of Total Miner will occur after the port over towards PC is finished.

Bug Reports [Retail] / Re: Some Bugs
« on: August 06, 2017, 06:23:05 PM »
Some of these are probably known already but,

-Grief Permission info says "flood with buckets" but you cant do that anymore
-Can set any potion/gun crafting recipe in survival (this seems intentional because it tells you that you can in the command documentation, but you can set it to craft for cheap then sell them for a lot of money)
Reported. Should be fixed.
-having to write "ColorRed" instead of "Red" in scripts for all the color blocks
I believe this change was intentional.
-When you disable items so there is less than a page of them, the top row becomes glitched and invisible (pic 2)
-If you enter a very large number via the input command it will glitch out and gives you full inventory of items (assuming its a shop script)
-invisible mobs for non host players
Cannot currently be tested.
-got a bluescreen while i joined a game as they ended it
Cannot currently be tested.
-If you only have text chat permission  there will be an X over 'other' permissions, when there should be a check there
-Cant mine own locked chest unless admin
Reported. Could you clarify if this applies with the host?
-Cant rename books using item script
-"Corn seed" and "potato seed" don't work in scripts, instead you have to write "corn" and "potato"
Fixed. Items renamed to "Corn" and "Potato" respectively.
-when you use tint color script in dig deep it goes away within seconds but some of the tint effects stay in game (pic)

Spoiler for Hidden Content:

Black cow + black sky(No Sky color script)

Spoiler for Hidden Content:

Ideas / Re: Worlds On Workshop
« on: August 03, 2017, 05:09:10 PM »
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)
The Steam Workshop includes minimal limitations in terms of quantity nor quality that a user is allowed to upload (as from what I understand), allowing the uploader to not have to worry about having to reupload (under standard circumstances). The Steam Workshop also features typical handling for items so that new ones have a chance to be seen over older items if the community is interested.

Questions and Answers / Re: CCTV
« on: August 02, 2017, 11:05:31 AM »
Hmm. I wonder why they took that feature out?
Unintentional bug.

Contests / Re: Multi Bundles Giveaway
« on: August 02, 2017, 06:15:11 AM »
I recall "Saints Row 2" being horrendously ported for the PC edition, is it the same or has it been patched?

Questions and Answers / Re: CCTV
« on: August 01, 2017, 08:51:48 PM »
How so does it "no longer work"?
Does it not work as in despite multiple attempts, the number you input is not affecting the actual speed in which the camera moves?
Or is simply not allowing you to move the camera?

Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 09:53:58 AM »
If you are not wanting to change the positioning of the Script Blocks, adding a Menu or MessageBox command to require a player to confirm that they are wanting to teleport would counter the loop.

Questions and Answers / Re: Where to find the Diablo?
« on: July 26, 2017, 07:16:40 PM »
So youre telling me that for a Diablo to spawn you MUST have skills on, and that it MUST be night time on the surface for them to spawn in Hell?

Total Miner Discussion / [Game] Re: Modders that greif. Watch out.
« on: July 19, 2017, 09:15:51 PM »
Tha Lag Is Real
Africans are ok
I Have Tha Mods

Previous griefing modder topic.

Creative Features / [Scripts] Re: I forget how to script
« on: July 17, 2017, 09:24:58 PM »
Proceding the relative coordinate values with [rel:...]
Code: [Select]
Inventory [rel:0,1,0] [add] [GoldPieces] [100]
//This will add 100 Gold Pieces to an inventory one coordinate above a Script Block.

Ideas / Re: Sprinting
« on: July 06, 2017, 08:02:19 PM »
If sprinting was added, players would have to get a running start on there jump which they simply don't need.
If momentum was not introduced, they simply would need to be running (either holding the key or have it enabled), it would not effect them drastically.

Ideas / Re: "PlaySound" Script
« on: July 06, 2017, 07:48:57 PM »
Sound Command Documentation
The "Sound" command mimics the Ambient Sound Block as use with Scripts; meaning that it only includes audio available within the Ambient Sound Block.

Questions and Answers / Re: Blueprint script?
« on: July 02, 2017, 05:22:00 PM »
Blueprint Command Documentation
The Blueprint command allows you to change the recipe for craftable items. For example, making an NPCSpawn block out of Iron Ingots, Wood Planks, and an Obsidian Gem Stone.
The command only works in the Creative game mode.

Questions and Answers / Re: Code 4 Error?
« on: July 02, 2017, 09:02:11 AM »
...are my worlds corrupted...
...should I wait before playing TM...
Nothing is likely to change from doing so.
...what are the damages from this?
Should be minimal.
Is this a blue screen error or something, I'm unsure because I was in the Xbox Live message screen so I couldn't see anything in-game.
Code 4 Errors are separate from bluescreens.
...Maybe it was the modders...

General Discussion / Re: Trolling Modder List
« on: June 22, 2017, 06:35:15 PM » can't ever mind your own business...
This topic is an open and public discussion for anyone with relations towards Total Miner.

Edit: Original post removed.

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