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Messages - Holden

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Ideas / Re: Sprinting
« on: July 08, 2017, 09:15:53 AM »
It's fine as long as it is able to be toggled and that there is an option to refill stamina with scripts just like a health script.

Total Miner Discussion / Re: Demigod progress
« on: September 21, 2016, 08:00:45 AM »
Finished last saturday :D Favs are definitely the biggest pain. Good luck :)

Questions and Answers / Re: How to Hud timer??
« on: September 21, 2016, 07:22:32 AM »
HudText [[history:time]]

History [time] [player] [-1]
History [time] [=] [ 0]
Cancel script

Loop [1000]

Hope you get the idea if this wasnt clear. Also youll need an outside command setting the history of time to the amount of seconds you want the timer to count down from.

Ideas / Hotbar/Inventory Size
« on: September 13, 2016, 10:05:25 PM »
Limiting the amount of hotbar slots or inventory slots a player has with either scripts or a game option. Also possible being able to move the hotbar like a HUD shape.

Ideas / Adding text
« on: August 29, 2016, 09:14:25 PM »
An option to add on to the current text with the set text command. Basically instead of replacing text you would add on to it.

Creative Features / Re: How do I...
« on: January 29, 2016, 08:10:58 PM »
Hasinventory [chance] [=>] [price]
Inventory [add] [item] [1]
Notify [you need more money] [local]

Menu [[item name] [buy acript]] ...

Buy script:
Hasinventory [goldpieces] [=>] [price]
Inventory [add] [item] [1]

This doesn't really solve the problem. It's not something that can be fixed with current scripts.

Currently if you use any sort of player relative coordinates, The command uses the coordinates relative to the player at the time the command is run.

My suggestion is a way for it to save the coordinates and view angle of the player at the time the script is run, And use those as the coordinates for relative commands if that option is chosen for the script.
Try that script out. When you teleport it runs it based off where you activate the first script. Basically if you set it to [vrel:5,0,0] then ran that with a 10 second wait timer and then it activated the tp script it would tp you 5 blocks forward from where you activated the first script, even if you flew across the map in the time that you have for the wait timer.

Idk if this helps but if you do

Script [2] [offset] [vrel:tp distance]

Wait [animation time]
Teleport [player] [rel:0,0,0]

This teleports the player from whenever he activates the first script

Total Miner Discussion / Re: Can anyone help make an ATM script.
« on: January 28, 2016, 05:25:55 PM »
MrMarooca made the video.
Sorry I ready it incorrectly, I read it as "You know zoidberg, I posted the video" my bad. Anyway if it is on the forums he could still have searched for it, but either way he knows how to now.

Total Miner Discussion / Re: Can anyone help make an ATM script.
« on: January 28, 2016, 01:57:26 PM »
Thanks Zold. Forget you Monster.
1. Monster made the vid (if what he said was true) so you should probably thank him lol
2. He was saying (in a semi rude fashion) that you could have just searched it up to prevent a pointless topic

Ideas / Re: Needed sqeeze in 2.44
« on: January 28, 2016, 01:51:19 PM »
I believe this needs a bump as i think this is needed and not just an idea more than common sense. I will restate: I believe the (Original HDs) Item shop needs a new texture as it should not display things it does not sell such as the Bed,total invaders arcade machine,etc.

It would be a nice change but i would rather get new scripts instead, especially since tm updates will stop soon (for 360).

Total Miner Discussion / [Survival] Re: Diablo search!!!
« on: January 28, 2016, 01:46:45 PM »
Yes that is a good idea to spawn one in if you are trying to unlock diablo or just kill them for fun.
You cannot spawn diablos in on survival.

Total Miner Discussion / [Survival] Re: Mob Spawn?
« on: January 28, 2016, 01:33:22 PM »
Well you can actually get mob spawns but you can't use them
To get them got to item option in game options and allow the mob spawn block
Those mobspawners dont work and this topic was before they added that in game. (Wouldnt suggest posting in old resolve posts btw)

Ideas / Re: doors and chests renameable
« on: January 27, 2016, 04:24:26 PM »
I just think they should add the owner to locked doors like they have with locked chests.

Ideas / Re: Float on lava
« on: January 27, 2016, 04:20:21 PM »
I meant when you sink to the bottom of the lava looks like your in a giant bottle of lucosade that type of cool if you get me ;)
You could still go to the bottom, it would act as water acts currently.

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