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Messages - Holden

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Bug Reports [Retail] / Re: Some Bugs
« on: August 07, 2017, 01:53:07 PM »
Actually you need creative to mine them not admin, but you only need edit to place them.

Bug Reports [Retail] / Some Bugs
« on: August 06, 2017, 02:26:59 PM »
Some of these are probably known already but,

-Grief Permission info says "flood with buckets" but you cant do that anymore
-Can set any potion/gun crafting recipe in survival (this seems intentional because it tells you that you can in the command documentation, but you can set it to craft for cheap then sell them for a lot of money)
-having to write "ColorRed" instead of "Red" in scripts for all the color blocks
-When you disable items so there is less than a page of them, the top row becomes glitched and invisible (pic 2)
-If you enter a very large number via the input command it will glitch out and gives you full inventory of items (assuming its a shop script)
-invisible mobs for non host players
-got a bluescreen while i joined a game as they ended it
-If you only have text chat permission  there will be an X over 'other' permissions, when there should be a check there
-Cant mine own locked chest unless admin
-Cant rename books using item script
-"Corn seed" and "potato seed" don't work in scripts, instead you have to write "corn" and "potato"
-when you use tint color script in dig deep it goes away within seconds but some of the tint effects stay in game (pic)

Spoiler for Hidden Content:

Black cow + black sky(No Sky color script)

Spoiler for Hidden Content:

Bug Reports [Retail] / Re: Renaming Doors
« on: July 16, 2017, 05:44:41 PM »
I may be wrong, like VERY wrong, but if you edit the name of the item ID [WoodDoorBottom] I believe that it would work... Let me know if I am correct...
Already tried that and it did not work. Also it doesnt change names in the shop.

Bug Reports [Retail] / Renaming Doors
« on: July 16, 2017, 03:29:51 PM »
Iv only tested with locked doors but when you rename a door, the top part will show the new name at the bottom left but the bottom part will still say door. If you click Y on either part it says the default name/desc.

Ideas / Re: Sprinting
« on: July 08, 2017, 09:15:53 AM »
It's fine as long as it is able to be toggled and that there is an option to refill stamina with scripts just like a health script.

Bug Reports [Retail] / Re: Buttons
« on: September 28, 2016, 09:34:54 AM »
I've noticed that we can walk through buttons :P Not through blocks behind it ir anything, but if there was a random button in the middle of no where.. You can walk through it.

I think this is either a bug, or a coding shotcut XD (because button's aren't supposed* to be in the middle of no-where anyway :P )

Anyway, i don't think we should be able to walk through them

Crab :)

I dont think this is a bug because imo it would be quite annoying if you ran into buttons on walls and stuff.

Total Miner Discussion / Re: Demigod progress
« on: September 21, 2016, 08:00:45 AM »
Finished last saturday :D Favs are definitely the biggest pain. Good luck :)

Questions and Answers / Re: How to Hud timer??
« on: September 21, 2016, 07:22:32 AM »
HudText [[history:time]]

History [time] [player] [-1]
History [time] [=] [ 0]
Cancel script

Loop [1000]

Hope you get the idea if this wasnt clear. Also youll need an outside command setting the history of time to the amount of seconds you want the timer to count down from.

Ideas / Hotbar/Inventory Size
« on: September 13, 2016, 10:05:25 PM »
Limiting the amount of hotbar slots or inventory slots a player has with either scripts or a game option. Also possible being able to move the hotbar like a HUD shape.

Bug Reports [Retail] / Loading Header File
« on: September 13, 2016, 09:01:19 PM »
Never seen this before. Hosted up my world, left for 10 min before it loaded. This happened and it happens everytime I try to load my autosave. Happens when it says initializing server. Dont know if me losing connection last time I hosted has anything to do with this.

Ideas / Adding text
« on: August 29, 2016, 09:14:25 PM »
An option to add on to the current text with the set text command. Basically instead of replacing text you would add on to it.

Creative Features / Re: How do I...
« on: January 29, 2016, 08:10:58 PM »
Hasinventory [chance] [=>] [price]
Inventory [add] [item] [1]
Notify [you need more money] [local]

Menu [[item name] [buy acript]] ...

Buy script:
Hasinventory [goldpieces] [=>] [price]
Inventory [add] [item] [1]

This doesn't really solve the problem. It's not something that can be fixed with current scripts.

Currently if you use any sort of player relative coordinates, The command uses the coordinates relative to the player at the time the command is run.

My suggestion is a way for it to save the coordinates and view angle of the player at the time the script is run, And use those as the coordinates for relative commands if that option is chosen for the script.
Try that script out. When you teleport it runs it based off where you activate the first script. Basically if you set it to [vrel:5,0,0] then ran that with a 10 second wait timer and then it activated the tp script it would tp you 5 blocks forward from where you activated the first script, even if you flew across the map in the time that you have for the wait timer.

Idk if this helps but if you do

Script [2] [offset] [vrel:tp distance]

Wait [animation time]
Teleport [player] [rel:0,0,0]

This teleports the player from whenever he activates the first script

Total Miner Discussion / Re: Can anyone help make an ATM script.
« on: January 28, 2016, 05:25:55 PM »
MrMarooca made the video.
Sorry I ready it incorrectly, I read it as "You know zoidberg, I posted the video" my bad. Anyway if it is on the forums he could still have searched for it, but either way he knows how to now.

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