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Topics - AlienizdPixel

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Ideas / DrawBlood Properties Behavior Node
« on: January 10, 2018, 07:29:53 PM »
A new option within the Properties Node for Behaviors.
DrawBlood: [255,0,0,255]
This option allows being capable of adjusting the blood color of an NPC via RGBA.
Uses include having an NPC draw unique colored blood or to draw no (player visible) blood when the NPC is injured.

Total Miner Discussion / [Game] How to Change your Controls
« on: January 06, 2018, 04:03:11 PM »
Due to surrounding confusion and misunderstanding, I am creating this simple guide on how to change the controls within Total Miner.

While within a world, open the Pause menu via the "Escape" key.

*If you have set your Default Pause menu to the "Old Menu", select the "New Menu" option at the bottom of the menu and proceed with the guide.

Navigate to the "Options" tab.

Select the "Input Profiles" button in the top-right region of the menu.

The first option available will be Profile, in which requires you to insert a title for your Profile/Control configuration. Simply insert a title and press the Enter/Return key; you may notice that many of the available button have change their shade of grey and can be selected.

Now you are able to change your Controls. Most keys can be used, however ones such as Shift, Alt, Ctrl, and Escape cannot be used. Any option that has "Special +" requires holding the Special key (The default key is "Tab", however can be changed) along with the specified key.

If you have any relating questions, or believe I have missed something that should be included, post it within this topic.

Bug Reports [Retail] / World List Bluescreen
« on: January 06, 2018, 03:26:50 PM »
Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.Engine.GameState.MenuScreen.UnloadContent()
   at StudioForge.TotalMiner.Screens.BlockMenuScreen.UnloadContent()
   at StudioForge.Engine.GameState.ScreenManager.UnloadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.GameComponent.Dispose()
   at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.Game.Dispose()
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Bug Reports [Retail] / Cannot Delete nor Edit World Names
« on: December 24, 2017, 04:24:46 PM »
It is not possible to delete nor edit the names of worlds in-game.

Site Suggestions and Bugs / Downloads Category Icon change
« on: December 22, 2017, 07:38:19 PM »
The white background on the icon for the "Downloads" categories should be removeddue to its contrast with the majority of the users having a darker theme, however not sacrificing its theme for those with the lighter theme.

Site Suggestions and Bugs / Show Discord ID
« on: January 16, 2017, 12:30:18 PM »
The ability to show your Discord ID similar to Steam and Xbox.

Ideas / Skills Off Change
« on: November 17, 2016, 07:11:17 PM »
Whenever skills are off, it should default to setting them to Local for if they need to be enabled in Creative instead of Global due to the Item command restriction.

Questions and Answers / Looting Item bonus
« on: November 12, 2016, 06:12:45 PM »
Why is the "Looting" skill bonus the only one that does not display when inspecting an item?

Ideas / Creating Cloud blocks
« on: November 03, 2016, 05:02:47 PM »
You can create the Cloud block by smelting a Bucket of Water or from an Ice block in a Furnace.
The player will require Smelting level 10, and will take around the same time as it does to smelt Sand into Glass.

Questions and Answers / Livestream to Youtube
« on: October 24, 2016, 05:47:04 PM »
Will the livestream-to-be be uploaded to Youtube for those who aren't able to watch the stream live?

Site Suggestions and Bugs / Fully Empty Message box
« on: October 23, 2016, 11:20:54 PM »
I recently attempted to post three corresponding scripts; however, for some reason whenever I would attempt to post, I would get an error message stating that the message box was blank. I'm unsure what is causing this, but the only way around it was to disable to BBC code, and I would like to know what is causing this message to turn up blank to prevent from reoccuring (or be fixed if it's a bug).
Spoiler for Message:
HUDBar [Hunger] [player] [history:hungerlevel] [100] [po,si,ti,on] [c,ol,ou,r] [label|vertical|numbers|right]
HUDBar [Thirst] [player] [history:thirstlevel] [100] [po,si,ti,on] [c,ol,ou,r] [label|vertical|numbers|right]
History [thirstlevel] [player] [100]
History [hungerlevel] [player] [100]
Script [Drain Thirst]
Script [Drain Hunger]

[color=yellow]Drain Thirst[/color]
History [thirstlevel] [player] [-1]
HasHistory [thirstlevel] [player] [false]
Health [-999]
Loop [60000]

[color=yellow]Drain Hunger[/color]
History [hungerlevel] [player] [-1]
HasHistory [hungerlevel] [player] [false]
Health [-999]
Loop [120000]

[color=limegreen]Set the "Join" script as an event driven script for whenever a player joins the map.
I did not understand what you a refering towards when saying "...your health will go down when it hits 0 when both bar are at 0%...", so currently it will simply kill the player if either reach zero.[/color]

Questions and Answers / [scale] parameter HUDBar
« on: October 23, 2016, 05:43:24 PM »
What does this parameter do? There is no documentation either in-game nor here on the forums, and is never mentioned in the update notes.

Ideas / JumpTo and Label commands
« on: October 22, 2016, 08:07:31 PM »
JumpTo [label]
This command will be able to jump to Label commands, which will allow for more efficient scripts by skipping unnecessary command lines while still preventing the issue of having the skip possibly go to an unwanted command if the script is modified.
You are able to use Variables, simply by having another set of brackets to indicate that it is a variable (e.g., Variable "line", JumpTo [[line]])

Label [name]
This command is for reference in the JumpTo command. It can only use letters and numbers when creating a label
You are also able to use Variables by having another set of brackets to indicate that it is a variable (e.g., Variable "line", Label [[line]]).
New parameter for Var command: [Label:Name]. If the corresponding label is text (not a number), it will act similar to the [Hash:Text] parameter.

Feedback and concerns are welcome.

Ideas / Season Command
« on: October 09, 2016, 09:34:02 PM »
Season [summer|autumn|winter|spring] [notify] [tp]

The [summer|autumn|winter|spring] parameter changes the season within-game.
[notify] determines if whether or not a notification will be displayed for the season (e.g., "Winter has crept up on us"). If this is omitted the corresponding notification will be displayed.
[tp] determines whether or not the texture pack for players will change according towards the season. If omitted, the players will retain their active texture pack.

The reason for this addition would be that it allows for any creators who want their map to be more universally interactive, such as if a player slays the ruler of the winter, then it will forever be Summer, and still be able to have a day and night cycle; it could also be useful if seasons become more distinct, and creators would again not have to worry about having them occur.

Questions and Answers / Berry Bush Drop percentages
« on: October 02, 2016, 10:57:42 AM »
What is the current percentage for whenever a player harvests a Berry Bush that they will get a berry?
If they vary, what is the percentage that a player will get a specfic berry?

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