Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - MadDog95

Pages: [1]
Ideas / Custom permission
« on: May 20, 2013, 06:48:19 PM »
I think the addition of a new permission named "Custom" Would be great and make it much easier for host's to take controller of their map.

The "Custom" Permission would be added to the excising permission menu screen and would allow host's to individually select permission's for His/Her Guest's and Admin's.

The idea is once you hover over the "Custom" Permission you can hit the "X" Button on your controller and then individually select permission's such as....

--Take From Crate, Open Locked Door, Fly, Break Block's, Collect Pickups, Blast.  --And so on.....

I imagen the Select Permission screen will look similar to the menu screen you get when setting price's in Economized shop's.

The basic idea is to have a customizable permission that allows you to either select or deselect from a long and detailed list of all action's in the game.

What do you chap's think?


Ideas / Spawn chest
« on: April 14, 2013, 07:54:20 PM »
I've just got on the old forum's and taken some of what i think are my best idea's posted, Here this one.

Spawn chest

I know alot of people who make "RPG" map's have made the map, But never hosted it online for people to play, And that's because it's not possible to assign player's with the needed spawn item's, So i thought it would be a good idea to add a "Spawn chest" That only the host could open and see.

After adding a "Spawn zone" to the world you would get an option to assign a "Spawn chest" to that specific zone, Which would meen that each "Spawn zone" could have a diffrent "Spawn chest"

Once a "Spawn chest" is edited by the host and new item's are placed in the chest, The player's that now spawn in that zone will also spawn with the item's that the host placed in the chest.

What do you think?

Ideas / Rabid Mob
« on: April 14, 2013, 07:53:19 PM »
I've just got on the old forum's and taken some of what i think are my best idea's posted, Here this one.

Rabid Mob

So i thought it would be cool if ALL non-aggressive mob's once thay have spawned have a small chance of being a "Rabid Mob"
"Rabid Mob's" Would attack on sight like all aggressive mob's, Also Thay would drop whatever there non-aggressive forum would drop but their drop would be spoiled, So if you killed a "sheep" you woluld usually get Lamb chop's and white wool (I presume) But if you killed a "Rabid Sheep" thay would drop something like Spoiled lamb chop's and knotted wool or tangled wool.

What are your thought's on this idea?

Ideas / Quick sand
« on: April 14, 2013, 07:52:28 PM »
I've just got on the old forum's and taken some of what i think are my best idea's posted, Here this one.

Quick sand

I like the idea of haveing "Quick sand" In Total miner.

The block would make you move really slow when walked over and also the player/Mob would start to sink down into the block.
"Quick sand"

The block would spawn naturally in the world around sand, There would be deposits of "Quick sand" all around the map and there would be about "5" visible block's on the surface and alway's have at least a depth of "2".

You can escape the "Quick sand" by rapidly pressing "A" Mob's can not escape the "Quick sand".

Once the player/Mob's head is in the "Quick sand" block you will start
to take damage,It would take about 7 second's after being submerged
under the "Quick sand" to kill a player that was at full health.

If a "Quick sand" Block only has a depth of "1" You can not take damage.

Also the block's can be broken and moved for player's to make trap's for the future mob's.

And it would be in shop's but only once you have mined or prospected one of the block's.

1)Okay so in this scenario a Mob has got stuck in a "Quick sand" block with a depth of
"1" and can not escape, The only way the mob be be free again is if the player
break's the block the mob is stuck in, The mob despawn's or the player kill's the

2)In this scenario a mob has fallen into a 2 block deep "Quick sand" trap and will
eventually die of suffocation, The mob's loot will also stay at the bottem of the

3)In the last scenario a mob has once again fallen into a "Quick sand" trap
but this time there is no block's under the bottem "Quick sand" block, So the mob
is going to fall straight through the block and fall into a pit of lava.

Thank you for reading.

Ideas / Pass throughable zone's
« on: April 14, 2013, 07:49:01 PM »
I've just got on the old forum's and taken some of what i think are my best idea's posted, Here this one.

Pass throughable zone

I think that adding something like a pass "throughable" zone that would reset a specific zone type would be awesome.

For example:
If you join a challenge map and you complete the first stage of that map and can move on to the next stage but die, You would be reset to the start of that map and would need to complete the first stage again, But if the host could set up a new type of spawn zone that would reset the player spawn point when passed though at the beginning of each stage then the player would only need to start that specific stage again.

What do you think?

Your world / MadWorld
« on: April 12, 2013, 04:55:47 PM »
Hey chap's!

Here are the latest picture of my world, I'm sure by know all of you have seen the world before, This topic is just for the future of the world and picture that will be added <3

If you would like to see the world for yourself just send me a message here on the forum's or on xbox.

Graphics / My texture pack
« on: April 12, 2013, 04:05:35 PM »
A Medieval Upgrade

This is just for all of you awesome people that have not seen the finished version of the texture pack.


Introductions / Hello new world!
« on: April 12, 2013, 03:33:46 PM »
Hey chap's!

I'm sure all you guy already know who i am <3

Pages: [1]