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Messages - AlienizdPixel

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Questions and Answers / Re: How many devs are there?
« on: January 10, 2018, 11:52:05 PM »
Craig is the sole programmer, while martindoolittle is the artist.

Ideas / DrawBlood Properties Behavior Node
« on: January 10, 2018, 07:29:53 PM »
A new option within the Properties Node for Behaviors.
DrawBlood: [255,0,0,255]
This option allows being capable of adjusting the blood color of an NPC via RGBA.
Uses include having an NPC draw unique colored blood or to draw no (player visible) blood when the NPC is injured.

Mods / [PC] Re: Infinite Worlds Mod
« on: January 10, 2018, 01:07:39 PM »
Its a cool mod in my opinion, not used to the infinite generation, but I like it - dig deep won't have infinite generation will it?
It is unlikely.

Total Miner Discussion / [Game] How to Change your Controls
« on: January 06, 2018, 04:03:11 PM »
Due to surrounding confusion and misunderstanding, I am creating this simple guide on how to change the controls within Total Miner.

While within a world, open the Pause menu via the "Escape" key.

*If you have set your Default Pause menu to the "Old Menu", select the "New Menu" option at the bottom of the menu and proceed with the guide.

Navigate to the "Options" tab.

Select the "Input Profiles" button in the top-right region of the menu.

The first option available will be Profile, in which requires you to insert a title for your Profile/Control configuration. Simply insert a title and press the Enter/Return key; you may notice that many of the available button have change their shade of grey and can be selected.

Now you are able to change your Controls. Most keys can be used, however ones such as Shift, Alt, Ctrl, and Escape cannot be used. Any option that has "Special +" requires holding the Special key (The default key is "Tab", however can be changed) along with the specified key.

If you have any relating questions, or believe I have missed something that should be included, post it within this topic.

Bug Reports [Retail] / World List Bluescreen
« on: January 06, 2018, 03:26:50 PM »
Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.Engine.GameState.MenuScreen.UnloadContent()
   at StudioForge.TotalMiner.Screens.BlockMenuScreen.UnloadContent()
   at StudioForge.Engine.GameState.ScreenManager.UnloadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.GameComponent.Dispose()
   at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.Game.Dispose()
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Site Suggestions and Bugs / Re: Fan art contests
« on: January 05, 2018, 01:49:44 AM »

Its not a bad suggestion. Anyone can download (yes its free) which, if you learn enough, is as good as photoshop. The problem lies in that you only reward people with enough time to learn it. Maybe in the future, but right now I doubt it.

Just Curious, Because this really interested me. Is there an equivalent to on mac? If not, I might go for photo shop.
How so equivalent?
There is GIMP in which is less simple however still free such as and is available for Mac OSX.

Site News and Information / Re: Member tagging
« on: January 03, 2018, 03:42:31 AM »
This seems interesting.

Bug Reports [Retail] / Re: Almost all the map isn't loading.
« on: January 02, 2018, 12:00:54 PM »
Have you tried editing (placing/destroying a block within) the unloaded region? I have not been capable of reproducing, and the closest to so is solved by editing the region.

Contests / Re: New Years Giveaway
« on: December 31, 2017, 02:53:12 PM »

Questions and Answers / Re: Original Camera Option.
« on: December 30, 2017, 05:25:19 PM »
Is it not an available option when searching within the Old Menu?

Questions and Answers / Re: Best Way to Mine in Survival
« on: December 29, 2017, 08:53:12 AM »
For those responding with enabling the Minimap, it is not available within the Legendary difficulty.

Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: December 28, 2017, 01:48:07 PM »
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.
He may have thought you were referring towards NPC avatars instead of the player's if there was no clarification.

Questions and Answers / Re: Question on Skills
« on: December 28, 2017, 11:58:40 AM »
The Global skill setting is currently not available for the PC version.

Creative Features / [Scripts] Re: Var Scripts Help
« on: December 28, 2017, 11:39:22 AM »

There is an option with the Properties node that allows setting whether or not the NPC will drop their inventory on death.

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