Author Topic: [WIP] Dark Items v1.1 - Topic  (Read 188 times)

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JAZZ 0R KILLER

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[WIP] Dark Items v1.1 - Topic
« on: April 07, 2018, 04:19:12 PM »
Hello everyone!

Mod - http://totalminerforums.net/index.php?action=downloads;sa=view;down=76

I've always thought that it would be cool if Total Miner had a new class call "Dark" the class would have its own set of items and these items would be better than titanium, and they would have magical properties. I am currently working on a mod that adds these items, and unfortunately, I cannot add any special properties to these items yet. The mod also features a custom block that is the ore form of the new added Dark Gem Stone.

History:
1.0 - Adds Dark Ore - Block, Dark Gem Stone, Dark Pickaxe
1.1 - Adds Dark Sword, Dark Shovel, slightly re-textured pickaxe
1.2 coming soon - Adds Dark bow, Dark Arrow, re-textured pickaxe


Mod currently adds:
Dark Ore - Block
Dark Gem Stone
Dark Pickaxe
Dark Sword
Dark Shovel


To be added:
Dark Bow
Dark Arrow
Dark torch
Dark Battleaxe
Dark Hatchet
Dark Armor - ???
Crafting recipes


This topic will be updated when I update the mod, pictures to come soon.

« Last Edit: April 07, 2018, 10:26:25 PM by JAZZ 0R KILLER »
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The Gold Knight

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Re: Dark Items - Topic
« Reply #1 on: April 07, 2018, 04:37:03 PM »
Freshly added to the game. Doesn't work.

JAZZ 0R KILLER

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Re: Dark Items - Topic
« Reply #2 on: April 07, 2018, 04:44:00 PM »
Yeah, I was messing around with that, took it out, but forgot to take it out of the folder I uploaded. Everything should be fixed.
Thank you for letting me know, and sorry about that.

*Quick Fix*

> Delete BlockMaterialData.xml <
« Last Edit: April 07, 2018, 10:14:36 PM by JAZZ 0R KILLER »
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Craig

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Re: Dark Items - Topic
« Reply #3 on: April 08, 2018, 02:53:44 AM »
Freshly added to the game. Doesn't work.


remove the 2nd  XML from ArrayOfModBlockMaterialDataXMLXML

JAZZ 0R KILLER

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Re: Dark Items v1.1 - Topic
« Reply #4 on: April 08, 2018, 08:32:42 AM »
@Craig have you downloaded this? I reuploaded the mod this time without the MaterialData, it should be fixed
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