Recent Posts

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1
Gaming / Re: Free games
« Last post by bob on Today at 12:33:34 PM »
Geneshift free for 48 hours on Steam

https://store.steampowered.com/app/308600/Geneshift/
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Video / Re: The Map Cartographer video database
« Last post by The Map Cartographer on Today at 03:16:40 AM »
Thanks I think I did it, you can play Cyclone I need someone to test the download if it works.
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Video / Re: The Map Cartographer video database
« Last post by The Map Cartographer on Today at 02:57:12 AM »
What is a zip file?
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Video / Re: The Map Cartographer video database
« Last post by The Map Cartographer on Today at 02:54:56 AM »
I will try it.
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Ideas / Re: More immersion and realism in TM
« Last post by The Map Cartographer on Today at 02:51:21 AM »
Rain on your face is realistic, Metroid Prime had that cool effect where rain drops where on your helmet. I thought that would be interesting to have in TM, not sure how it would work though.
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Ideas / Re: More immersion and realism in TM
« Last post by The Map Cartographer on Today at 02:48:19 AM »
My idea for the swinging was to let players swing the weapon as fast as they want akin to MC.
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Bug Reports [PC Beta] / Blue Screen when in Old Script Menu
« Last post by Gary on December 17, 2018, 11:34:44 PM »
Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at StudioForge.TotalMiner.Script.IsInConditionalBlock(Int32 line)
   at StudioForge.TotalMiner.Screens.ScriptLineMenuEntry.get_HighlightBarOffset()
   at StudioForge.Engine.GameState.PanelMenuEntry.GetHighLightRect(Vector2 position)
   at StudioForge.Engine.GameState.MenuScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens.BlockMenuScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens.ScriptEditScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
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Ideas / Re: More immersion and realism in TM
« Last post by Trubtavium Recordsmith VII on December 17, 2018, 08:48:29 PM »
Wants realism, but asks for rain to come down the screen like our eyes are masks. Also it seems a bit backwards for realism if you're asking to swing an axe as fast as your finger can click.
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Gaming / Re: Free games
« Last post by bob on December 17, 2018, 08:16:58 PM »
Anno 1602 is free on Uplay from now until December 22

https://register.ubisoft.com/anno-1602-giveaway/en-US
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Video / Re: The Map Cartographer video database
« Last post by Nefty on December 17, 2018, 01:13:02 PM »
Yeah was asking if I can add to download, how do I do it?

Just copy the map file, put it in a zip file, and upload i think.
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