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Messages - JAZZ 0R KILLER

Pages: [1] 2 3 ... 9
1
Bug Reports [PC Beta] / Re: General talk PC
« on: June 05, 2018, 08:36:52 PM »
Glad I could assist you

2
Bug Reports [PC Beta] / Re: General talk PC
« on: June 05, 2018, 06:19:46 PM »
You can delete worlds from your game files.

Your files may be located at:

Documents > My games > TotalMiner > Maps

3
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: June 01, 2018, 10:22:36 PM »
My friend just downloaded this mod, and when he goes into the folder of PikNet, it shows the files, but on the "Localdata.txt", the file shows is just named "Localdata", and when he loads the game, and selects network, it says "No mods"

4
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: June 01, 2018, 09:21:22 PM »
Im with scottmu65 on this one, all I get is "Connecting to server" with this mod. I'm supper happy I got it installed right, and also I owe credit to scottmu65, as his solution fixed my game, so thank you @scottmu65!

Uninstalling everything from Total Miner, and then restarting my computer fixed everything.

5
Bug Reports [Retail] / Going from beta to retail
« on: May 30, 2018, 03:36:17 PM »
I've been playing the beta version for a while now, and decided to go back to retail version. But when I go to launch Total Miner after opting out of the beta, the game will not load. It will load fine if I go back into the beta, but will not load for the retail version. I have reinstalled the game, and even reinstalled XNA 4.0. Does anyone know of a solution for this?

6
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 02:28:14 PM »
The game still doesn't launch, but I think it may have something to do with my XNA

7
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 12:03:53 PM »
It attempts to launch, waits a few seconds, then nothing happens

8
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 11:47:33 AM »
When I downgrade back to retail version, I can't launch the game for some reason.

9
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 11:07:33 AM »
Dang. I have the beta, and I don't think you can downgrade back down to the retail version

10
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 29, 2018, 10:32:44 PM »
Alright so I looked into this mod, and I installed it, it's a great mod! But what do I do when it says i'm on a different version from the host?

11
Total Miner Discussion / [Game] Re: DeadZone Beta Test
« on: May 09, 2018, 06:49:28 AM »
This looks awesome! Would love to try it out

12
Ideas / Color in text
« on: May 06, 2018, 06:19:32 PM »
This ones simple. We should have the ability to change the color of the text in game. We have the ability to change the color of the game notifications at the top left of our screens, so we should have the ability to change the text color of signs.

Changing the color of the coding of our scripts would also we useful. I love the "Comment" line in the scripts, but having the ability to change the color of the lines of code would be really to section of parts of the script.

13
Bug Reports [Retail] / Re: NPC AI
« on: May 05, 2018, 08:11:59 AM »
Ok, thank you.

14
Ideas / Re: History value in scripts
« on: May 03, 2018, 07:56:06 PM »
Oh really? So you just type "red" for r? Stupid me tried doing [syshistory:red,g,b]

15
Ideas / Re: History value in scripts
« on: May 02, 2018, 09:46:08 PM »
Please explain. I've tried variables, but didn't work for me. I did something wrong

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