Author Topic:  bluescreen at launch  (Read 74 times)

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Tonydethjr

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bluescreen at launch
« on: February 04, 2018, 12:02:22 PM »
Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.IO.IOException: The device is not ready.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at StudioForge.TotalMiner.Globals2.Initialize()
   at StudioForge.TotalMiner.Screens.SplashScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.AddScreenInternal(GameScreen screen, Nullable`1 controllingPlayer)
   at StudioForge.Engine.GameState.ScreenManager.AddScreen(GameScreen screen, Nullable`1 controllingPlayer)
   at StudioForge.Engine.Game.GameWithScreenManager.Initialize()
   at StudioForge.TotalMiner.TotalMinerGame.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()