Author Topic:  Copy to Clipboard Blue Screen  (Read 196 times)

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Jesse

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Copy to Clipboard Blue Screen
« on: January 25, 2018, 03:15:12 PM »
Not entirely sure if this is a infinite world bug or tm bug but every time i  copy to clipboard it blue screens. Any assistance would be much appreciated.

Code: [Select]
Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.BlockWorld.Map.GetClearBlockResult(GlobalPoint3D p, Byte blockID, UpdateBlockMethod method, Int16 gamerID, Boolean isRelatedClear)
   at StudioForge.BlockWorld.Map.ClearBlock(GlobalPoint3D p, UpdateBlockMethod method, Int16 gamerID, Boolean transmit, Boolean isRelatedClear, Boolean bordersLiquidCheck)
   at StudioForge.TotalMiner.CreativeModeHelper.RemoveMarkers(Int16 gamerID, Boolean transmit)
   at StudioForge.TotalMiner.CreativeModeHelper.CopyToClipboard(Int16 gamerID, CopyAccess copyAccess)
   at StudioForge.TotalMiner.Screens2.MainCreativeMenu.ClickCopyToClipboard(Object sender, WindowEventArgs e)
   at StudioForge.Engine.GUI.Window.RaiseClickHandler(WindowEventArgs e)
   at StudioForge.Engine.GUI.WindowManager.HandleLeftClick(Window win)
   at StudioForge.Engine.GUI.WindowManager.HandleWindowHovered(Window windowHovered, Canvas canvasHovered)
   at StudioForge.Engine.GUI.WindowManager.HandleMouseInput()
   at StudioForge.Engine.GUI.WindowManager.HandleInput()
   at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens2.PauseMenuScreen2.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()


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Craig

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Re: Copy to Clipboard Blue Screen
« Reply #1 on: January 25, 2018, 06:25:55 PM »
Have you tried it on a normal world? (non infinite, non dig deep).

Jesse

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Re: Copy to Clipboard Blue Screen
« Reply #2 on: January 25, 2018, 10:57:22 PM »
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Could be a size thing idk because i loaded a normal map copied something and it work. But loaded a normal version of the map i had infinite and copied the same thing happened.


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