Author Topic:  HW Avatar Concept  (Read 9489 times)

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Steve

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Re: Old Deus Avatar Art Works
« Reply #10 on: April 12, 2015, 01:43:58 AM »
looking nice derfen

Thanks, spent a long time building it, also I tried to keep with a similar art-style as the rest of the avatars.
Which I think helped improve the overall look.
« Last Edit: April 12, 2015, 02:00:19 AM by Steve »

Jaz

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Re: Old Deus Avatar Art Works
« Reply #11 on: April 12, 2015, 04:34:41 AM »
Call him "go go monkey magic man"
Seems fitting don't you think?

JD DRAGON 7

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Re: Old Deus Avatar Art Works
« Reply #12 on: April 12, 2015, 07:00:45 AM »
Here is the final version,

Everyone will be able to place it as an NPC Spawner,
Also Its not a combat mob, so you can't fight it, or spawn it with scripts.


I might remove the sword and staff in the future, when avatar animations make their way into the game.

He looks sad. I think he needs a kitten. Give him a kitten.
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YoungSykotic182

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Re: Old Deus Avatar Art Works
« Reply #13 on: April 12, 2015, 11:52:54 AM »
I liked the older model in the OP much better. I think there is too much going on with the new one. The color clashing detracts from the model because there is just too many different colors that don't work to compliment each other. You have green, yellow, gold, blue, purple, white, gray, dark gray, brown, black, cyan and possible an orange block I spy there. (Even more on his back that can't be seen here) Far too much detail there just doesn't look as good to me and makes his characteristics a huge pain to distinguish. Everything that should be graceful about him is lost in the detail instead of further brought out.

I'd try and simplify the colors a bit once again. I'd also get rid of all of his swords too. He has too much stuff. He would look better holding only the staff as it is easily the most fitting for him. (And in the future move the staff to his back so he can keep it after animation. It will actually be in the way now if you feel you want to go ahead and make the switch)
« Last Edit: April 12, 2015, 12:11:51 PM by YoungSykotic182 »

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Re: Old Deus Avatar Art Works
« Reply #14 on: April 12, 2015, 12:16:12 PM »
I liked the older model in the OP much better. I think there is too much going on with the new one. The color clashing detracts from the model because there is just too many different colors that don't work to compliment each other. You have green, yellow, gold, blue, purple, white, gray, dark gray, brown, black, cyan and possible an orange block I spy there. (Even more on his back that can't be seen here) Far too much detail there just doesn't look as good to me and makes his characteristics a huge pain to distinguish. Everything that should be graceful about him is lost in the detail instead of further brought out.

I'd try and simplify the colors a bit once again. I'd also get rid of all of his swords too. He has too much stuff. He would look better holding only the staff as it is easily the most fitting for him. (And in the future move the staff to his back so he can keep it after animation. It will actually be in the way now if you feel you want to go ahead and make the switch)

I agree. It feels cluttered, and messy. I wouldn't use something that over-complicated on my world, personally. Although the true test would be to see what it looks like in game.


               

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Re: Old Deus Avatar Art Works
« Reply #15 on: April 12, 2015, 12:22:11 PM »
I can provide that in game look pic(s) if Steve wishes. It looks just like he does in the pic that was posted albeit a lot smaller and a little smoother due to the Avatar Palette TP.

Steve

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Re: Old Deus Avatar Art Works
« Reply #16 on: April 12, 2015, 12:29:11 PM »
I liked the older model in the OP much better. I think there is too much going on with the new one. The color clashing detracts from the model because there is just too many different colors that don't work to compliment each other. You have green, yellow, gold, blue, purple, white, gray, dark gray, brown, black, cyan and possible an orange block I spy there. (Even more on his back that can't be seen here) Far too much detail there just doesn't look as good to me and makes his characteristics a huge pain to distinguish. Everything that should be graceful about him is lost in the detail instead of further brought out.

The only miss-matched color on him would be his dark green wings, this was used because the stone wall texture could not be used. as it looked horrendous, As of now it looks 100x better (in-game) than the first model.

All those colors complement the others except maybe the green wings.

I'd try and simplify the colors a bit once again. I'd also get rid of all of his swords too. He has too much stuff. He would look better holding only the staff as it is easily the most fitting for him. (And in the future move the staff to his back so he can keep it after animation. It will actually be in the way now if you feel you want to go ahead and make the switch)

I agree I put way too much on him, He even has swords on his back as well lol, But Im just having fun with it right now because the hands will need to be empty during animations.

That was the plan once animations come out, to place the staff on his back, Its bearable to see it duel wielding atm.

He does have alot of stuff, frankly though the only thing I think is out of place are the dark dots on the staff, And I should of used carbon for the wings and maybe the duel swords on his back are overkill. Which is very few, I worried more about the overall body shape and design than if he has a lot of items.

Other than that, blue/yellow/purple/gold/grey work marvels together and don't clash. Its the green. which could be darker grey instead. But Theres plenty of time for all that before animations, at this point in time, I have messed with it too much already.

From any real builders standpoint, Or just looking at it as an NPC statue,
V2 is way more advanced than v1 and The coloration is better, With the exception of wings.



« Last Edit: April 12, 2015, 12:38:44 PM by Steve »

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Re: Old Deus Avatar Art Works
« Reply #17 on: April 12, 2015, 12:38:14 PM »
The over-all shape is great, all sides are smooth and nothing seems out of place as far as the base model goes.

Only complaint is that you added 4-5 things that are not needed that frankly make the avatar look worse but does make it more impactfull (Which is what your looking for) So over all good.

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Steve

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Re: Old Deus Avatar Art Works
« Reply #18 on: April 12, 2015, 12:40:40 PM »
Exactly metal, Im well aware of what I have done with it.
The idea is, Its supposed to stand out And generate conversation.
Without being too farfetched from the others, because I really love the look of the current avatars.
 :P ;) ::)

And conman, you can only place one down per map, so its not like You will see it spammed everywhere. Thats the whole idea, I don't WANT to see it placed down alot...
« Last Edit: April 12, 2015, 12:50:34 PM by Steve »

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Re: Old Deus Avatar Art Works
« Reply #19 on: April 12, 2015, 10:13:18 PM »
After seeing the in game picture, I realized that it was the purple and blue colors that stand out too much, and make it feel so cluttered. If those were to be changed to something softer, and closer in coloration to the rest of the avatar, it might make the NPC more... useable.

Quote
And conman, you can only place one down per map, so its not like You will see it spammed everywhere. Thats the whole idea, I don't WANT to see it placed down alot...

It does have an almost godly look to it, so having the total number limited makes complete sense. With some small changes, I would be excited to use this on any world I create.


               

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