Recent Posts

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91
Ideas / Re: Grief, Admin and Save permissions for default perms
« Last post by Jesse on December 20, 2018, 12:24:57 PM »
If i remember correctly it was default but it changed because people who had no clue what they were doing would make it default and there maps were getting griefed. Could of just been a bug but i feel the same occurrence would occur I'm sure it's something you could mod if you really wanted it defaulted to those permissions. Maybe someone like Toothpik would know on that more then myself. But ive seen some insane mods already I'm sure something small like that could be done if you really wanted to.
92
Ideas / Re: Grief, Admin and Save permissions for default perms
« Last post by The Map Cartographer on December 20, 2018, 06:18:40 AM »
There is a section on my map where you need to use a boom arrow. but you cant use it because you need the grief perm.

You have to wait for players to join to give them the grief perm, it cannot be set automatically in multiplayer options.


If i published that map players would not be able to get passed the section where you need to use explosives.


Hope this makes sense...
93
Ideas / Re: Grief, Admin and Save permissions for default perms
« Last post by The Map Cartographer on December 20, 2018, 06:14:54 AM »
This was poorly put together, I am going to more specific on what I meant and wanted.
94
Your world / Legends: A Kingdoms Aspiration
« Last post by The Map Cartographer on December 19, 2018, 02:09:59 PM »
This is another Legends map, with darker theme and experiments with a Dark World concept from

The Legend of Zelda: A Link to the Past

The map has been under work since February along side Legends Tarria Kingdom and Cyclone.

My controller is currently broke I will be putting a video out soon as its fixed.

The main idea of the map and its concepts.

- Letting players build houses and strongholds in levels.
- More open areas
- Maybe staffs if I learn how to script that stuff.
- Putting two huge worlds together (did it once on 360 I can do it again with no need of infinite space)
- Telling a simple but fun story
- Need more Pepsi (wait ignore that)
- The idea of dynamic bosses
- Need dialogue trees, not sure how I will get this done without them.
- Update the main World hub world, Legends: TK worked but needs improving.

I'm not sure when it can be released, I release a map when its fully tested and fun to play.

 
95
Gaming / Re: Free games
« Last post by bob on December 18, 2018, 12:33:34 PM »
Geneshift free for 48 hours on Steam

https://store.steampowered.com/app/308600/Geneshift/
96
Video / Re: The Map Cartographer video database
« Last post by The Map Cartographer on December 18, 2018, 03:16:40 AM »
Thanks I think I did it, you can play Cyclone I need someone to test the download if it works.
97
Video / Re: The Map Cartographer video database
« Last post by The Map Cartographer on December 18, 2018, 02:57:12 AM »
What is a zip file?
98
Video / Re: The Map Cartographer video database
« Last post by The Map Cartographer on December 18, 2018, 02:54:56 AM »
I will try it.
99
Ideas / Re: More immersion and realism in TM
« Last post by The Map Cartographer on December 18, 2018, 02:51:21 AM »
Rain on your face is realistic, Metroid Prime had that cool effect where rain drops where on your helmet. I thought that would be interesting to have in TM, not sure how it would work though.
100
Ideas / Re: More immersion and realism in TM
« Last post by The Map Cartographer on December 18, 2018, 02:48:19 AM »
My idea for the swinging was to let players swing the weapon as fast as they want akin to MC.
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