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Your world / Re: Forgeplex reboot!
« Last post by RF Inn The Jet on February 20, 2018, 04:23:51 PM »

I don't even have it ready yet and you know what? I'm focusing on like 3 other big projects right now! Know that I don't devote all my time to Forgeplex!

OK so let me get tho straight. You've made an account named forgeplex and want people to be hyped about forgeplex, but can't even explain what forgeplex will be? And also with all that you say that forgeplex isn't even your main Map (despite every time I see you talking at all here its about this map)

I'm not asking what is complete, or what is on the map. I'm simply trying to ask you to tell people what this WILL EVENTUALLY BE.

Do you even know yourself what you plan to do with the map? That is all people are asking for. Basic information on what we can look forward to eventually seeing. I'm trying to help you, but you just avoid every question asked.

Just answer this one question please: what is forgeplex/what will it be?
Questions and Answers / Re: Tester applicants
« Last post by The Gold Knight on February 20, 2018, 04:15:08 PM »
I just have a question for the executive staff team of total miner,
Are there any staff/tester spots open for total miner on the PC?
If so then I would like to apply following with my previous staff experience on other games such as Garry's mod.
This is the best way to not become a tester 👌
Ideas / Re: Drill
« Last post by Trubtavium Recordsmith VII on February 20, 2018, 03:06:04 PM »
It'd be pretty neat for something like this to be able to break bedrock. I'd say it'd have to be pretty tough to get/use. Maybe it takes awhile to get through one bedrock block. Maybe it requires a fuel source like uranium or coal and it only powers it for a short time.
General Discussion / Question Time with Stewydeadmike
« Last post by A Wolf With Hands on February 20, 2018, 02:47:17 PM »
Well Stewydeadmike, it's your turn.

Discussion Guidelines:
1. Don't be an ass.
2. Don't ask for private information(address, sex life, etc.)
3. Be respectful
4. Do not spam the topic with questions.
5. Do not try to hijack the topic(answering questions that aren't for you, derailing the topic or begging to be next.)

Remember @stewydeadmike you don't have to answer any question you don't want to.
Graphics / Im making terraria themed pixel art.
« Last post by Phantom on February 20, 2018, 02:33:38 PM »
Heads up they're not that good yet here are some.

im not very good at extra color detail.
Questions and Answers / Tester applicants
« Last post by [IFN] Metodub [TM] on February 20, 2018, 01:43:42 PM »
I just have a question for the executive staff team of total miner,
Are there any staff/tester spots open for total miner on the PC?
If so then I would like to apply following with my previous staff experience on other games such as Garry's mod.
Bug Reports [Retail] / Unknown command HasActor
« Last post by Spark on February 20, 2018, 12:04:30 PM »

Changing "actor" to "player" makes it work as intended
That's incorrect. Xbox One is now possible with a port to monogame, which is a C# API.

So is this likely to happen at some point in the near future? :)
Questions and Answers / Spawning mobs with AI
« Last post by JAZZ 0R KILLER on February 20, 2018, 10:40:54 AM »
Hello everyone!

When I go to spawn a mob using a script, and put in an AI that I created for the mob, the mob doesn't follow the AI. The mob still spawns, but spawns as it originally would. For anyone reading this, if you don't mind, go check it out yourself. Create a new behavior, the add it to the mob spawn script using the new mob spawn script... feature? Add on? What ever you call it.
Your world / Re: Huttondale Modern Economy Map
« Last post by casual onion on February 20, 2018, 08:14:37 AM »
Alrighty, Gordinio is in charge of the map for the rest of the week whilst I do other slightly more important things and come up with radical ideas for scripts.

As he's chief Bridge and grass placer do we have any suggestions for him? (On top of the 46 I've passed on!)
I am no longer in charge of the map

This is correct, though I'll probably give it you back at the weekend. There's a lot of updates to give you so I'll list them.

> Updated, infact rewrote OP. Added new information, sections and pictures. Will be adding more photos as soon as I can so check back often.
> Added Jubilee House, a development of apartments by jg with some spectacular views over lakes, bridges, valleys and the beautiful JG Factory. In my opinion it's in the best location, close to three jobs and in between spawn and the mine. Prices will start from 31,000 and rise to 46,000 with a discount for JG Employees who've worked for a certain amount of time. I reckon they'll sell fast.
> Speaking of JG, I've added a new head office in Treeton. It's essentially taken over from the old factory near Spawn. It's also got a shop and public farm.
> The shop will use revolutionary technology where you choose all the products you want and take them to the checkout to buy, just like in the real world (more on this later in the week).
> For the factory, there's a mine and a farm which makes the job less monotonous. There'll essentially be 3 jobs in one
> Finished the interior and exterior of Jubilee Mill which will be home to miller job.
> Gordinio has added the Wearside Bridge which is occasionally spectacular.
> Added Little Sunderland and old Weardale in an area known as Wearside.

Things I'm planning to add that I'm a bit excited about
> JG Treeton shop scripts
> More houses and more villages!
> More jobs and better places to work.

That's all. Keep checking the pictures on the OP and stay tuned for an update on the new JG Head Office

- Ciao
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