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Messages - The Gold Knight

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1
Bug Reports [Retail] / Custom Mobs don't appear in Old Menu
« on: May 22, 2018, 04:20:30 PM »
When placing a NPC spawner, if you have a mod (such as my toy army men), the custom mobs don't appear in the spawn list if you have Old Menu set to default. Returning to the New Menu as default allows you to select Mobs once again, but they will remain unavailable in the old menu.

2
Your world / [WIP] Re: GK's Forgeplex
« on: May 12, 2018, 11:44:05 PM »
That's alot of running water being wasted. Here in California people would get on you for that
As another Californian and owner of this map, this is all recycled water from urine. It's ok

3
Your world / [WIP] Re: GK's Forgeplex
« on: May 11, 2018, 03:52:22 PM »
The only reason this happens is because I haven't made a map yet and I hate it that you do this stuff.
EDIT: I love how the repliers are people that hate me. Also I'm not the best builder which is another reason I've not made the spawn yet.
EDIT 2: Look at this: One little rule.
Thanks for checking out my topic and map! Glad to see this map is gaining a lot of attention from the community, and a lot of people are excited to see GK's first public map in progress!

In response to your attention to the site rules, I'm a little curious as to how any of the posts in this topic relate to it. Nobody is harassing anybody, and we're all having a good time in here. People are showing their support for my first public map which fills my heart with joy. If anything, you're the one coming in here with negativity towards my work.

If you're getting upset that someone is making a map under the name Forgeplex, perhaps this should encourage you to pick up slack and work on your own map instead of attacking someone else's work. Cheers, have a lovely day. :)

Thank you everyone who is supporting me in my map's progress! I hope to provide a great map and experience for players once it is completed! :D

4
Your world / [WIP] Re: GK's Forgeplex
« on: May 09, 2018, 11:10:48 PM »
Updated: Added a spoiler to the main post to include pictures of recent progress

5
Your world / [WIP] GK's Forgeplex
« on: May 09, 2018, 03:10:04 PM »
GK's Forgeplex
Welcome to GK's Forgeplex! This map is very early in it's building stages, but don't worry, I have progress already! We have a lovely built spawn, with a very regal look to it. What this map will be is still up to debate, any and all suggestions are welcome. This map is not a fake, and will be very real when it is completed. No need for discords, twitters, or a website, all information for it can be found here in this topic.

Let's start off with two screenshots of the spawn in day and night. :)
Click the screenshots to make them bigger ;)



Added a lower area. The lighting is different yes, I'm using a modified texture pack that affects lighting. ;)




Updated:
Here's a spoiler to contain all the excitement ;) (Pics of progress)
Spoiler for Hidden Content:











6
Your world / [WIP] Re: Forgeplex!
« on: May 08, 2018, 11:18:34 AM »
How much work have you actually put in to Forgeplex that is only map work? Not talking about websites or discord, just the map.

7
Graphics / Re: GK's Forum Award Replacer!
« on: April 18, 2018, 02:03:28 AM »
Another update to this thing to add in the 5 year award and update the code for the year awards.

8
Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

Code: [Select]
System.ArgumentOutOfRangeException: Resource size must be greater than zero.
Parameter name: vertexCount
   at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
   at StudioForge.TotalMiner.Graphics.ItemModelManager.BuildModel(Item itemID)
   at StudioForge.TotalMiner.Graphics.ItemModel.BuildMesh()
   at StudioForge.TotalMiner.Hand.SetItem(Item newItemID, Boolean overrideOtherHand)
   at StudioForge.TotalMiner.Hand.SetItem(Item newItemID)
   at StudioForge.TotalMiner.Player.OnInventoryItemChanged(Object sender, InventoryItemEventArgs e)
   at StudioForge.TotalMiner.Inventory.Raise_ItemChanged(InventoryItem old, Int32 slotID)
   at StudioForge.TotalMiner.Inventory.FlagItemChanged(InventoryItem old, Int32 slotID)
   at StudioForge.TotalMiner.Inventory.InsertItem(UInt16 slotID, InventoryItem item)
   at StudioForge.TotalMiner.Actor.AddToInventory(InventoryItem newItem, Int32& slotID)
   at StudioForge.TotalMiner.Screens2.ShopMenu.InfiniteBuy(InventoryItem item, Int32 qty)
   at StudioForge.TotalMiner.Screens2.ShopMenu.InfiniteTrade(InventorySlotWin win, Int32 qty, Boolean buy)
   at StudioForge.TotalMiner.Screens2.ShopMenu.TradeCore(InventorySlotWin win, Int32 qty, Boolean buy)
   at StudioForge.TotalMiner.Screens2.ShopMenu.OnShopItemSelected(InventorySlotWin win, Boolean isSingle)
   at StudioForge.TotalMiner.Screens2.InventoryTabsPane.SlotSelected(InventorySlotWin win, Boolean isSingle)
   at StudioForge.TotalMiner.Screens2.InventoryPane.ClickItemSlot(Object sender, WindowEventArgs e)
   at StudioForge.Engine.GUI.Window.RaiseClickHandler(WindowEventArgs e)
   at StudioForge.Engine.GUI.WindowManager.HandleLeftClick(Window win)
   at StudioForge.Engine.GUI.WindowManager.HandleWindowHovered(Window windowHovered, CanvasBase canvasHovered)
   at StudioForge.Engine.GUI.WindowManager.HandleMouseInput()
   at StudioForge.Engine.GUI.WindowManager.HandleInput()
   at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens2.PauseMenuScreen2.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Appl

I noticed when using another person's mod that their tpi_16 wasn't working, so I wanted to see how my own mod items would react, not having a tpi_16, when I switched to a lower resolution TP. The items appeared normally until I bought or had it in my inventory, where it then turned into a white square or became transparent. The game bluescreened when I selected the arrow.

9
Mods / [WIP] Re: Dark Items - Topic
« on: April 07, 2018, 04:37:03 PM »
Freshly added to the game. Doesn't work.

10
General Discussion / Re: Question Time with PWRBTTN
« on: March 31, 2018, 11:13:46 PM »
If you had to cut off one of your arms, which one would you pick?

11
General Discussion / Re: Question Time with RF in the Jett
« on: March 31, 2018, 08:48:32 PM »
What is your favorite Dark Souls and why is it not the best one?

12
General Discussion / Re: Question Time with Fergie
« on: March 18, 2018, 04:13:59 AM »
What would you do with a drunken sailor?

13
General Discussion / Re: Question time with Gold knight
« on: March 15, 2018, 07:50:10 PM »
Why are you a casual scrublord at Dark Souls?

What is you least favourite part of the souls franchise?

What is your opinion of the Cuc-... Reapz?

What peaked your interest in arts design?
Casual scrublord? Boy, if you weren't on console, I'd be banishing you back to your own world cuz I'm a pro.

Least favorite part of the franchise is the Dark Souls 1 curse status effect. It's garbage.

I like what he's capable of. kek

Nothing peaked my interest in art. I've just sort of always been drawing my whole life.

14
General Discussion / Re: Question time with Gold knight
« on: March 14, 2018, 02:27:32 PM »
Why is another question time happening in my question time? lol

15
General Discussion / Re: Question time with Gold knight
« on: March 14, 2018, 12:23:22 AM »
what is your opinion on the short and rude Canadian known as Trub? do you think hes a good Canadian? do you think he'd back you up if you ever got into with a life sized goose?
I don't know any Canadians named Trub. I know one named Grub tho, I suppose he's similar enough. I think he makes a good... er... yes. Let's go with that.
Quote
...do you think he'd back you up if you ever got into with a life sized goose?

I believe he'd support any life choices I make to get with a goose sized goose, yes.

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