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Messages - Craig

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1
Questions and Answers / [Answered] Re: unlockables
« on: February 16, 2018, 05:38:23 AM »
Not the Dig Deep update. Unlockables are to be merged with Steam Achievements. That will be an incremental process over the course of Early access, i.e. We will add unlockables/achievements a few at a time over several updates.

2
Development Updates / Re: 2.7 - PC - Dig Deep
« on: February 16, 2018, 05:33:47 AM »
The Dig Deep Update is almost ready. I've needed a few more days than anticipated to finish everything and make it the best Dig Deep experience I can within reasonable time. There are a few new features in the PC Dig Deep game mode that weren't in the Xbox 360 version. I like them a lot, and I hope you all will to. They are the main reason for the few extra days. It should be worth it.

I'm hoping to have everything finished by end of tomorrow (Saturday my time). But I may need Sunday too. In any case, it will be released shortly.

3
Development Updates / 2.7 - PC - Dig Deep
« on: February 09, 2018, 10:58:55 PM »
A final testing build for Dig Deep is ready. If all goes well we're looking at a Dig Deep release around Wednesday.


4
Ideas / Re: Generate sphere tool
« on: February 07, 2018, 12:23:26 AM »
You can make a sphere, then make another one inside it with a smaller radius and using a different block, like cloud for example, then replace cloud with none/air for the region of the sphere.

5
Total Miner Discussion / [PC] Re: What are you going to do on TM PC?
« on: January 31, 2018, 06:36:51 AM »
There hasn't been any new mods, components or worlds uploaded to Downloads recently, what's up guys n girls?

6
if you call Xbox one port sooner "not the priority" the game have to be re-written from C# to C++ in order for the game to be on Xbox one which will take a really long time considering a simple pc port is really different from re-writing the game in a new code format.
That's incorrect. Xbox One is now possible with a port to monogame, which is a C# API.

7
The maximum  width is dependant on the installed graphics card, not an XNA or Total Miner limit.

6400 pixels is probably too wide for your graphics card.

A safe bet is 2048 (and for everyone who might like to use your mod).

You could also try 4096, which might work on your graphics card, but might not work on others.

I'd suggest sticking with 2048.

8
Total Miner Discussion / [PC] Re: HELP!!!
« on: January 29, 2018, 05:25:01 AM »
It will be fixed. Probably with the Dig Deep release.

9
Questions and Answers / [Answered] Re: Modding Particle Textures?
« on: January 29, 2018, 05:22:39 AM »
There is no way for now. Particles don't support textures at all. I don't know if or when they might.

10
Bug Reports [Retail] / Re: Copy to Clipboard Blue Screen
« on: January 25, 2018, 06:25:55 PM »
Have you tried it on a normal world? (non infinite, non dig deep).

11
Total Miner Discussion / [Other] Re: history vs syshistory
« on: January 20, 2018, 12:18:37 AM »
P.S. To Dryym, can you still play TM on 360?
Yes, as long as you have it downloaded/installed.

12
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 17, 2018, 05:27:05 PM »
Good News GK!

13
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 16, 2018, 09:55:33 PM »
If you turn on No Clip and peek inside the spawner block, are they trapped inside it? xD

Can I get a copy of the mod to find out whats wrong?

14
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 16, 2018, 08:39:44 PM »
Have you checked they're not just falling through the ground?
I just checked again, to make sure. I believe I saw one spawn for a second far below the spawn block before it fell through the world. Every other attempt after that one, they didn't spawn.
If you create a Sky World do they fall through the bottom of the world?

15
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 16, 2018, 06:44:03 PM »
Have you checked they're not just falling through the ground?

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