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Messages - crazytater94

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1
Total Miner Discussion / [Survival] Re: Will this game have more to do?
« on: February 10, 2018, 03:09:46 PM »
Plus mods...

Can't forget the beautiful mods...

2
Bug Reports [Retail] / Re: Blue screen on world list loading
« on: February 09, 2018, 03:42:46 PM »
I tested a few times, and it seems to have only been a 1 time thing for me

3
Bug Reports [Retail] / Blue screen on world list loading
« on: February 09, 2018, 03:40:52 PM »
I got a blue screen after loading total miner, switching the game music up 1, and down 1 to disable the music, then going back to the main menu, and selecting to play, and it started to load my world lists.

If it helps, I did add a few changes to a texture mod before trying total miner, but it is NOT set to automatically load up through the menu settings.


Here's the error:
Spoiler for Hidden Content:
Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.Engine.GameState.MenuScreen.UnloadContent()
   at StudioForge.TotalMiner.Screens.BlockMenuScreen.UnloadContent()
   at StudioForge.Engine.GameState.ScreenManager.UnloadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.GameComponent.Dispose()
   at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.Game.Dispose()
   at StudioForge.Engine.Game.BaseGame.Run[T]()

4
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: February 03, 2018, 07:43:22 PM »
To anyone answering your post, yes it is. Mainly because if you look at us, we all have enough posts to tell you we have stuck around for a while, and are fans of the game.


Ultimately it depends in what you're looking for. I say its well worth the $10 to the point where I bought some friends the game, as well as myself.

If you haven't played since before scripts, I would say to start easy with it, and not overload yourself, or you will leave and never look back, because it changed so much.

If you are looking for a game that makes it very easy to mod in your own items, textures, and NPCs, then YES. this is a great deal. It's easily worth $20-30, but the $10 price tag makes it that much more affordable, and better of a deal.


Give it a try, and if its not for you, its only $10.

5
Ideas / Re: Generate circle tool
« on: February 02, 2018, 03:43:26 AM »
Spheres work like the flood tool don't they, where if it hits a block, it stops?


Why not just put a marker on the ground, and set the sphere to be the desired size, and fill it it. If you're worried about it being filled, outline it with a block that is different than the fill block, and replace the fill block to air, and you'll be left with an outline.

6
Total Miner Discussion / [PC] Re: What are you going to do on TM PC?
« on: February 01, 2018, 01:04:25 PM »

I'm going to take bikini bottom...




...and push it somewhere else.




7
Craig messaged me and said he has yet to implement them as block Id's for the modding.

8
You guy's are geniuses. I set it to 2048 x 64, and it works like a charm... until i break it again ;)

9
You realize that you can expand vertically, Right? It doesn't have to be a really long and narrow strip.

How do you select which tile is chosen for each block? Or does it auto select when it host the end, and moves down?

10
I have been working on a texture pack mod for total miner, and all progress was going well, until last night...

I added about 15 textures, and was tired, so I didn't bother testing before bed like usual, seeing as the textures before that, for the last week were working no problem.

Now, when I load up total miner with the original texture pack, and the mod on, the default textures load. I know the mod is on, because the custom items are loaded in.

I triple checked the blocktextures16.xml file and all the coding is fine. here it is if it helps...
Spoiler for Hidden Content:
<?xml version="1.0"?>
<ArrayOfItemXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <ItemXML>
  <ItemID>Grass</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Chest</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ScriptBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SandBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Ice</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BirchWoodPlank</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Grassside</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Dirt</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Limestone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PineLeaves</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorCreme</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedAndesite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Painting</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Diorite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Fence</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorRed</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Coal</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorGreen</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>MultiTextureBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>MultiTextureBlock2</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>HalfBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Clay</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Tuff</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Leaves</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Workbench</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Serpentine</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sapling</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>RedFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LongGrass</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sand</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Snow</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ConcreteBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelVent</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Andesite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>GrassShaded</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Post</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Post2</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Ladder</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Stairs</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Water</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Lava</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Scaffold</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Crate</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Gabbro</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Cobblestone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>MossyCobblestone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sulphur</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sandstone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Stairs2</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorLightGreen</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorLightYellow</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorLightBlue</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Marble</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelDoorBottom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelDoorTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelPlating</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorDarkBlue</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Obsidian</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>AmbientSoundBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodDoorBottom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodDoorTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LockedDoorBottom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LockedDoorTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>GrassyStone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Scoria</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Wood</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodVeneer</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Glass</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Cloud</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Copper</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Cassiterite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Basalt</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Dacite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Granite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>NPCSpawn</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Komatiite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Rhyolite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Bedrock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Carbon</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Flint</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Greenstone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>YellowFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedMarbleBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedRhyoliteBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedKomatiiteBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Diamond</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Ruby</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Gold</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Platinum</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Iron</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Opal</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Uranium</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Bricks</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorOrange</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Chess</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Bookcase</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Torch</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Furnace</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LitFurnace</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Teleport</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>TNT</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>C4</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Wisdom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Blueprint</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WhiteFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PurpleFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ItemShop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BlockShop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WovenLeaves</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Rope</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BedHead</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BedFoot</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ArcadeMachine</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SnowLayer</ItemID>
  </ItemXML>
</ArrayOfItemXML>

PNG Image if needed (It's very tiny due to gimp workspace):
Spoiler for Hidden Content:




The only difference from adding the new items to the code, was that I created a new GIMP file that is set to 6400 Pixels (Wide) by 16 Pixels (tall), because I ran out of room on the original one (1600X16). I then copied all the block textures, and pasted to the new GIMP file.

I made sure to replace the original sile with save as, so no file names changed, and I also exported as for the PNG, so again, not to modify the file names. The PNG file is "TP_16.png"


Would anyone be able to shed possible light as to why it's not working?

All I could think of is that the GIMP file is too wide for it, so would there be a limit to the width that total miner could read? Or could it offset GIMP, and total miner could be reading the neghative space? (Outside of editable area in GIMP)

PS: I also removed the coding from the recent changes and tested with no luck.
PSS: I am also pretty confident that I was able to successfully test the blocks with the GIMP file being it's current size, but I can't remember when exactly I changed it.

11
You couldn't pressure me anyway.


...just do it... All the cool kids are doing it...

12
I love it

13
Now how about a green check mark icon in the post listings? That way unanswered questions will be more likely to be answered.

14
Honestly, this is better than mine at work. It highlights the moderators, the correct answer, and the engineer's responses.

15
Thanks guy's! I totally didn't rip it off of my work or anything ;)

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