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Messages - Rev Elevenclaw

Pages: [1] 2 3 ... 28
1
Fun House / Re: Krump..
« on: May 02, 2018, 12:14:35 PM »
Bump for Rev's everywhere!

2
Ideas / Re: Script menu customization (?)
« on: April 29, 2018, 02:57:40 PM »
Yup. That's exactly how it works.

That's cool!  Wish I knew that way back...  This is how we learn.

3
Ideas / Re: Script menu customization (?)
« on: April 29, 2018, 12:15:36 PM »
It's an option just below the script name in a given scripts UI. I always wondered about the alias option, but wasn't adventurous enough to experiment with it. When using an alias, does one just use that name to call a script in a script? For example, if ihave 2 scripts and 1 calls on the other,  would this work?

Script 1 is example script blah/1
Script 2 is blah/2 alias; 2

Script 1

If
Haspermission [admin] [true]
Then
Script [2]
Elseif
Text [local] [nope] [0,0,0]
Endif

4
Ideas / Re: Script menu customization (?)
« on: April 28, 2018, 04:23:12 PM »
Since no one will know your script names,  perhaps shorten them.  I did this to be able to add more menu options. Here's an example;  In stead of  [teleportscripts/castlelobby], [tps/cstlby]. This will save you a lot of character space. Hope it helps.

5
General Discussion / Re: PWR's PRGRSS - Learning C#
« on: April 28, 2018, 04:13:50 PM »
This topic really makes me want to get into programming!

6
Ideas / Re: Script menu customization (?)
« on: April 28, 2018, 01:44:26 PM »
You could make a root menu with options for other menus.

7
Ideas / Re: Script menu customization (?)
« on: April 27, 2018, 01:26:30 PM »
Are you refering to the 255 character limit?

8
Fun House / Re: Krump..
« on: April 27, 2018, 01:25:00 PM »
Bump...

9
Ideas / Re: Sprinting
« on: April 22, 2018, 01:22:00 PM »
I tried scripting a zone that follows you and has a speed boost. It worked sorta,  too laggy on my map.  I tried to script flight too.  I usually died on that 1....

10
Creative Features / [Help Needed] Re: Is there a way to make a checkpoint anybody got a script?
« on: April 22, 2018, 01:12:38 PM »
You could make a new spawn point zone.

11
Your world / [Adventure] Re: Which Zelda Remake?
« on: April 22, 2018, 01:03:18 PM »
I started a Hyrule DD map just after 2.0 was released. But then Craig took mobspawn blocks out of DD,  so it killed the idea for me.  I thought of doing it in creative,  but I get bored with it. I would really enjoy a Zelda 1 remake.  It's kinda what I  was going for.

12
Site News and Information / Re: How the awards system works
« on: April 19, 2018, 02:01:10 PM »
People stopped responding to my posts. So I stopped posting .

13
Ideas / Re: Pocket Watch
« on: February 09, 2018, 07:24:44 PM »
Someone could easily be generous enough to make a scripted clock to share on the forums so that anyone could download it.
I already did in my topic, Scripting in Dig Deep. And earlier in this one.

14
Creative Features / [Help Needed] Re: Scripting in dig deep
« on: February 09, 2018, 05:59:36 PM »
Does giving a player a HUD bar, fill said bar?

15
Your world / Re: Welcome to 'Castlevania'
« on: February 09, 2018, 01:46:16 PM »
My ranking system has now been revamped. Once a rank is given, it will be there when a player rejoins. So no more pushing a button to get back a rank  when someone plays again.

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