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Topics - Rev Elevenclaw

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Total Miner Discussion / [Other] history vs syshistory
« on: January 18, 2018, 05:50:27 PM »
Ok, so I have 'history' figured out. But what about syshistory. After many a forum topic leaving me with a vague understanding of it, my questions are simple. What exactly is the difference? And can I use syshistory to make the game 'remember' a given players' hudbar count between load ins to my map? To clarify, a player has hunger in my world, but they can simply leave and rejoin to replenish it. Player health is monitored between load ins, can it be done for my scripts?

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Ideas / Desert DD
« on: September 30, 2016, 10:08:07 PM »
I did a search for it and didn't find anything about desert type DD worlds. Like the one for survival mode. I thought it would be cool for an Egyptian style map, or a southwest USA. Saw mention of an Old West texture, that would be great for it.

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General Discussion / Spec...Tacular!
« on: September 29, 2016, 07:36:04 AM »
First, let me say I'm very excited for TM pc.
Second, I am new to gaming on pc and could use some advise on computer specs. I don't care about brands, I want to build a gaming pc that will meet the challenge of playing\hosting TM.

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Total Miner Discussion / A robots chance in castlevania
« on: September 15, 2016, 04:16:51 AM »
So 'Robotic' is officially locked...

I hoped for a DD map contest, but either I missed it or one didn't occur. I could accept losing a shot in a contest, but to never have had a chance is frustrating. Yeah, I could have entered another contest, but DD is what I do best. And I figured it as my best opportunity to win. Robotic would've been invaluable in my world as AoF's cost nearly a mil. On a side note, I recently hanged (and banned) a robotic user for using the exploit to get through locked doors. So if you come to my world, you have been warned! Or to put it another way;

001101110010000111101010011011100000101111110001!

Lamentfully,

The Rev.

P.S. Hoping for a miracle...

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Questions and Answers / Awards?
« on: March 26, 2016, 04:52:10 AM »
I am just curious to know if awards are still given on the forums. As I have been a fairly active member since 10-24-13, figured I would have gotten the 1yr at least. Or is there other stipulations for these?

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General Discussion / Sprout...
« on: March 26, 2016, 03:47:51 AM »
Today (3-26-16) at 1:17 a.m. my son, Felix Ironoak Elevenclaw, is officially a year old! Who has 3 thumbs and is a proud papa? Me!

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Total Miner Discussion / What's gonna happen when...
« on: March 11, 2016, 11:51:03 PM »
So live for X-box 360 will tenatively be shut down around the beginning of 2017, based on what I have read. My question is; How will TM live on unplugged for 360. At the moment it is necessary to be online to even fire up the game. Does this mean we will lose the ability to even play locally? Right now, that answer is yes! So sad...

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Your world / Welcome to 'Castlevania'
« on: January 30, 2016, 10:27:09 PM »
It's a long story...
In summer of '13 I was introduced to this weird block game called Total Miner Forge. Being the long time gamer that I am and a fan of Legos, I was quickly entralled with this new style of game. After half a dozen or so maps, I had an idea. I want to build a midieval kingdom! And so I founded 'Castlevania'. A map Dig Deep map built in the spirit of all that makes monsters and hero's great. It has under gone many changes and has had it's share of trials. I have trusted people in the past and regretted it. So I learned how to zone. As time went on and the kingdom expanded, I grew wise in the ways of hosting. That's about the time I reset the economy to fuel the kingdom through the efforts of remote citizens. As well as my wife and I always toiling away in the background to ensure a truly unique and fufilling experience. Then 2.0 hit... Blueprint bugs locked out most of the top end gear, so I declared Castlevania broken. But by this time I had already invested over 350 hours into this map, so I held onto it, hoping one day for it to be restored. One day happened! Oh glorious day to once again take the throne and walk the streets filled with eager players. I have always provided assistance to new visitors to the realm and now have a ranking system for easier identification between players. And incentive to gain permissions and access to a better experience. But this world ain't for the timid. I have pet spiders for getting started, but they bite. I have lava ducts all over town for 'night light', but it can kill in a heartbeat if one falls in. Spikes are common. And I now have been scripting like a mad man. Mana, hunger, thirst, and sanity status effects, all custom built by me, are in effect. It has been a goal to determine what can and can't be scripted in DD. There are a lot of admin special features and items, for those who prove themselves. There is employment created with skilling in mind, and residences galore. And the shops are All economized and itemized, so one will need to shop around. All in all, this map is for people, like me, that love to dig deeper, and see what can be done.

So stop on by 'Castlevania', and remember the motto of the land is... Try not to die!

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Creative Features / Sanity in TMF DD scripts
« on: January 29, 2016, 02:43:23 AM »
You may have heard about it. You may have seen it for yourself. Now you can have it. I invite anyone interested to come to my map and view the sanity scripts. Or be patient as I post a script a day. It's a minimum 13 script system, so it will take a bit, obviously. My computer is a smart phone, so I don't want to do it all at once.

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Ideas / Uncrafting
« on: December 18, 2015, 07:48:11 AM »
I think the ability to salvage components from items could be a good way to bolster the skills. An uncrafting skill, or recycling or whatever you want to call it. Based on your skill level you get more components out of an item. I would love this for DD in lieu of selling to get gold to buy all the stuff to make things I need. Really this seems to me, a no brainer concept. Am I the first...? I am willing to do the leg work, if interested.

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Creative Features / [Help Needed] Scripting in dig deep
« on: December 12, 2015, 01:28:06 AM »
Ok so I have been experimenting. Scripting is great, however I seem to be limited in dig deep. Which makes sense due to the nature of the intent of that game style. My problem is that I don't know specifically what those limitations are. Is there a concise list somewhere in the forums? Or a link to the info? I really tried to find one. Please help, otherwise I am left shooting in the dark. TY

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