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Messages - Sensei Pollo

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Bug Reports [Retail] / Re: Blue Screen Report Total Miner STEAM
« on: February 12, 2018, 06:30:40 PM »
Looks like it could be a screen boundary issue? Because the game sure does not center on my tv. Let me add that im running 4k

Bug Reports [Retail] / Blue Screen Report Total Miner STEAM
« on: February 12, 2018, 06:27:45 PM »
Processor: AMD A10 7850k
Video Card: Zotac Gtx 980ti AMP!

Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ArgumentException: The viewport is invalid. The viewport cannot be larger than or outside of the current render target bounds. The MinDepth and MaxDepth must be between 0 and 1.
Parameter name: value
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_Viewport(Viewport value)
   at StudioForge.Engine.GameState.ScreenManager.FixViewport()
   at StudioForge.Engine.GameState.ScreenManager.SetViewport(Viewport vp)
   at StudioForge.Engine.GameState.ScreenManager.Draw(Boolean msgbox)
   at StudioForge.Engine.GameState.ScreenManager.Draw(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Draw(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

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