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Messages - casual onion

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1
Your world / [RPG] Re: Huttondale Modern Economy Map
« on: February 20, 2018, 08:14:37 AM »
Alrighty, Gordinio is in charge of the map for the rest of the week whilst I do other slightly more important things and come up with radical ideas for scripts.

As he's chief Bridge and grass placer do we have any suggestions for him? (On top of the 46 I've passed on!)
I am no longer in charge of the map

This is correct, though I'll probably give it you back at the weekend. There's a lot of updates to give you so I'll list them.

> Updated, infact rewrote OP. Added new information, sections and pictures. Will be adding more photos as soon as I can so check back often.
> Added Jubilee House, a development of apartments by jg with some spectacular views over lakes, bridges, valleys and the beautiful JG Factory. In my opinion it's in the best location, close to three jobs and in between spawn and the mine. Prices will start from 31,000 and rise to 46,000 with a discount for JG Employees who've worked for a certain amount of time. I reckon they'll sell fast.
> Speaking of JG, I've added a new head office in Treeton. It's essentially taken over from the old factory near Spawn. It's also got a shop and public farm.
> The shop will use revolutionary technology where you choose all the products you want and take them to the checkout to buy, just like in the real world (more on this later in the week).
> For the factory, there's a mine and a farm which makes the job less monotonous. There'll essentially be 3 jobs in one
> Finished the interior and exterior of Jubilee Mill which will be home to miller job.
> Gordinio has added the Wearside Bridge which is occasionally spectacular.
> Added Little Sunderland and old Weardale in an area known as Wearside.

Things I'm planning to add that I'm a bit excited about
> JG Treeton shop scripts
> More houses and more villages!
> More jobs and better places to work.

That's all. Keep checking the pictures on the OP and stay tuned for an update on the new JG Head Office

- Ciao

2
Your world / [WIP] Re: Forgeplex reboot!
« on: February 20, 2018, 08:01:14 AM »
Ugh. Sorry, I'm with everyone else. Go on to Your world board/page and sort by most viewed/replied. Take a look at how they are set-out. Maps like Communicraft, Baystone, Trium etc, they are all well laid out and structured.

I spend 2-3 hours when creating a topic for a new map and continously update after each major addition. Also please stop marking new replies as best answer, it's just unnecessary


Good luck.

3
General Discussion / Re: Question time with Kitty
« on: February 17, 2018, 03:17:28 PM »
Are you a dog person?

4
Total Miner Discussion / [PC] Re: YouTube and Twitch Content Page
« on: February 17, 2018, 03:17:02 PM »
Ye, I really like the dev log videos. Keep em coming!

5
Your world / [WIP] Re: Forgeplex reboot!
« on: February 15, 2018, 07:42:44 PM »
In this topic: No descriptions of what Foreplex is or what it's about

That's because it's in another topic

6
Mods / [WIP] Re: TOTALPIXEL (Total Pixel)
« on: February 15, 2018, 12:09:50 PM »
Best to keep everything in one topic aka the other one with the detailed op.

Good luck with the map!

7
General Discussion / Re: Question Time with Dryym
« on: February 15, 2018, 07:00:13 AM »
Would you say you are a perfectionist when it comes to builds?

8
General Discussion / Re: Question Time with Jesse
« on: February 15, 2018, 06:58:08 AM »
What's the goal of your YouTube channel?

What's your YouTube goals?

Can I tell you a joke?

9
General Discussion / Re: Question Time with Jared
« on: February 15, 2018, 06:56:40 AM »
Why haven't you skipped this question?

What's your favourite Coldplay song?

What country do you want to visit?

10
Your world / [RPG] Re: Huttondale Modern Economy Map
« on: February 14, 2018, 06:21:58 PM »
Alrighty, Gordinio is in charge of the map for the rest of the week whilst I do other slightly more important things and come up with radical ideas for scripts.

As he's chief Bridge and grass placer do we have any suggestions for him? (On top of the 46 I've passed on!)

11
Ideas / Re: SetEventScript Overhaul
« on: February 14, 2018, 06:20:05 PM »
1: Yes. Just do the set event script and omit the script path.

Done, thanks.

2: And your example does not help me in the slightest. The event runs the script once. You can't just make a script run for longer unless you're using loops or waits.

Could you explain why I had to hold down B to keep the menu up? In its current state it's only good for like notes in quest maps for example.

12
Ideas / Re: SetEventScript Overhaul
« on: February 14, 2018, 10:08:52 AM »
To clear it you just omit the script path.

Can this be done through scripts?

What do you mean make it run longer?

The example i gave is the easiest way to explain it.

13
Ideas / SetEventScript Overhaul
« on: February 14, 2018, 09:50:16 AM »
Howdy.

I must first credit Gordinio for giving me the idea.

Basically he wanted to have it so when you entered his factory you could press a button and open the stocklist to see what needs making.

What I think could be changed.

- Allowing keys to be used as well as X-B-Y as this opens up loads of possibilities.
- Making the script run for longer. Because the stocklist is a menu I had to hold the button in for it to stay up.
- I can't see any way to clear the SetEventScript using scripts, say when you left a zone.

Suggestions, thoughts welcomed etc.

14
Your world / [RPG] Re: Huttondale Modern Economy Map
« on: February 14, 2018, 07:39:32 AM »
Amazing map everyone. Keep up all the hard work. Great job.

Thank you for the kind words, Stoneart :D



I failed to mention the new JG Headquarters, located in Treeton. It's home to a public farm, large shop and a factory. I'm also planning a revolutionary new purchasing system in which you select products and take them to a cash register to pay for all at once. The old JG next to spawn is planned to be something else but not sure what yet.

15
Your world / [RPG] Re: Huttondale Modern Economy Map
« on: February 13, 2018, 09:57:19 PM »
Howdy!

I'm in the process of basically rewriting the op at the moment and new photos are being added daily.

Today's progress is on a new bridge by Gordinio called Wear (Pronounced WEER) Bridge. I really quite like it a lot.



Progress has started on the neglected area between Bridgetown and Treeton. It's already home to the new JG Treeton and will also have Houses with spectacular views towards the Two Bridges. Omega is also refurbishing their factory which is located in the area.

Really coming along nicely, keep checking the op as I'm adding more every day 😀

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