Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rev Elevenclaw

Pages: [1] 2 3 ... 27
1
Ideas / Re: Pocket Watch
« on: February 09, 2018, 07:24:44 PM »
Someone could easily be generous enough to make a scripted clock to share on the forums so that anyone could download it.
I already did in my topic, Scripting in Dig Deep. And earlier in this one.

2
Creative Features / [Help Needed] Re: Scripting in dig deep
« on: February 09, 2018, 05:59:36 PM »
Does giving a player a HUD bar, fill said bar?

3
Your world / Re: Welcome to 'Castlevania'
« on: February 09, 2018, 01:46:16 PM »
My ranking system has now been revamped. Once a rank is given, it will be there when a player rejoins. So no more pushing a button to get back a rank  when someone plays again.

4
Ideas / Re: Pocket Watch
« on: February 08, 2018, 02:33:53 PM »
I just used the feather with a itemswing script to run a cctv pointed at my 'clock sign'. Getting a feather is easy for any one that can kill a duck.

5
Ideas / Re: Pocket Watch
« on: February 08, 2018, 01:35:46 PM »
Craig gave me this,

var [time] = [clock:]
SetText [x,y,z] [[time:2]] // x,y,z should be the coordinate of a sign.
loop [100]

6
Questions and Answers / [Answered] Re: Clanss/Groups
« on: February 06, 2018, 06:35:59 PM »
Yes clans are for emblems. I use them in my world. I think colors represent testers and such.

7
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: February 05, 2018, 02:46:58 PM »
Honestly, if I had to... I would pay $50!
Calm down.

Actually, considering that I have 1,300+ hours on just my main map, I really would pay whatever price to continue playing it on PC. I can honestly TM is my favorite game. And I strongly recommend it to anyone with a need for creative outlet.

8
Total Miner Discussion / [Other] Re: history vs syshistory
« on: February 04, 2018, 05:33:49 PM »
@ Dryym hopefully...

This topic http://totalminerforums.net/index.php?topic=16177.msg169313#msg169313 has a player join script I would like to have 'remembered' when players rejoin. If you can help with this one I can probably fix the rest of my scripts to do this.

9
Fun House / Re: Krump..
« on: February 04, 2018, 01:36:17 PM »
All I can say today is... Bump it good!

10
Questions and Answers / [Answered] Re: A post query
« on: February 03, 2018, 11:37:09 PM »
Ok. Thanks Bob :)

11
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: February 03, 2018, 06:26:43 PM »
Honestly, if I had to... I would pay $50!

12
Questions and Answers / [Answered] Re: A post query
« on: February 03, 2018, 06:25:39 PM »
okay, its just my world post would get completely crammed with everything to do with the map and no one would read it. people barely read it now

I agree. My 'your world' topic has some posts I wouldn't mind having removed. Can I do that somehow?

13
Fun House / Re: Krump..
« on: February 03, 2018, 06:20:47 PM »
Bump yeah ya do! BUMP =)

14
Fun House / Re: Krump..
« on: February 02, 2018, 04:12:54 PM »
Skabipity bump bump!

15
Total Miner Discussion / [PC] Re: HELP!!!
« on: January 28, 2018, 09:06:39 PM »
A possible work around could be to renew said history on load in. Have a player join script check for admin permission to have it only run on you, if needed.

Pages: [1] 2 3 ... 27