Author Topic:  Behavior Node Idea  (Read 175 times)

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The Gold Knight

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Behavior Node Idea
« on: January 10, 2018, 04:13:16 AM »
Perhaps we could get a behavior node that allows us to set a target for the NPC, mainly being the player of course. I only say this because there's a behavior I'm working on that requires the NPC to target the player after selecting particular dialog, and they will target other mobs, but the way I have it now, once they target other mobs, they stop following the player completely. so perhaps a SetTarget node would be useful.

The Gold Knight

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Re: Behavior Node Idea
« Reply #1 on: January 10, 2018, 07:52:57 PM »
I'm putting this as a second post instead of just updating so it gets noticed.

I think a new option in the properties node labeled Team/Clan would come in handy for making it easier to have multiple NPCs added into an Include/Exclude target section, and would be useful for Modded in NPCs that don't appear in the drop down menus.
« Last Edit: January 10, 2018, 08:07:39 PM by The Gold Knight »