Author Topic:  MineSweeper  (Read 1650 times)

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Dryym

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Re: MineSweeper
« Reply #15 on: March 06, 2016, 08:11:07 AM »
I thought you'd have a bunch of script blocks with their look at range set to 16 like with the Rubik's cube. I still would have found a problem with that, But it would be better than what you have.

Then it wouldn't be a click. The Rubik's Cube was a slide so that's why I was able to use it for that.

Yeah it would. Give history marks on the look range, And query them for the item swing.

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

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Re: MineSweeper
« Reply #16 on: March 06, 2016, 08:21:10 AM »
I thought you'd have a bunch of script blocks with their look at range set to 16 like with the Rubik's cube. I still would have found a problem with that, But it would be better than what you have.

Then it wouldn't be a click. The Rubik's Cube was a slide so that's why I was able to use it for that.

Yeah it would. Give history marks on the look range, And query them for the item swing.

The Item swing isn't what runs the click script, it's the blocks in front of the cells themselves. Since they all use relative coordinates, they would have to be powered with the Item Swing, not the other way around.

Lunar

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Re: MineSweeper
« Reply #17 on: March 06, 2016, 02:32:51 PM »
Youre are doing so much amazing things, i love it!

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Re: MineSweeper
« Reply #18 on: March 23, 2016, 04:01:48 PM »
Just seen this reply Hashtag.
Yea that makes sense thanks and once again, weldone on another great project.
Don't drink and script,
 you'll regret it in the morning