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41
Your world / Re: Forgeplex!
« Last post by aGothicBunny on May 14, 2018, 02:39:40 AM »
Takes me having free time for TM lol.RL killing folks.
42
Ideas / Re: text input
« Last post by Lord Leo on May 13, 2018, 09:55:00 PM »
I rate this so so much!

Yes please. I can imagine so many scripts benefitting from this to complete great worlds. This would be a really fun, interactive function to the game.
Yes, I say this opening scripts 10x more
43
Your world / Re: Wildlands
« Last post by Lord Leo on May 13, 2018, 09:46:10 PM »
Nice script btw Leo, looks pretty in depth, and I'm sure it took a bit to write up!

Thank you! Also sorry for not updating!

You could make the spawn system a few ways.

If you're going total fortnite, you could run a script for making players teleport 3 blocks forward, and 1-3 blocks up, as they fall, to simulate them flying through the world, and pressing X to cancel the script or deploy them. You'd still have to figure out the fall damage part.



A better way, you could take the center of the map (X,Y,Z) and set a var system to add a minimum distance from spawn (let's say 100 blocks) and then vary the cords from there using random numbers.

Thank you, I wasn't exactly going for a fortnite feel, and I wont be generating guns anymore, but i may use it, if i do ill be sure to credit you!


Any updates? how are you planning on dropping people in?

Yes, sorry for not updating, but i am now, I have been testing many generation systems, spawn systems, and how the game will check if it's over, sadly due to multiplayer not being out I cant exactly test very much.

Sounds good Leo, hope all goes well  :D

Thank you very much!
44
Your world / Re: Forgeplex!
« Last post by Gary on May 13, 2018, 04:52:44 PM »
Let him work, don't be hyped, have fun.
Thanks aGothicBunny. I've been busy with YouTube settings and everything and I'm starting different projects too.

Understandable. Usually it takes me between 10 to 12 weeks to go through this: https://imgur.com/lbxFc2N

That's actually why I haven't been posting any videos lately. Hopefully once I'm done I can start making my new map, planning on setting a personal goal of 10 blocks placed a day. Really pushing the boundaries of what I think is possible here.
45
Mods / Re: Pokemon Mod Pack [Leaf Green]
« Last post by crazytater94 on May 13, 2018, 04:30:04 PM »
The mod pack is now available for download, but it isn't fully finished.

totalminerforums.net/index.php?action=downloads;sa=view;down=80


Version 1.6 - 05/13/18
     > Initial Public release of the mod pack. Consists of mostly basic new items, NPCs, and block textures.


******************************
**Changed Block Textures For:
     > Just a heads up, Craig mentioned to me that he still needs to add support for the alternate block textures, such as
the top of a wood block, or the side of a grass block, so although I have the texture applied to the mod pack, you will not see
the texture take place in the world until the support for it has been released
******************************
GrassTop, ChestSide, ScriptBlock, Sandbrick, Ice, BirchWoodPlank, GrassSide, Dirt, Limestone, PineLeaves, ColorCreme, Andesite, Painting,
Diorite, Fence, ColorRed, Coal, Colorgreen, Multitexture, MultiTexture2, HalfBlock, Clay, Tuff, Leaves, Workbench, Serpentine, Sapling,
WoodTop, red flowers, long grass, sand, snow, concrete bricks, metal plating, granite, grass shaded, post, post 2, ladder, stairs, Water,
Lava, Scaffold, Crate, Gabbro, Cobblestone, MossyCobblestone, Sulphur, Sandstone, Stairs2, ColorLightGreen, ColorLightYellow, ColorLightBlue,
Marble, SteelDoorBottom, SteelDoorTop, SteelPlating, ColorDarkBlue, Obsidian, AmbientSoundBlock, WoodDoorBottom, WoodDoorTop, LockedDoorBottom,
LockedDoorTop, GrassyStone, Scoria, Wood, WoodVeneer, Glass, Cloud, Copper, Cassiterite, Basalt, Dacite, Granite, NPCSpawn, Komatiite,
Rhyolite, Bedrock, Carbon, Flint, Greenstone, YellowFlowers, PolishedMarbleBrick, PolishedRhyoliteBrick, PolishedKomatiiteBrick, Diamond,
Ruby, Gold, Platinum, Iron, Opal, Uranium, Bricks, ColorOrange, Chess, Bookcase, Torch, Furnace, LitFurnace, Teleport, TNT, C4, Wisdom,
Blueprint, WhiteFlowers, PurpleFlowers, ItemShop, BlockShop, WovenLeaves, Rope, BedHead, BedFoot, ArcadeMachine, SnowLayer, ChestTop,
WorkbenchSide, WorkbenchSide, WorkbenchSide, WorkbenchTop, FurnaceSide, FurnaceSide, FurnaceSide, FurnaceTop, ShopSide, BlockShopTop,
ItemShopTop, Water2, Static, Sapphire, TntTop, C4Top, Sundial, MobSpawn, IceSide, SpiderEgg, MapleLeaves, Marker, Excludemarker, LockedChestTop,
RaresChest, lockedChest, InvisibleBarrier, PolishedDaciteBrick, StainedGlass, TilledEarth, ColorBloodOrange, Sign, SteelPortcullis, Retro,
BlueBox, StainedGlass texture, ColorDarkGray, ColorPink, StainedGlass texture, ColorYellow, ColorBlue, CherryMetal, terracottatile,
StainedGlass texture, Stack, ColorDarkGreen, SentryTurret, ColorPurple, ColorTan, ColorCyan, PolishedGreenstone, PolishedRhyolite,
PolishedAndesite, PolishedSerpentine, PolishedDiorite, PolishedGabbro, BerryBush, Turkish, DecalFootprints, DecalRockPath, DecalStonePath,
DecalCracks, DecalCobweb, DecalMesh, DecalSnow, DecalSand, DecalShells, DecalSlime, Ramp, ColorLightBrown, ColorGray, BirchTop, BirchWood,
RedMushroom, ColorLightOrange, ColorOrange, Table, BedHeadSide, BedFootSide, BedHeadEnd, BedFootEnd, GildedWoodPanel



******************************
**Added New Items:
     > Blueprint data was added to a few items, but not all are craftable yet.
******************************
Pokeball, Greatball, Masterball, Potion, SuperPotion, HyperPotion, Antidote, BurnHeal, IceHeal, Ultraball, Premierball, Netball, Safariball,
Diveball, Nestball, ParalyzeHeal, Awakening, FullHeal, Revive, MaxRevive, FreshWater, SodaPop, Lemonade, Moomoomilk, HealPowder, EnergyPowder,
EnergyRoot, RevivalHerb, Ether, MaxEther, Elixir, MaxElixir, RedDye, OrangeDye, YellowDye, GreenDye, BlueDye, PurpleDye, PinkDye, BrownDye,
BlackDye, GrayDye, WhiteDye, ComputerChip, Battery, WiringKit, Pokedex, PokeballLid, GreatballLid, MasterballLid, UltraballLid, PremierballLid,
NetballLid, SafariballLid, DiveballLid, NestballLid, Pokeballbase, HPUp, Protein, Iron, Carbos, Calcium, PPUp, Zinc, PPMax, RareCandy,
RedApricorn, OrangeApricorn, YellowApricorn, GreenApricorn, BlueApricorn, PurpleApricorn, PinkApricorn, BrownApricorn, BlackApricorn,
GrayApricorn, WhiteApricorn, TeamAquaBoots, TeamAquaShirt, TeamAquaPants, TeamAquaHat, TeamMagmaBoots, TeamMagmaShirt, TeamMagmaPants,
TeamMagmaHood, TeamRocketBoots, TeamRocketShirt, TeamRocketPants, TeamRocketHat, RedsShoes, RedsShirt, RedsPants, RedsHat, Itemfinder,
Meteorite, OldRod, GoodRod, SuperRod, Oldrunningshoes, Wailmerpail, HelixFossil, LeafStone, FireStone, WaterStone, ThunderStone, MoonStone,
SunStone, String, BoulderPickaxe, CascadePickaxe, ThunderPickaxe, RainbowPickaxe, SoulPickaxe, MarshPickaxe, VolcanoPickaxe, EarthPickaxe,
BoulderBadge, CascadeBadge, ThunderBadge, RainbowBadge, SoulBadge, MarshBadge, VolcanoBadge, EarthBadge, LinkCable, PokeDollar, AmuletCoin,
Magnet, Redkeycard, Bluekeycard, Greenkeycard, Yellowkeycard, Whitekeycard, Blackkeycard, Purplekeycard, Orangekeycard, CheriBerry,
ChestoBerry, LeppaBerry, LumBerry, PechaBerry, RawstBerry, OranBerry, PersimBerry, AguavBerry, AspearBerry



******************************
**Added New NPCS:
     > Sound files for each NPC are also added in the mod files, but are not implemented yet.
******************************
Bulbasaur, Charmander, Charizard, Squirtle, Caterpie, Pidgey, Pikachu, Tentacool, Magneton, Voltorb, Electrode, Lapras, Porygon, Snorlax,
Dragonite, Umbreon, Torchic, Mudkip

     > NPCs contributed by YT Mysterio:
            - Ash Ketchum, Magnemite
46
Mods / Re: Pokemon Mod Pack [Leaf Green]
« Last post by crazytater94 on May 13, 2018, 04:29:34 PM »
The Mod Pack is now available for download. Keep an eye out for the newest features, which will be posted in this section, as well as listed on the download page for the Mod Pack.

The most recent version will be marked as the best answer, to make the updates easy to find.
47
Your world / Re: Forgeplex!
« Last post by Forgeplex on May 13, 2018, 03:51:02 PM »
Let him work, don't be hyped, have fun.
Thanks aGothicBunny. I've been busy with YouTube settings and everything and I'm starting different projects too.
48
Your world / Re: GK's Forgeplex
« Last post by Not Actually Atlas on May 13, 2018, 01:28:42 PM »
That's alot of running water being wasted. Here in California people would get on you for that
As another Californian and owner of this map, this is all recycled water from urine. It's ok
Well maybe you should make something that catches the water so you can use it to irrigate the crops. Otherwise everyone will starve because you are wasting all the urine water on a unnecessary fountain
49
Mods / Re: TM PC Modding API
« Last post by AlienizdPixel on May 13, 2018, 11:52:41 AM »
How do you define a hitbox for new NPCs? They don't take any damage when attacked.
Hitboxes are automatically created; your issue is likely that you have not set the NPC to be capable of combat, and as such you cannot hit it. This can be changed using behaviors.
50
General Discussion / Re: Happy Birthday Jim!
« Last post by Jim on May 13, 2018, 08:49:58 AM »
Happy birthday Jim!

I'm here enjoying a piece of Tiramisł. If you want some, come at my house  :D

Thanks for the invite haha cheers spark!
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