Recent Posts

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21
Contests / Re: 4th of July Giveaway
« Last post by Jesse on July 11, 2018, 11:57:48 PM »
Congrats @Jectz
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Contests / Re: 4th of July Giveaway
« Last post by bob on July 11, 2018, 11:44:08 PM »
Entries


Winner is whoever comes in 1st place after randomization. And the winner is.........




@Jectz send a message to @Jesse with your steam name so that you can get your prize

23
Questions and Answers / Re: Lag and Underground
« Last post by Jaz on July 11, 2018, 07:46:24 PM »
The more block faces that are able to be seen, the more stress you're putting on the game as it needs to render such. It is recommended to fill up any spaces where players will not see and have no useless block faces showing, if your area under the map is as big as I imagine then filling it should help in some form - This was a big issue in the 360 version of the game.
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Questions and Answers / Lag and Underground
« Last post by Kinetic plasma on July 11, 2018, 10:25:57 AM »
I have a world where I cleared a large space underground and blocked the games day light and put buildings underground with sun blocks. I also have buildings on the surface above the underground buildings. Ever since I added the underground part to my map I've been getting a lot more a bad lag spikes. Is my game lagging because of the underground part of my map? If s, is it possible I can reduce the lag spikes by filling underground back with grass and pretend like I never messed with clearing space underground? How effective would it be? Note this is happening to me on the xbox360, not the PC.
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Contests / Re: 4th of July Giveaway
« Last post by bob on July 11, 2018, 08:08:10 AM »
Entries closed. The winner will be drawn later on today.
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Contests / Re: 4th of July Giveaway
« Last post by Spark on July 11, 2018, 05:25:59 AM »
I already have it but I could give it to friend who
isn't sure about buying it

Count me in  :D

Thanks @Jesse
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Mods / Re: TOTALPIXEL (Total Pixel)
« Last post by 007gadgetcookie on July 10, 2018, 05:45:03 PM »
Hey guys i need help deciding what minigame i should have, if you could help, can u do this link: https://goo.gl/forms/WuKYmxAiy5SQvbbR2
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Your world / Re: TOTALPIXEL - The Universe at Your Fingertips
« Last post by 007gadgetcookie on July 10, 2018, 05:44:21 PM »
Hey guys i need help deciding what minigame i should have, if you could help, can u do this link: https://goo.gl/forms/WuKYmxAiy5SQvbbR2
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Contests / Re: 4th of July Giveaway
« Last post by bob on July 10, 2018, 04:24:20 PM »
Last day to enter
30
Your world / Map similar to the game Stardew Valley
« Last post by JAZZ 0R KILLER on July 09, 2018, 12:53:33 AM »
Hello everyone!

Lately iv'e been playing the heck out of the indie game Stardew Valley. If you don't know what that is, go check it out!

Anyways, I would love to create a map that plays out similar to that of Stardew Valley, only thing is, I need help. I can do a decent job at landscaping, and scripting, the thing that I don't major in is buildings. Houses, shops, ect.

So I was looking for some help. With Toothpicks amazing multiplayer mod, we could do this together. No the final map wouldn't be a server, but a single player adventure - I suppose you could bring a few friends to tag along just do not open it as a public server. Also, the game style for Stardew Valley has like an 8-bit game style where your character is a sprit as well as all the other characters. I do not expect for this map to be like that. I just want the map to play like the actual game meaning you get to farm, go mining, attend event help around town, and go foraging for random loot.

If you do wan't to help, feel free to message me, or just leave a comment on this topic.

Need mostly help with:
- Building
- Landscaping

I do want this map to be as large as the whole in-game world if possible, and if you would like to help with scripting, game storytelling, or have an ideas, that would be great.
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