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Messages - Hayden

Pages: [1] 2 3 ... 51
Ideas / Re: Generate circle tool
« on: February 02, 2018, 02:16:00 AM »
Arn't you just able to set the height of the sphere to 1?

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: January 14, 2018, 03:48:29 PM »

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: January 14, 2018, 03:44:30 PM »

But for real, I f****d up, sorry, heh heh. plz forgive

Ideas / Re: The Xbox NPC's on the pc
« on: January 14, 2018, 03:39:27 PM »
Dialog Tree.
Well put, but I think you need more dots after the word tree

Dialog tree...

Like that!

To find dialog trees they are here...
Spoiler for Hidden Content:

Contests / Re: New Years Giveaway
« on: January 12, 2018, 01:17:15 AM »
Thank you Bob!   I appreciate this giveaway!   2018 is looking great!
No need to try to find the bright side at the end of the day we are all f***ed anyways

Mods / [WIP] Re: Total Miner Mod Creator - Application Development!
« on: January 12, 2018, 12:35:45 AM »
Justyn and I were thinking of adding an item creator to TMFS, I would love to collaborate out rwo projexts together, please respond if interested! thanks!

Bug Reports [Retail] / Re: new bluescreen text at startup!
« on: January 11, 2018, 01:33:59 AM »
What does the path look like?

Contests / Re: New Years Giveaway
« on: January 07, 2018, 01:33:45 PM »
Woo, Happy new years everyone!

Contests / Re: New Years Giveaway
« on: January 05, 2018, 11:30:55 PM »
Did I win yet?

Bug Reports [Retail] / Another one!
« on: January 05, 2018, 07:40:56 PM »

Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.TotalMiner.Screens.GameplayScreen.SetupRenderTargets()
   at StudioForge.TotalMiner.Screens.GameplayScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.LoadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen()
   at StudioForge.Engine.Game.BaseGame.HandleInput()
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Bug Reports [Retail] / Bluescreen
« on: January 05, 2018, 07:24:09 PM »

Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'WindowsGameForm'.
   at System.Windows.Forms.Control.CreateHandle()
   at System.Windows.Forms.Form.CreateHandle()
   at System.Windows.Forms.Control.get_Handle()
   at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
   at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
   at Microsoft.Xna.Framework.WindowsGameHost.ShowMissingRequirementMessage(Exception exception)
   at Microsoft.Xna.Framework.Game.ShowMissingRequirementMessage(Exception exception)
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: January 01, 2018, 01:42:03 PM »
TMFS Launcher please, where we can just get auto updates!
This has been something we are working on, it is just not a high priority right now...

Questions and Answers / Re: Custom Textures
« on: December 31, 2017, 02:26:40 AM »
C:\Program Files (x86)\Steam\steamapps\common\Total Miner\Content
But I would not recommend editing these files unless you know EXACTLY what you're doing.

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: December 31, 2017, 12:03:03 AM »
I really need to do the auto update system...

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: December 31, 2017, 12:02:35 AM »
New update released! Please check the downloads page to download the most recent update.

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